Nut Ink. Mini reviews of texts old and new. No fuss. No plot spoilers. No adverts. Occasional competency.
Showing posts with label S. Show all posts
Showing posts with label S. Show all posts

Sunday, November 26, 2017

Worlds of Power: Castlevania II — Simon's Quest (1990)

Authors: Christopher Howell and F.X. Nine | Page Count: 138

"I was not born a hero, Timothy Bradley, but I have faced my fears.
He who confronts his deepest dreads everyday… that person is a hero."

F.X. Nine is the pen-name of Seth Godin, an entrepreneur, as such. It seems he sketched the basic plots, players, and game-related specifics of this series. In this entry, Christopher Howell is the one who brought it all to life. As the dialogue is what overwhelmingly sells this for me, as opposed to the adapted aspects, my praises will naturally fall primarily upon Mr. Howell. It should also be noted that Nintendo did not ultimately endorse this endeavor.

To specifically address the nature of this as an adaptation of an NES game, I must immediately relate that it does not strictly follow the events of the game. I’ll pull a percentage out of my posterior and say it’s about 40% accurate, I guess? A sincere attempt is made to respect the geography and layout, but significant changes are definitely afoot.

The most far-reaching change is that Simon Belmont is not traveling alone in this iteration of the tale. He plucks a middle-schooler from earth to accompany him on his quest to rid himself of Dracula’s curse. Funny how that’s actually the name of the third game, even though it’s a significant part of the second. Simon and Timothy Bradley are a classic odd couple. Simon is stoic and severe; Tim deals in puns, bad jokes, and bad habits.

If you’ve ever wondered what it’d be like if there was an episode of Kyoryuger where Nobu and Tessai worked together, this is the book for you.

There are a few typos. I believe I counted four, but they honestly aren’t problematic. There are hint boxes, referring to the game, presented at the end of some of the chapters. They don’t always paint a full-enough picture (you have to break through the floor to find both the laurel and garlic salesmen in Aljiba), but everything actually stated in them is accurate. Oddly enough, one of them uses the alternate romanization for Rover Mansion (Lauber), when Rover is used in the main text.

Oh, and get this: Howell actually explains why the townsfolk are cryptic and deceptive!

In one instance, an item is established as being necessary, only to have another used when the requisite situation occurs. Also, two of Dracula’s parts were changed. None of the above are huge deals, for a few reasons: 1.) The bits referring to the game—the hint boxes—are correct, as stated. 2.) The item switcheroo can actually be interpreted as the set-up for something much later in the text. 3.) One of Dracula’s pieces in the game wasn’t even part of his body! 4.) The specifics of the lore and mechanics aren’t the actual focus, here. Emphasis is placed, instead, on the characters. Specifically Tim, of course. Through his eyes, we’re exposed to ridiculously clever metaphors, similes, and descriptions of the world of Castlevania. There’s also a great wealth of wonderful statements about life itself.

What’s on display here is so effective that I’m willing to overlook one of my biggest pet peeves in fiction: event skips. As a kid, I even wrote Margaret Weis and Tracy Hickman asking about the excised quest for the Hammer of Kharas between the end of Dragons of Autumn Twilight and the beginning of ...Winter Night. Hmm, looks like they did end up writing a book about it. Too bad I don’t care, anymore~

Here, I think it was to preserve the surprise of some of the puzzles, but the journey through Berkeley Mansion definitely whet my appetite for five more helpings of urban exploration that were in no way delivered upon.

If you end up purchasing and enjoying this, please, please consider watching Engine Sentai Go-Onger and its dedicated movie. You will find much the same sentiments, therein. You will find that Sentai deftly balances humor and meaningfulness in exactly the same manner as this book. The excerpt read during Awesome Games Done Quick a few years ago is NOT representative of the entire experience. This is a book very much worth reading, especially for children. It’s the perfect mix of heartfelt inspiration, goofiness, and the quaintly macabre.

Son, You are 4 Too Young To Be Telling Old Man Jokes out of 5

Nutted by NEG.

Monday, June 1, 2015

The Sandman Presents: Petrefax (2000)

Author: Mike Carey  |  Illustrator: Steve Leialoha  |  Page Count: 88 (22 x 4)

"I had fallen in love with a dead woman.
I asked myself if this was irony or merely an occupational hazard..."

A four issue miniseries that follows Petrefax, the apprentice undertaker from the necropolis Litharge, who first appeared in The Sandman: Vol VIII: Worlds' End (1994).  He's now a journeyman, seeking life experience in the wider, weirder world.  His travels take him to the bustling Malegrise, a place that brings to mind England of centuries gone by; the biggest difference being that 18th Century England wasn't home to sorcerers and demons (as far as we know).

I'm glad it was Carey that was given the job of writing the miniseries.  It suits his talents perfectly.  He was sole author of the ongoing Lucifer series at the same time Petrefax was published, but there's no evidence that he was stretching himself too thin.  In fact, the reverse seems to be the case.  He must've been on a creative high, because both works are excellent.

It's not just the undertaker's tale.  It's also the story of the people he meets, among them a spirited, overconfident, beautiful woman and a vulgar, powerful Lord.  Each one adds something unique to an adventure filled with death, love, jealousy, problem-solving, stupidity, surreptitious behaviour and much more.

Text boxes take the form of an ongoing letter penned by Petrefax and addressed to his master, Klaproth, the man, you may remember, to whom he was apprenticed in Litharge.  It’s both a commentary on events from the journeyman’s own point of view and an insight into his thought process.  As such, it's safe to assume one of two things: that for Petrefax the story has already ended and we’re reading about it afterwards, or that the meeting of present happenings (image) and future reflection (words) passed onto the reader is simply a literary device giving us a fuller picture with the added benefit of hindsight, something that was denied the protagonists at the time.

4 funerary arts out of 5

Thursday, May 14, 2015

Satoshi Kon's OPUS (2014)

Author: Satoshi Kon  |  Illustrator: Satoshi Kon  |  Page Count: 384

"It's like I was flying forever... but then somehow ran out of forever."

OPUS focuses on a stressed-out writer/artist named Chikara Nagai. His current project is a serialised manga titled Resonance. It's nearing its end but Nagai’s having trouble with some of the characters, they don’t want to go where he needs them to be in order to advance the story. It’s a common problem for fiction writers of lengthy works: the characters either get written into a corner or take on a life of their own and become problematic. In Satoshi Kon’s hands that notion exploded into a wild, spiralling metafiction wherein the pressured creator ends up closer to his creation than he ever thought possible.

It begins with pages from the Resonance manga, meaning our first exposure is both an (almost) ending and a beginning. There are even adverts for previous Resonance volumes, helping to sustain the illusion that it’s a real product. It has its own unique story with purposeful clichés working in tandem with originality, but it's the larger story that'll draw you in a lot more.

There’s no doubt that Satoshi would've used his own experiences within the profession as a basis for the work. Some of the events in Nagai’s life have even been documented as happening in Satoshi's, so it‘s fair to assume that it’s at least partially autobiographical in nature. Most of the best stories are.

NOTE: You ought to know before deciding whether or not to pick up the collection that it’s not finished and it never will be. Sadly, Satoshi Kon passed away in 2010 leaving the anime/manga world a less colourful place. The 2014 Dark Horse edition contains all of Volumes I and II written in 1995-96 but not previously translated into English. Volume I is filled with mind-bending action. Volume II continues in the same vein but also goes to some very dark places.

The DH edition also has a never-before-seen chapter that in some ways eases the ‘no ending’ situation. I like to think that Kon would be pleased it was discovered and included; you'll understand why I say that if you read it.

5 P-MODEL albums out of 5

Wednesday, April 1, 2015

The Sandman Presents: Thessaly - Witch for Hire (2005)

Author: Bill Willingham | Illustrator: Shawn McManus | Page Count:  96

"I refuse to be destroyed by something I've never heard of."

WFH picks up the story of the last of the Thessalian witches two years after the end of The Thessaliad (2002), a four issue miniseries that you can also find collected together in the Taller Tales (2003) TPB.  If you haven’t read it there’s some catch-up text at the beginning to get you up to speed.  If you have read it you’ll maybe remember the big unanswered question surrounding the supporting character.  Bill Willingham remembers it and expands upon it.

Fetch is back, like a bad smell carried by an ill-wind, with a complement of ideas above his station (his station being that he’s dead—that's not a spoiler for The Thessaliad).  He’s still lusting after the aeons-old witch, but his courtship methods are far from traditional.  Nevertheless, he persists, undeterred by the fact that what they both want from the ‘relationship’ differs greatly.

The ending could just as easily be seen as another beginning leading into a regular series, but that didn't happen.  Maybe the readership had grown tired of the Sandman spin-offs, or the writers had?  I don't know, but if the Dead Boy Detectives can make a comeback then there’s hope for Thessaly.

The book collects together all issues (1-4) of the second miniseries, The Sandman Presents: Thessaly - Witch for Hire.

3½ client confidentialities out of 5

Monday, March 16, 2015

Silent Hill — Past Life (2010)

Author: Tom Waltz  | Artist: Menton3  |  Page Count: 88

"Postmaster? But…you’re a negro."
"Ha! I am that, ain't no lie. Funny thing about Silent Hill…it don’t worry much ‘bout what’s on the outside of folks."

The four issue Past Life miniseries is a prequel of sorts to Silent Hill Downpour, but its intrinsic value is somewhat questionable. One of the game’s writers (Tom Waltz, who also penned Anne’s Story) sets this particular tale in a time close to the origins of the town, and while this is something I have often wished would occur, its focus only treads lightly on the periphery of its digital descendent.

Past Life’s story structure is unquestionably the most basic I've borne witness to in the franchise. Jebediah Foster and his wife Esther have come to Silent Hill to begin afresh, cut all ties with their pasts. I'm not claiming that some of the games aren't predictable, but even when they are they’re still a good deal more subtle in pacing and execution and there is enough doubt present in the set-up and unravelling of the thread to make them compelling. That’s not so, here.

To Anne’s Story’s credit, it at least brought something to the table significantly relevant to the incarnation of Silent Hill that houses Downpour’s narrative. Even if its events can be inferred, they’re still presented well in terms of art and dialogue flowing from legitimate ancillary characters. Rather than simplistically spotlighting Jebediah, a better use of resources could have been a miniseries about Howard Blackwood, the town’s postmaster, who appears here, in the game itself, and later in Book of Memories on the Vita. Regrettably, one fact worth knowing is revealed for fans of the game. To save those respectable folks time and money, I will gladly share that information HERE.

If there’s anything overly positive worth noting it’s that Menton J. Matthews III’s artwork is systematically inconsistent, veering between sloppiness and startling precision. In this framework, I do see that as a strength, especially the nearly scrawled lettering and mystic-flavored HUD that surrounds certain panel-esque areas. A worn, zealot-inscribed Jarvis for a witch-powered Iron Man.

If you’re looking for a diaphanous jaunt into Silent Hill you can admittedly do worse when it comes to comics. In perspective, the level of connection to Downpour could easily be considered finespun and appropriately vague if Jebediah’s story was handled with nuance. It isn't and I feel justified in criticizing it for falling short in both of its intended purposes.

2 Unsuccessful Henshins out of 5

Nutted by NEG.

Note: You can find spoiler-free, mini-reviews of some of the Silent Hill games, including Downpour, at our sister site, Nut Load.

Thursday, March 12, 2015

Songs of Innocence and of Experience: Shewing the Two Contrary States of the Human Soul (1789-1794)

Author: William Blake  |  Page Count: approx 50 

Love seeketh not itself to please, nor for itself hath any care, but for another gives its ease, and builds a Heaven in Hell's despair.” 

The book, as it’s collected here, was originally written in two parts: Songs of Innocence was published in 1789, with Songs of Experience following in full five years later.  The first is closely tied with the conventions of Romanticism; the second is dependent upon the same but for very different reasons.

It’s unknown if Blake always planned to have Experience follow Innocence, or if it was a result of Innocence failing to sufficiently shake the system, heightening his need to push further buttons.  Either way, the two books work in tandem to express an opposition to each other and to cement an idea.

The relationship between the unity and harmony that’s evident in Innocence is contrasted with a breaking away from unity in Experience.  The resultant fall from grace and abandonment of harmony giving rise to the social inequalities and human injustices of the day.  The contrast is evident not just in the poems’ titles but also in the imagery depicted within them and the illustrations that accompany each one.*  A reader wanting to attempt an understanding of the work needs to appreciate all of those aspects, and be aware that it'll require repeated readings before you're versed enough in the antithetical devices to give a proper critique.

The poet remarks on the things that used to connect us, saying they've become the very tools that others use in order to control us.  In that respect, you can’t fail to notice the political stance he took in regards to work practices of the era, highlighted by his use of children, themselves often cited in literature as an enduring epitome of innocence.   Indeed, the concerns of the first book seem initially childlike, the presentation simplified, but within it are darker moments telling what could happen should the state be abandoned.  Likewise, the second book has moments of beauty reminding us of what we've lost.

You could argue that Innocence is nothing but idealism and self-sustaining naivety; its opposite being Experience, with the woollen blanket pulled back the harsh truth of the world is revealed.  You're free to make that choice.

It seems there are some benefits to being perceived as a madman.  You can give a voice to a way of thinking that others fear to even admit to, lest they attract the attention of the very men responsible for the cruelty that Blake condemns.

4 immortal hands out of 5

*If you want an example, The Ecchoing Green [sic] is positioned third in Innocence, whereas The Clod and the Pebble takes that same spot in Experience.  There are many, many more examples with varying degrees of opacity.  Discovering them for yourself is part of the fun.

Sunday, March 1, 2015

The Sandman Presents: Taller Tales (2003)

Author: Bill Willingham  |  Illustrators: Mark Buckingham / Peter Gross / Paul Pope / Michael Kaluta / Phil Jimenez / Adam Hughes / Linda Medley / Marc Laming / Zander Cannon / Albert Monteys / Daniel Torres / Shawn McManus / Duncan Fegredo / Kevin Nowlan / Jason Little / Niko Henrichon  |  Page Count: 224

A bestial song of Darwinian law in six-part harmony.  A celebration of the never-ending, inescapable gospel of tooth and claw.

Taller Tales gathers into one book a small collection of the many post-Sandman stories.  There's some one-shots, a complete mini-series, and a single issue of the now defunct monthly 'The Dreaming'.  Each of the individual publications may still lurk in specialist comic shops, but why spend more than the cover price when you can have them in an advert-free TPB?  In the order presented:

01. Merv Pumpkinhead, Agent of D.R.E.A.M. (2000)
Merv recounts an unlikely story of derring-do in which he’s the one daring and doing.  I like Merv, but a James Bond parody isn't something that stays in my memory long.  Most of the actual Bond movies are like parodies of themselves, so besides the hero having a pumpkin for a head, there really isn't much difference.

02. The Dreaming, issue 55: The Further Adventures of Danny Nod (2000)
At Lucien's behest an enthusiastic young lad goes in search of books that are either overdue or have simply gone missing from the Great Library's stock.  The youth's dedication to his job is his shield as he enters the Book-Lands.
About half a dozen different artists lillustrate the short, fanciful journey.  The result could've been messy, but it works in the story’s favour for reasons that I can’t reveal.  It doesn't plumb any great depths emotionally or creatively, but it’s hugely enjoyable, nonetheless.

03. The Thessaliad (2002)
A four-issue miniseries featuring Thessaly, the last of the Thessalian witches, first seen in Sandman Vol V: A Game of You (1993).  On the surface she’s a meek, bespectacled and bookish college student with pink bunny slippers and a teddy bear backpack filled with English Lit work, but get closer and you’ll see she’s beautiful and powerful.  Get on her bad side and beautiful will sidestep so that terrible can take centre stage.  She'll fry your ass.

04. Everything You Always Wanted to Know About Dreams... (2001)
Each answer is attributed just a few pages to make its point.  It’s mostly light-hearted stuff, but despite each short being written by the same person (Bill Willingham) there are a number of unique voices in play.
It makes a kind of sense that constructing a dream would be like constructing a movie, and that it should experience the same kind of production problems.

4 challenge stops on the Allegorical Subway out of 5

Sunday, February 1, 2015

The Sandman Presents: Bast: Eternity Game (2003)

Author: Caitlin R. Kiernan  |  Illustrator: Joe Bennett  |  Page Count: 66

Sleep, child.  Sleep and follow me.

Gods aren't flesh and blood.  Gods don’t die.  They simply fade away when no one remembers their name or what they represented.  Bast, the Egyptian cat goddess, isn't willing to go quietly into the neglected nothingness, so she attempts a comeback.  What she craves (sincere belief and a sustained worship in the waking world) is still possible, but in her diminished state reaching out across the realms for a second chance will take every last reserve of power she has.

Who better to latch onto than another female who is herself on the fringes, who doesn't fit comfortably in her environment?  Lucy McCuller’s troubles make her susceptible to Bast’s influences, but Lucy’s problems are bigger than her.  What's more is that ambition, in any form, has a tendency to take on a life of its own.

Eternity Game is a three issue miniseries that as far as I know hasn't been collected in a TPB or included in any of the post-Sandman anthologies, mores the pity.  It’s a brief but extremely satisfying glimpse into the mind of a deity on the verge of extinction.  It hinges on a truth that only those who've lived it can see and appreciate fully: something that would ordinarily be easily forgotten can be elevated in status and etched permanently into memory in the wake of tragedy.  If your intent is to manipulate someone, you can use that same elevation to your advantage.  It’s a horrible thing to do but desperation is a great motivator.

3½ slipping sands out of 5

Tuesday, January 20, 2015

Silent Hill Downpour -- Anne's Story (2014)

Author: Tom Waltz | Artist: Tristan Jones | Page Count: 80

"I'm just sayin', if you don't change the record you gonna hear the same damn songs over and over again... change takes guts, though."

In Silent Hill Downpour, fans were presented with an NPC who was seemingly up to bat in the town at the exact same time as the game’s playable protagonist, Murphy Pendleton. While all of the games have had notable and plot-relevant ancillary characters none of them appeared to have experienced things in exactly the same manner as those directly under your control. They showed up where they needed to but it didn't feel like they were on a continuous journey of truth and discovery, akin to your own.

Anne Cunningham, however, very much was. In a perfect world, she would have gotten her own complete scenario in the game itself. In this one, she gets a four-issue mini-series penned by one of its original writers, Tom Waltz. Things could be much worse, and I am pleased with the outcome.

Admittedly, revelatory isn't a word that can be used to describe this endeavor. There’s literally nothing here about Anne that a thoughtful player hasn't already inferred from what’s presented in the game proper. Further, the artwork is inconsistent when it comes to her appearance. In some “panels,” it’s spot on. In others, it’s too soft and vague to resemble her in-game model. I suppose one could argue it’s done to mirror internal turmoil, and I do appreciate the way other characters’ faces are purposefully changed in certain situations. There’s also a few series references casually peppered into the art for attentive readers to find.

In a vacuum, it would be strange (and damning) to say that the things revealed about and said by the side-characters are the most interesting nuggets found herein. In context, however, it’s the highest praise I can give because they are the means by which we’re shown how this exact version of the town exists for Murphy AND Anne.

On top of that, this taught me something I wouldn't have known otherwise and officially canonized my preferred ending. If you’re only a casual fan of the series or haven’t played the game, please, save your time and money. There are (appropriately) recreated scenes, but Murphy’s narrative is not rehashed in anything close to full. I can only truly recommend this to those who explicitly mention Downpour when reciting their series favorites.

3 Weeping Bats Living in Reseda out of 5

Nutted by NEG (last seen re-entering the hardware store).

Note: You can find spoiler-free, mini-reviews of some of the Silent Hill games, including Downpour, at our sister site, Nut Load.

Thursday, January 1, 2015

The Sandman Presents: The Furies (2002)

Author: Mike Carey  |  Illustrator: John Bolton  |  Page Count: 96

"...the immortality resides in the role, not in the being that enacts it."

Events in The Furies take place a few years after the end of Neil Gaiman’s Sandman saga (1989-96).  It continues the story of one of the secondary characters, Lyta Hall, so if you've not read all 75 issues (collected as ten volumes) then you’ll be missing a huge chunk of backstory.  In truth, it would be best to not read The Furies if you lack that Sandman knowledge, because it’s largely reliant on it.

Carey’s words build an atmosphere that’s thick and oppressive.  Bolton’s painted art compliments it.  He’s a superb artist, so it’s hard to say for sure but there may be some actual photography blended into the backgrounds.  Either way, it manages to be more emotionally affecting than the text; it’s as if there’s actual pain and a unique kind of anguish captured in the brush strokes.

The text is structured similar to a Greek myth but within that there’s a recurring theme of attempting to understand what’s required to play a role.  We’re asked to wonder if the proper surroundings would make it any more real.  Imagine being witness to a Shakespeare play performed in the actual Globe Theatre.  There’s no doubt that the historical setting would add an extra element to your appreciation and a special kind of resonance to the happenings.

Carey’s best works manage to provide both a satisfying ending to the story and somehow leave a reader with deep thoughts rolling round in their head, thoughts that inspire further, relevant readings; he achieves that with The Furies.

3½ pomegranate seeds out of 5

Friday, November 14, 2014

Star Trek: The Return (1996)

Authors: William Shatner / Judith and Garfield Reeves-Stevens  | Page Count: 371

For a silent moment after, even the rain stopped.
When it began again, it felt gentle.  Warm.  Slow as tears.

Like The Ashes of Eden (1995) did before it, The Return opens on Veridian III and continues the story of the Star Trek: Generations (1994) film.  It’s not a flashback narrative this time; it’s the real deal, an actual continuation of events.

It engineers a ridiculous scenario that brings together aspects and crew of TOS, TNG and DS9 for a ret-conning adventure that’s thick with melodrama and action movie clichés.  Some of the connections made are mind-blowing and will either have fans happy-clapping or furiously fighting.  Either way, some of the reveals in the last quarter are extremely memorable.  It’s unfortunate that a large portion of the remainder of the book is such a chore to get through.

If you're drawn to the novel because it claims that Shatner is the author, you ought to know that he admitted in a filmed interview years later that he’d not watched even a single episode of TNG.  That makes me wonder how much input he had in the writing of a story that’s primarily about the Enterprise D crew.  I'm guessing we have Judith and Garfield Reeves-Stevens to thank for the majority of it.  But who’s to blame for repeatedly misquoting a famous speech from ST II: The Wrath of Khan (1982)?  And it'll sound finicky but Data casually using contractions in everyday speech irks me, even when acknowledging events in 'The Offspring' episode.

It's a brave attempt at creating a novel for Trek fans who have an encyclopaedic knowledge of the franchise, but the application of that same knowledge to the behaviour of certain characters will leave many a discerning reader unhappy.

The next book in the Shatnerverse series is a direct sequel titled Avenger (1997), but I don't think I can take any more of the pulp-hero, bravado bullshit.

2½ forgotten skills out of 5

Saturday, November 8, 2014

Star Trek: The Ashes of Eden (1995)

Authors: William Shatner / Judith and Garfield Reeves-Stevens  |  Page Count: 309

He gulped a mouthful of Scotch.  Felt it burn his throat—ice cold and fire hot at the same time.  That was his poetry.  Sensation.  Being alive.

TAoE begins just a few hours after the ending of the Star Trek: Generations (1994) movie, so you’ll need to have seen it first.  But to really get the most from the book, you’ll need to have seen all the TOS movies too, because the story is one of reflection on what’s passed as well as a look to the future.  Even though it’s technically set post-Generations, ninety-nine percent of it is a flashback to an era before Kirk stepped aboard the Enterprise-B, shortly after the political upheaval that occurred at Camp Khitimer (ST VI: The Undiscovered Country (1991)).

Didn't you wonder what happened to the Enterprise-A?  Without a ship to command, Kirk is a little lost—it’s as if his very reason for living has been suspended—and daily Starfleet duties do little to assuage the feelings.  He’s secretly hungering for adventure, and more often than not someone with that goal will either find what he’s looking for or set it in motion himself.

It was co-written by Shatner, so it shouldn't come as much of a surprise to learn that Kirk is not just a man’s man within its pages, he’s the hero’s hero.  He's the lover, fighter, tactical thinker, master of combat, etc.  Parts of it do feel like an exercise in ego-stroking, but some of the conclusions made by the character parallel Shatner’s own public life, so at least he’s writing about what he knows.

Beyond that, how do you make a great man even more amazing?  Have him be humble in the presence of simplicity and beauty, but just enough to make him relatable to the common man, lest it detract from the active role he played in his own accomplishments.  Alternatively, don’t make an issue of his legendary status, and by so doing you’ll reaffirm his legendary status.  It’s win-win for Kirk, and an occasionally sickening, self-indulgent bore for the reader.

The book is the first part of what’s become known as the ‘Shatnerverse’ series of novels.  There were nine books in all, three trilogies, by the same authors.  The events in each draw from the rich Trek history but are a separate continuity as the ongoing Pocket Books series.  The next entry was called The Return (1996).

2½ game-changing rules out of 5

Saturday, November 1, 2014

The Shining (1977)

Author: Stephen King |  Page Count: 512

'A shaft of light coming from another room, the bathroom, harsh white light and a word flickering on and off in the medicine cabinet mirror like a red eye, REDRUM, REDRUM, REDRUM— '

The Overlook Hotel, aptly named in more ways than one, has an attic filled with memories and a basement filled with recorded history, printed and imprinted, waiting to be rediscovered. Sandwiched between the two catalysts are the guest rooms, impersonal spaces haunted by deeds more permanent than the people that temporarily occupied them. They say every hotel has its ghosts, but the ones in the Overlook are more active than most other places.

As struggling writer Jack Torrance receives the details of his winter assignment at the Overlook, the reader gets a detailed rundown of the building, albeit from a biased perspective. It's an efficient device that also gives us our first insight into Jack's thought process. He's a quick-tempered, ex-alcoholic who's seriously lacking in paternal skills. Even when he's trying to be pleasant and caring it's hard to like him because his inner-bastard is always present, waiting for an opportunity to gain the upper hand. More often than not, if he does a good deed it's in the hope that it'll be noticed and go toward balancing out his meanness, not for any inherent sense of rightness for its own sake.

Time-bomb Jack's five-year-old son, Danny, is the most fascinating character. He wants to ease the tension that exists between his parents. He takes the weight of responsibility for their happiness onto his young shoulders and won't do anything to upset it, even if it traumatises him. He's a polar opposite to Jack's selfishness.

Danny has a level of intelligence not often found in someone his age, but what sets him apart even more from the norm is his special insight into what people are thinking. Unfortunately for the boy, the feelings he receives must share space with childhood fears and a very fertile imagination.

The conflict of the already broken family unit trying to hold together while their environment tries to tear them apart is the main focus, but there's horror elements, too, internal and externalised, that are more chilling than terrifying.

It's a long book with a lengthy build-up period. I admit I got bored more than once with some of the superfluous aspects of the many backstories, but each time was short-lived because King's fluidic prose pulled me back into the action when he returned the story to the present. Also, I'd hoped for an ending more memorable than the one given. It wasn't a letdown, but it didn't outclass what preceded it. It's one of those 'the journey is better than the destination' novels.

3½ unquiet guests out of 5

Tuesday, October 7, 2014

The Stepford Wives (1972)

Author: Ira Levin  |  Page Count: 139

It’s not a town where reactions can develop to anything.  There’s no place where people really intersect, except the Men’s Association.”

Joanna Eberhart is a wife and mother; she’s a photographer, an observer of life; and she’s a feminist. When she moves with her husband and two children to the seemingly utopian town of Stepford, the male-centric activities of the Men’s Association really get her goat. What’s worse is that the women, the other wives, are like picture book clichés, prime candidates for the Cult of Domesticity annual calendar, with perfect smiles and perfect tits. Joanna tries to initiate change but meets opposition; she then decides to make everyone else's business her own.

I didn't much like The Stepford Wives.  I found it tedious and lacking drive.  It didn't get even vaguely interesting until after page 100, and there are only 139 pages in the entire book.  But it wasn't badly written.  It wasn't wasteful.  It was just dull.

It works perfectly as a satire of deeper concerns, a focus upon which was much more politically stirring in the 70s when it was written, but as an enjoyable novel not so much. The term ‘Stepford Wife’ has entered the vernacular of popular culture, so I'm going to assume most of you will be able to garner what those concerns are. That knowledge may have been part of my problem: knowing in advance what the big twist was left me with nothing to get excited about.

Joanna and Walter exist separately most of the time, so we never really get an in-depth view of how loving their relationship is or isn't. He supports her, they sleep together and they appear to share some beliefs, but there was no evidence of love or even desire for each other in their daily lives. They were flat, lifeless characters, which left me indifferent to their individual plights.

I'm one of those people whose inner-voice emphasises italics whilst reading because that’s what they’re there to denote, an emphasis, but they were so abundant that doing so got to be a real pain. If you do the same thing with this sentence, you’ll understand perhaps what I mean when I say italics should be used in moderation. Now, wasn't that a pain in the ass?!

I acknowledge that it’s achieved ‘classic’ status, but there’s no right or wrong where subjectivity is concerned, and we don’t all like the same things.

2½ notes on newcomers out of 5

Tuesday, April 1, 2014

Shaun of the Dead (2010)

Author: Chris Ryall (based on a script by Simon Pegg and Edgar Wright) | Illustrator: Zach Howard / Sean Murphy | Page Count: 96

You've got red on you.”

If you've not already watched the FILM (2004), put your Hog Lumps down and go do that before you read the official adaptation because it’ll help you fill in the gaps, of which there are many.  That’s the consequence of editing a packed story down to just 96 pages, which is what Chris Ryall had the unenviable task of doing to Simon Pegg and Edgar Wright's original script.

There are of course things about the film that can’t be recreated in a comic medium, such as the long tracking shot as Shaun goes to buy the newspaper, and Queen on the Jukebox, both of which are highlights, but the sharp wit of the dialogue translates well and it’s that part of it that Ryall captures almost perfectly.  I say ‘almost’ because obviously the inflections are absent, but if you’re familiar with how Pegg and Frost speak then you can add them yourself.

The biggest casualty is that the absence of some of the quieter moments results in Shaun seeming more of an anxious depressive than the lovable loser he ought to be, and the bromance between he and Ed is compromised.

The artwork is excellent.  The resemblances are there but it’s also uniquely stylised.  There’s great use of free form lines, meaning it’s not overly rigid in its depiction.  It exaggerates some of the action scenes but hey, it’s a comic, it’s allowed to do that and it works in its favour.

A small number of panels are added showing events that aren't seen in the film but they’re nothing to get excited about.  The main difference from a story point of view is that some of the action is presented from a different character’s perspective.  That was a welcome change.

I consider it more of a fan-pleasing companion piece than a standalone work.  That way I can overlook the fact that locations change suddenly, characterisation of secondary characters is almost nil and the ending is even more abrupt than this.

3 dangerous vinyls out of 5

Wednesday, February 5, 2014

Batman: Annual 2014 / Superman: Annual 2014 (2013)

Author: Various | Illustrators: Various | Page Count: 74 (each)

"That’s what Superheroes do. They hit people."

Annuals used to be eagerly awaited jumbo-sized hardback editions with specially commissioned stories. There was little or no reprint. The dates for year of first publication as stated on the copyright page of both these individual titles suggest a lot of reprint, although I can't be entirely sure of that.

Yes, that qualifies as an old man, "back in my day…" grumble. But £7.99 for 74 pages? In Britain we call that a rip-off. The last regular DC comic I bought was three days ago. It had 100 pages and was half the RRP of just one of these.

Even more insulting is that both publications have adverts! They’re relevant to the character, but still, I'm heavily opposed to that kind of thing. It means we're essentially paying for advertisements. Not good.

Happily, the content is worth reading. The Superman annual is targeting a slightly younger audience than the current monthlies, so the stories have a younger focus; but it's not exclusive, there are still a number of things that'll also ring true for adults and perhaps, in some cases, even leave a deeper resonance.
The highlight is a story by Devin Grayson with art by Ariel Olivetti. It begins with two kids arguing over who is the better hero, Superman or Batman, and develops into something more than the sum of its parts.

The Batman book is darker in tone than the Superman one, like it ought to be. The stories chosen are more diverse. Each one shows a different facet of Batman's character, so new readers will, without their knowing it, be seeing the result of a lot of history filtered into short, self-contained one-shots. They explore in very different ways and in varying levels of detail what Batman is and what he isn't, what he stands for morally and what people think he stands for.
One in particular, written by Andrew Dabb and illustrated by Giorgio Pontrelli, uses a fictional world as a contrast to deepen the 'reality' of Batman’s world. The motivations of the second lot can't ever be fully understood by the first, but the story is crafted so that the reader, who belongs to neither world, will garner a deeper appreciation of the hero.

Value for Money: 1 wallet moth out of 5
Superman: 2½ schoolyard squabbles out of 5
Batman: 3½ defining moments of darkness out of 5

Thursday, January 30, 2014

Something Wicked This Way Comes: The Authorized Adaptation (2011)

Author: Ray Bradbury | Illustrator: Ron Wimberly | Page Count: 144

'She was blind, yes, but special blind. Just as they felt that balloon sift down like an autumn rain, so she could feel their souls. Each soul, a vast warm fingerprint.'

I've covered the original novel HERE, so instead I'll focus solely on whether or not I feel the adaptation is successful. The short answer is yes, it mostly is. It retains a lot more descriptive language than is normal for a graphic novel, but that's a good thing because that's where the magic really happens in Bradbury's prose. His worldbuilding is often more beautifully realised than his dialogue.

The narrative accentuates the differences in the two boys more than the novel did, but that was necessary so that the second half of the story could do its job properly in a shorter space of time.

It was crucial that Cooger and Dark's Pandemonium Shadow Show was given the kind of attention it deserved, from the shape of the tents at three in the morning to the ominous flyers that herald its arrival. It is; there's only one thing I'd have did differently, but it's likely a publisher would have heart-failure at the idea.

I suspect the most divisive thing about the book will be the art style. It's wholly B+W (grayscale). There'll be people who see the wobbly lines and exaggerated perspectives and decide that Ron Wimberly simply can't draw. But he can. There are numerous tells throughout suggesting that his style is purposeful. Why then do his characters look freakish, and his lines not always meet? Will and Jim are adolescents; they're still growing; they can climb trees and trellises with ease, but they'll still trip over themselves on occasion because their limbs are in a constant state of growth. I believe Wimberly was hired because he was the correct man for the job, able to express visually the nuances of the world that Bradbury described — the world as seen through the eyes of the two such youths.

The ill-defined people on the street aren't lazy constructs, they're shadowy and flat for a reason: they're aged and don't feature in Will and Jim's life as anything other than background. It's a hugely subjective style but it's one that echoes my own feelings about the original text in many respects. A lot of people will feel the polar opposite, but hating something is equally as valid as loving it, because if we all wanted the same thing, we'd still be painting on cave walls.

3½ pricked thumbs out of 5

Thursday, August 29, 2013

Sorcery and Religion in Ancient Scandinavia (2011)

Author: Varg Vikernes | Page Count: 128

When the woman then gave birth to a child the newborn was given the dead person’s name and regarded as the same person as the one in the grave.’

This short but insightful work is Varg Vikernes’ personal interpretation of the myths and folklore of his homeland.  Its relevance goes beyond just Scandinavia because at heart most creation myths share a common origin, and what’s true for one is very possibly true for another, so even if you're not of Scandinavian origin there's much to interest a student of lore.

The reason the kinds of stories and legends cited have remained in the human consciousness for centuries is because they’ve been adapted and changed to fit the society and the times.  That change keeps them alive but can warp the original intent and bury the ideas within under so much symbolism that it’s impossible for the uneducated mind to see beyond the obvious.  Varg’s theories are the product of many years of research on the subject, comparing the different versions and decoding the hidden meanings piece by piece.  I imagine it was like putting together a jigsaw; once one piece fell into place it made finding the next piece easier until finally the full illuminated picture was revealed.

Because of the archetypal nature of the source material it’s easy to adapt them to fit with any number of theories.  I didn't have sufficient knowledge of the topic to refute anything he said but in all honesty the logic he presents the reader in the first half of the text makes perfect sense.  The associations seem irrefutable and the suppositions are similar to what an archaeologist might make when presented with a more tangible version of the past.

The second half of the book studies the Völuspá, the first and best known work of the Poetic Edda.  The Edda is the story of the creation of the Norse world and of its predicted end. Odin, Loki, Ragnarök etc.  It's perhaps the single most important source for the study of Norse mythology.  Using the theories presented in the first half of the book as a key, Varg attempts to link verses to the Runes hoping to unlock meaning and reveal the story anew.

Happily, the book is unlike the treatise of aggression that was Vargsmål (1997).  His political beliefs were more than likely the motivation for wanting to get to the truth but he shows restraint by keeping the text almost completely free of his hatred for the Judeo-Christian religion; it surfaces only once at the very end, and even then it's mild by comparison.

4 mistletoe keys out of 5

Wednesday, July 10, 2013

Sláine: The Lord of Misrule (2011)

Author: Pat Mills | Illustrators: Clint Langley / Greg Staples / Jim Murray
Page Count: 128

'He wasn't wearing the horns... the horns were wearing him...'

Sláine, now a time-travelling instrument of the Earth Goddess, gets dropped into historical events circa 1140 AD.  It’s more akin to a death / rebirth cycle than time travel but that’s semantics, the important thing is he’s tasked with destroying the Blood God so that the false religion he preaches can be torn down and the old religion put back where it belongs.  Christians will be upset.

You’re going to have to accept the time travel aspect if you’re to get any enjoyment out of it.  Why can’t one person be born again and again to better represent the many aspects of the Horned God?   I don’t think it’s as anachronistic as some folks accused it of at the time.  In fact, I think it’s aged better than some of the other Sláine stories.

Along the way our anti-hero gets to bury his axe in some Norman head, because it wouldn't do to go some place new and not slaughter a few dozen zealots.

A lengthy prelude (The Name of the Sword) begins the work.  It chronicles Sláine’s slipping into the boots of the Goddess’ champion of the time, with painted art by Greg Staples.  It’s a necessary set-up to get to the good stuff - the good stuff being the titular Lord of Misrule story.

Clint Langley takes over for the main feature.  He lets his brush go wild inside and outside panels with some two-page spreads that show how dynamic Sláine can be when he’s given room to really spasm out.  Langley hadn't started dabbling in his photography / digital art in '95 so it was regular pen and inks.  However, the 2011 collected edition was recoloured.  Please stop recolouring stuff!

The story ends abruptly, which is something that happened a lot in 2000AD because the anthology format usually meant a conclusion had to be given in the limited page count of one issue.  There’s an epilogue to try and make up for it.  It feels like a bonus rather than an unnecessary stretching out.

The book collects together The Name of the Sword (Progs 950 - 956), Lord of Misrule (Progs 958 - 963 + 995 - 998), and The Bowels of Hell (Prog 1000).

3½ two finger salutes out of 5

Friday, April 12, 2013

Survival in Auschwitz (1958)

Author: Primo Levi | Page Count: 187
At that time I had not yet been taught the doctrine... that man is bound to pursue his own ends by all possible means, while he who errs but once pays dearly.
Survival in Auschwitz first appeared in English as If This Is A Man. Translated from its original italian, it tells the story of the author Primo Levi's capture, transfer to Auschwitz and subsequent liberation from it. He describes the inhuman treatment of the "haftlings"( the word for prisoner) by not only the nazis, but also fellow prisoners either out of the same racist views of the time, to possibly gain favor and privilege or just as a means to help themselves. The latter of which he didn't seem to hold against them given the circumstances and as it was a behavior he also participated in.

Levi actually doesn't beat the reader over the head with how it was horrible and how the reader should feel. He simply states clearly the events that transpired and lets the reader think about it as if he doesn't want pity or sympathy, but rather just to tell the story. There is even a running theme about how the physical stress, as bad as it was with disease, malnutrition and inadequate...everything, wasn't as bad as the dehumanization. Being told they were less than human and then forced to prove them right by having to embrace it for survival by stealing from fellow prisoners, loss of compassion for a struggling worker because it only slows down their work and other moments that he felt nothing for at the time and only much later remembered clearly enough to feel regret.
His prose is clear and concise, but still affecting and insightful. A very good read.

4 Soup and bread rations out of 5