Nut Ink. Mini reviews of texts old and new. No fuss. No plot spoilers. No adverts. Occasional competency.
Showing posts with label Arkham Unhinged. Show all posts
Showing posts with label Arkham Unhinged. Show all posts

Monday, December 1, 2014

Batman: Arkham Unhinged: Vol. 2 (2014)

Author: Derek Fridolfs  |  Artists: Various  |  Page Count: 168 

Penguin’s been hiring people to kill you.”
“That old crow’s wasting his money. I’m already dying… of boredom.”

The second volume of video game tie-in Batman manages to outdo the first, but unfortunately it's on the scale of tedium that it excels. Being tied to a game plot limits the freedom an author has, and at the end of the day any changes made must be reset so that everyone is returned to their game setting. In a situation like that the dialogue becomes even more important than normal, so extra effort should've been made to spice it up as much as possible, but—no disrespect to Fridolfs, perhaps he was busy with other, more important projects—the majority of it could've been written hastily over a light breakfast.

Robin pops in and out of the walled city as if it's a twenty-four hour supermarket, making a mockery of the idea that it's supposed to be near impossible to escape from. Whilst there he becomes an ineffectual bit player in what amounts to an extended fight scene that goes nowhere interesting.

The Arkham City Sirens story fills in some of what happened to the trio of women after the events in the first game, but mostly it feels like an excuse to have ladies with back-breaking breasts jumping around. The three women are at least largely faithful in personality to their game counterparts, which is to say they lack any kind of warmth or likeability; even the colourful Harley, who's admittedly a love-her-or-hate-her character ordinarily, never escapes two-dimensionality.

The only part of the text that I enjoyed was a flashback to a time years before the walled city was in existence, a time that deeply affected one of the villains and set him on the path he's currently on. It's not in-depth enough to be called an origin story, but it's an insightful glimpse into what spurred him to take the first steps into his current career. It was a clichéd moment but because it dared to be dramatic it still managed to feel superior to anything else. Repeated use of flashbacks would eventually draw too much attention to the technique, but the distance it provides from the walled city seemed to have given Fridolfs the space he needed to better express himself creatively.

The book collects together Batman: Arkham Unhinged issues 6–10.

2 punch bag thugs for hire out of 5

Thursday, June 12, 2014

Batman: Arkham Unhinged: Vol. 1 (2013)

Author: Derek Fridolfs | Artists: Various | Page Count: 160

"There's always a reason to send in the clowns."

A collection of stories of differing lengths that are connected to events in the Batman: Arkham City (2011) video game. I didn't much like the game, but it's Batman in comic form so I read it. It's okay. It's better than expected.

Both the game and comic exist in their own kind of Elseworlds universe, so any changes to character design or attributes from the norm should be overlooked.

In this version of Gotham the old part of the city, Old Gotham, has been sealed-off and now houses the inmates from Arkham Asylum and Blackgate. The area is a large prison but the freedom given to the inmates makes it also a playground for crime, similar to how Manhattan was in John Carpenter's Escape from N.Y (1981). The area is overseen by Hugo Strange, Operations Manager. Batman mistrusts Strange, so he enters Old Gotham to sniff out the professor's true agenda.

Batman is the moody, broody kind. He kicks some ass and then returns to a nearby rooftop to converse with Gordon and comment on the themes and concerns that weren't able to be fully explored during the action scenes.

The familiar locations are there and the characters are plentiful, but putting heroes in a building that features in a game doesn't enrich the story all that much. What's more interesting are the alliances and disagreements that the villains, who will eventually each control their own little area of the game-world, engage in.

For the most part the art is as good as the other half a dozen (or more) regular Batman monthlies, which was a welcome surprise.

The book collects together Batman: Arkham Unhinged issues 1–5.

2½ double-crosses out of 5