Nut Ink. Mini reviews of texts old and new. No fuss. No plot spoilers. No adverts. Occasional competency.
Showing posts with label Rebellion. Show all posts
Showing posts with label Rebellion. Show all posts

Tuesday, April 14, 2015

Dredd: Urban Warfare (2015)

Authors: Arthur Wyatt / Matt Smith  |  Illustrators: Henry Flint / Paul Davidson  |  Page Count: 96

'From the gleaming tower, he watches the sector burn.'

I rated Underbelly (2014) less than average on a comic book Dredd scale, but I was still planning on buying the second tie-in, a two-parter titled Uprise (2014), simply to show support for the franchise and keep hope alive for a second film. However, by the time I was ready to pony up the cash, details of Urban Warfare had already appeared online. Seeing as how it collects both the previously mentioned works and adds a third story, telling of Ma-Ma’s origins, it seemed the more logical choice to go for. Plus, it’s a hardcover. The three stories are:

01. Top of the World, Ma-Ma (2012)
A violent prologue to the Dredd movie (2012) that shows us a little of Ma-Ma's past, most of which was mentioned briefly in the film's script. It foreshadows certain events, too, which was a nice touch. It really is just a prologue, so don't expect anything more than that and it'll deliver the goods.

02. Underbelly (2014)
I read it again, but even with adjusted expectations my feelings towards it are unchanged. You can read the previous post HERE. The page size is returned to what it should've been, not the US comic size, and for that I'm grateful.

03. Uprise (2014)
Yes!  The best of the bunch. The story is less of a rehash of the film and more like something that would fit snugly into the comic. I realise they're two different aspects and should remain as such, but there's nothing wrong with attempting to meet the Megazine's standards.
There's a declaration of ownership from a sector within the Big Meg, a direct defiance of the system that Dredd represents. It's a threat that needs put to rest fast, lest it spread virus-like to other areas, so Dredd rolls in and busts heads.
It uses the 'riot happening alongside clue-uncovering' scenario, but it's done well and it doesn't wimp out. It also places itself firmly after the film by referencing something from it. It feels like an ongoing story, not just an adapted one.

I'm disappointed they chose to reuse the cover art of Underbelly. There’s no shortage of artists waiting in line, willing to draw Dredd. They could've at least used one of the lesser-known variant covers that were featured on the Uprise single issues. Grud knows variants aren't of use for anything else.

3 pacification units out of 5

Friday, February 6, 2015

Judge Dredd: America (2008)

Author: John Wagner  |  Illustrator: Colin MacNeil  |  Page Count: 144

'Somewhere along the way childhood ended. Ami and I were drifting apart. I watched it happening, hating it. Powerless to prevent it.'

America is regarded by many Dredd fans as one of the best Big Meg stories ever written, and with good reason. It’s a mature telling of a small but significant event in the Megacity’s history. If you join the dots over a longer period of time it can even be seen as a precursor to an eventual re-evaluation of the system itself.

From the first page it’s clear that what we’re getting is a deeply personal confession suffused with tragedy and a sharp, painful remorse that even time hasn't dulled. It puts us on the alert and reminds us that notions of hope and change are a dangerous combination when paired.

It débuted with the launch of Rebellion’s monthly Judge Dredd Megazine (1990), a title that offered their regular writers the freedom needed to explore more hard-hitting, adult themes than the long-running weekly 2000 AD magazine was able to do. In an unexpected reversal of reader expectations the first issue had Dredd be an antagonist, not the hero of his own title.

At its most basic level it’s about two childhood friends who take different paths in life. Bennett Beeny lives peacefully under the controlling gaze of a judicial system that he hates and fears, whereas the strong-willed America Jara, the woman that Beeny loves, chooses the opposite, America takes a stand, putting herself between a merciless green boot and a seemingly hopeless belief.

Placed strategically are brief scenes that on the surface may seem to affect just one or two of the secondary characters, but each instance has a cumulative, emotional impact on the reader. When stacked, they further characterise the world. The glimpse inside of Resyk, for example, chillingly highlights how the human need for warmth has been replaced by a heartless practicality.

The sequels, Fading of the Light (1996) and Cadet (2006), are included in the collection but they aren't in the same league as the main feature. I would even say that while they’re decent stories, overall they have a diluting effect. The writing isn't as good and the digital colouring is abominable. The original story gets full marks, easily, but the others bring the average down a little.

4 kinds of victim out of 5

Thursday, August 21, 2014

Dredd: The Illustrated Movie Script and Visuals (2014)

Author: Alex Garland | Illustrator: Jock | Page Count: 240

“You were shit out of luck when you ran into the Ma-Ma clan.”

If there’d been a poll asking what people would like to see in a book titled 'Illustrated Movie Script and Visuals,' everything that’s already included would be on my list.  As someone who enjoys Dredd comics, screenplays and can happily waste an hour studying concept art, it seems almost tailor-made.

On the left hand pages is Garland’s script, laid out in the usual format.  It’s also where you’ll find trivia, concept art depicting various stages of evolution and full colour production stills, not all of which were used in the final version (unused hall of justice, judge badges, etc), with brief passages of text describing what each one is and how it fits into the overall structure.  It’s the ‘Visuals’ half of the book.

The right hand pages display the ‘Illustrated Movie Script’ half.  Jock’s sketches give life to the scene as written on the left.  The monochrome art is somewhere between traditional storyboards (minus the giant arrows) and a regular panelled comic.  It's filled in places with black and white screen tones (repeating dot patterns often seen in manga).  Dialogue is included.  It’s the best of both worlds.

Had it been created after the film I’d have said there’s a vibrancy and urgency to the lines that capture and communicate the gritty, uncompromising and violent aspect well.  But it was made first, so it’s fair to say that the film captured those aspects of Jock’s sketches.  Had a non-comic artist been responsible, someone without a history of Dredd, the film might not have felt so authentic.

I found it more enjoyable to read the comic part in one sitting, and go back afterwards to concentrate on the left hand pages.  Doing that spilt the book into two distinct halves but the alternative was disruptive to the flow of the story.

People who bought Dredd: The Screenplay (2012) as an ebook might be a little sore double-dipping but if any of the additional content mentioned above is to your liking, there’s likely enough to warrant a repurchase.

5 Munce Box Meals out of 5

Tuesday, August 12, 2014

Judge Anderson: PSI Files Volume 4 (2014)

Author: Alan Grant  |  Illustrators: Steve Sampson / Arthur Ranson  |  Page Count: 304

'Resyk was way past its limit – an’ the corpses just kept pilin' up.'

Anything goes (usually illegally) in Mega-City One, but esoteric concerns have always been better suited to Anderson's corner than that of the typical street judges. There's a lot of that kind of thing in Vol 4 and she's at the centre of it.

The first part finishes Steve Sampson's excellent run on art duties. He returns the reins to series regular Arthur Ranson for a multi-part epic that manages to be set present day (for the Meg) and simultaneously be tied into an event that happened prior Necropolis. It could've been a mess but it isn't, it works and it references a lot of history while doing so. It's also bloody and gruesome in places.

Being a senior PSI means Anderson's often relied upon to make the big decisions, but for her sometimes the personal ones are the biggest of all and there's nothing more personal than the world that's formed when you retreat into the confines of your own mind. With imagination having no boundaries, the vastness can be terrifying; more so when your deadliest enemy has also spent some time there.

If she's to be saved then the decision-making will need to fall to someone else, followed by consequences carefully weighed and action taken. It's fortunate she has a good working relationship with the current Chief Judge.

Something that not unique to 2000 AD and the Megazine, but certainly isn't commonplace in comics, is the acknowledgement that characters get older. They have a finite period of usefulness. For Judges that means it's only a matter of time before they’re either dead or forced to take the Long Walk into the Cursed Earth. Anderson isn't at that stage yet, but it's on the horizon.

As usual there are brief 'bonus stories' at the back of the book taken from various 2000 AD / Dredd specials, collectively featuring scripts by Mark Millar and Tony Luke with illustrations by Dermot Power and Russell Fox.

4 fields of death out of 5

Monday, May 12, 2014

Dredd: Underbelly (2014)

Author: Arthur Wyatt | Illustrator: Henry Flint | Page Count: 36

‘…Mega-City One eats hope alive…’

Underbelly is 2000 AD’s first publication designed specifically for an American audience. That means it’s the size of a typical American comic, which is smaller than either 2000 AD or the Judge Dredd Megazine.  Reducing Dredd in size doesn't mean he need also be reduced in stature, but the one-shot story, a sequel set in Mega-City One a year after the Dredd (2012) film that I absolutely adored, fails to capture the power or the authority that the future lawman commands.  It resembles a typical 2000 AD single-issue Dredd story; the kind that acts as filler between the more exciting multipart epics.  If Rebellion had hoped to use it as a means to encourage more support for a proper film sequel they ought to have commissioned something really special, something unforgettable.

Aesthetically it attempts to capture the look of the film.  The Tower of Justice is the same version and Anderson looks a little like Olivia Thirlby if you squint with one eye and wedge a fork in the other.  Dredd, however, looks nothing like Karl Urban.  All we get to see of the man beneath the suit is the lower half of his face, so it wouldn't have been hard to achieve.  I can only assume that the shift towards a style closer to Carlos Ezquerra's Dredd of old was a conscious decision.  Perhaps it was to make the transition easier for readers of Underbelly to the existing Judge Dredd books that Rebellion repackaged for the American market?

I'm not going to go into a synopsis of the story, because it’s very short and knowing even the smallest detail before reading will rob it of what little depth it has.  I will say, however, that if you missed out on picking it up, either on first print run or as reprint (with different cover art), then don’t feel too disappointed, you can still get it from the official site as a digital DL if you really want it.

2 dead muties out of 5

2000 AD have made an official petition for a film sequel (link below).  History has shown that such petitions DO occasionally work, so if you want it to happen you know what to do, creep!

Thursday, August 1, 2013

Judge Anderson: PSI Files Volume 3 (2013)

Authors: Alan Grant / Peter Milligan / Dan Abnett / Andy Lanning |  Illustrators: Arthur Ranson / Steve Sampson / Charles Gillespie / Angel Unzueta / Ian Gibson / Trevor Hairsine / Eddy Cant / Mick Austin / Anthony Williams | Page Count: 304

"...My blood's so red, and the ground is so far, far away..."

Alan Grant drags Anderson even deeper into the realms of philosophy and religion in this volume.  Her hitherto discoveries about her past, coupled with a recent changed perception of what ‘Justice’ is, have opened her consciousness to previously unexplored concerns affecting Mega City One.  She begins to experience visions that lead her into the unknown.  The iconography used will be familiar to everyone but the associations are Anderson specific.

There’s quite a lot of Dredd in this one.  It’s interesting to see Old Stony in Anderson’s world.  It distances him a little from the typically masculine arena he usually embodies.  Grant knows that Joe needs to present the appearance of a non-conformist with a controlling influence but there’s also an almost parental guiding attitude present.  He won’t accept failure from Anderson but he’s more than happy to step aside to let her prove herself, or team-up if the Law permits.

The two main artists are Arthur Ranson and Steve Sampson.  I've mentioned my love for Ranson in previous reviews so I’ll skip over that this time.  Steve Sampson has a radically different style.  His use of thick, bright colours contrasts with Ranson’s more subdued, realistic palette but it works beautifully.  Sampson’s portrayal highlights a different side of Cassandra.  She has a glow about her, as if her emotions are shining out from within like a beacon or a redeeming light.  His panelling is equally vibrant when necessary; the more space he allows himself the more impressive his final product.  He's my 2nd favourite Anderson artist.

As usual there's some random one-shots from annuals and yearbooks to close the book that neither match up to the main stories in terms of quality or continuity.

I’d encountered most of this volume before on first printing but it was shortly after the last multi-part work that Grant put Anderson on hiatus, and (for unrelated reasons) I stopped buying the magazines, so Vol 4 will be mostly new to me.  I can’t wait for it to appear.

4 Books of Man out of 5

Wednesday, July 10, 2013

Sláine: The Lord of Misrule (2011)

Author: Pat Mills | Illustrators: Clint Langley / Greg Staples / Jim Murray
Page Count: 128

'He wasn't wearing the horns... the horns were wearing him...'

Sláine, now a time-travelling instrument of the Earth Goddess, gets dropped into historical events circa 1140 AD.  It’s more akin to a death / rebirth cycle than time travel but that’s semantics, the important thing is he’s tasked with destroying the Blood God so that the false religion he preaches can be torn down and the old religion put back where it belongs.  Christians will be upset.

You’re going to have to accept the time travel aspect if you’re to get any enjoyment out of it.  Why can’t one person be born again and again to better represent the many aspects of the Horned God?   I don’t think it’s as anachronistic as some folks accused it of at the time.  In fact, I think it’s aged better than some of the other Sláine stories.

Along the way our anti-hero gets to bury his axe in some Norman head, because it wouldn't do to go some place new and not slaughter a few dozen zealots.

A lengthy prelude (The Name of the Sword) begins the work.  It chronicles Sláine’s slipping into the boots of the Goddess’ champion of the time, with painted art by Greg Staples.  It’s a necessary set-up to get to the good stuff - the good stuff being the titular Lord of Misrule story.

Clint Langley takes over for the main feature.  He lets his brush go wild inside and outside panels with some two-page spreads that show how dynamic Sláine can be when he’s given room to really spasm out.  Langley hadn't started dabbling in his photography / digital art in '95 so it was regular pen and inks.  However, the 2011 collected edition was recoloured.  Please stop recolouring stuff!

The story ends abruptly, which is something that happened a lot in 2000AD because the anthology format usually meant a conclusion had to be given in the limited page count of one issue.  There’s an epilogue to try and make up for it.  It feels like a bonus rather than an unnecessary stretching out.

The book collects together The Name of the Sword (Progs 950 - 956), Lord of Misrule (Progs 958 - 963 + 995 - 998), and The Bowels of Hell (Prog 1000).

3½ two finger salutes out of 5

Wednesday, June 12, 2013

Judge Anderson: PSI Files Volume 2 (2012)

Authors: Alan Grant / John Wagner  |  Illustrators: Arthur Ranson / David Roach / Kevin Walker / Mark Wilkinson / Charles Gillespie / Xuasus / Ian Gibson / Enric Romero / Mike Collins / Steve Sampson / Tony Luke  |  Page Count: 304

‘Nine years old and already they’re learning they’re a breed apart.
They belong to the Law.  They don’t take part in life.  They watch it.  When they grow up, they’ll judge it.’

Volume 2 continues the reprint of the Judge Cassandra Anderson stories in (mostly) chronological order, and unlike Volume 1 (2009) the majority of this one’s in colour.  Cassandra can kick ass if she wants to but her stories deal with subjects more emotional, cerebral and far-reaching than Dredd’s.  Old Stony Face pops up occasionally but it’s either as fan-service or simply as a device to keep alive a connection to the judicial system.  Everyone’s favourite asshole, Judge Goon, also pops his ugly head up when least wanted.

Up until now we've primarily viewed Anderson as the thing that didn't fit into the world, she was at cross-purposes with her calling and an affront to the times.  The book shifts more to her perspective and shows that it’s the world that’s gone to hell, and she is perhaps the only free thinker in a sea of oppression.

A large part of this volume is about religion.  Living life by a code written in a book that’s part truth and part lie (which part is which?) is something Cassandra has been doing all her life, so it’s a natural fit to bring religion into it, and doing so helped further place her as a tiny speck in the enormity of the world; the mote in God’s eye.  She often finds herself feeling sympathetic to people with any kind of faith because her own is wavering, and ironically the more truth she uncovers the more her faith collapses, or is subjugated by a large green boot.

The best story here is the magnificent Shamballa.  It’s one of Grant’s most successful studies of self, and an absolute perfect fit to the talents of artist Arthur Ranson.  Shamballa is the finest Anderson story I've ever read.  It's also the only one taken from the pages of 2000 AD.  The remainder comes from the Judge Dredd Megazine (with some bonus one shots gathered together at the end, culled from the Judge Dredd annuals (1985 – 88)).

The Megazine launched in 1990, and quickly established itself as a platform for more adult stories than 2000 AD.  The format wasn't afraid to take chances both in narrative and in the art department.  There are 11 different artists on display here, and each of them offer a unique view of what Anderson is.

Partway through the book is the Childhood’s End storyline that I've reviewed already (HERE).  After that things take a different route, literally.  The narrative manages to be both self-analytical and more open-ended.  It’s like a road trip that takes regular stops at Cassandra town.  Each part is self-contained and also part of the arc that takes her into the unknown.

5 death symbols out of 5

Thursday, May 23, 2013

The Ballad of Halo Jones (2013)

Author: Alan Moore | Illustrator: Ian Gibson | Page Count: 208

“I go out and buy a gun, second-hand.  I tell myself it’s for self-defence, but that’s not true.  It’s because I’m bored. […]  I take the gun and go sit by the window.”

Halo Jones is an average eighteen-year-old.  She likes clothes, shopping and parties.  Halo likes to live.  The problem is that living in the year 4949 isn’t easy, especially in the Hoop, a cramped and dangerous ghetto created to house the unemployed.  Its people have never even seen a tree.  Halo wants to escape, to see the outside.  Quite often when someone experiences those kinds of feelings it’s themselves they’re trying to escape from, but that’s just not possible, is it?

The Ballad is split over three Books separated by time and degrees of depth and poignancy. Without having an insight into Moore’s mind I can only guess at the pitch he gave to the comic’s publishers, and his reasoning for structuring the three parts like he did.  Whatever it was, I'm sure glad they fell for it.

Book I is a safe entry point.  Whilst reading you’ll maybe wonder why Halo is so well loved.  The drama revolves around a shopping trip.  Huh?  It feels like a soap opera taking place inside the mind of a fickle and diaphanous head, but that easy-life conceit was necessary to establish a parallel with the organic structure that follows.  After repeated readings you’ll get the answer to your question.

Book II ups the game, the danger level and the emotional content.  Bridging narratives are traditionally difficult, but Moore overcomes the difficulties.

By the time you get to Book III you’ll be fully invested in Halo’s story, feeling the pinch and pains of her situation.  It delivers the kind of experience Moore's famous for.  The journey to and through that third and final part is the reason HJ has endured for so long, and will continue to do so for years to come.

Ian Gibson's art is a perfect fit to Halo’s personality and world.  The flamboyant costume designs are like fashion sketches, constructed from graceful curves and angles.  As the story deepens his clean lines follow suit, becoming gritty and less airy, but even when forceful they're never ugly.

The new edition has a page size taller than the original 2000AD format, but there’s no distortion of the image.  That means there’s a large empty space top and bottom.  It also retains the beautiful black and white art.  The reprint by Quality Comics that coloured and skewed the perspective to fit the more traditional American-size comic book format is now just a bad, bad memory.

4 Hoop-life Heroines out of 5

Sunday, May 12, 2013

Judge Anderson: PSI Files Volume 1 (2009)

Authors: Alan Grant / John Wagner
Illustrators: Brett Ewins / Cliff Robinson / Robin Smith / Barry Kitson / Jeff Anderson / Will Simpson / Mark Farmer / Mick Austin / David Roach / Arthur Ranson / Carlos Ezquerra / Kim Raymond |  Page Count: 384

‘I’m hurting inside ... in the secret places only the PSIs know.’

When something is considered too weird for the regular Judges of Mega-City One to deal with they’ll often step aside and call in PSI Division. The PSI Judges have abilities that enable them to literally get inside the minds of criminals.

The best of them, Judge Cassandra Anderson, is a psychic and a telepath, with some limited precognition powers. Being receptive to the thoughts of others makes her a little eccentric. She’s accountable to the law the same as everyone but sometimes PSI Judges are granted special dispensations; she has been known to take advantage of such things.

Since Rebellion acquired 2000AD they’ve been re-releasing some long out of print material in very attractive editions with a large page count that would make any shelf envious. This first volume collects together Anderson’s earliest adventures in chronological order.

She has an outspoken nature from the beginning, but it’s not until tragedy hits her that she begins to really take shape as a unique character, so stick with it. There are a few missteps along the way but mostly the stories are entertaining and help distance her daily routine from that of Dredd’s. The early adventures that she shared with him, the ones that introduced her to the world, aren't in this volume, you’ll need to get the separate Judge Dredd Case Files for those. What it does have is the ‘Engram’ storyline that contains one of the most important revelations about the character; one that changed her forever in a deeply unsettling way.

It’s black and white art, which hopefully won't put anyone off. That’s how the original stories were published and that’s how they should remain. I’d have been very disappointed if they’d coloured it.

4 horrific truths out of 5

Wednesday, April 10, 2013

Durham Red: Vermin Stars (2003)

Author: Dan Abnett | Illustrator: Mark Harrison | Page Count: 96

“The universe is insane.  We’re falling into step with it.”

Volume II of the new and unimproved Durham Red continued the story from the previous book, The Scarlet Cantos (2006).  Durham and her small but devoted crew set course for a mysterious region of space known as the Vermin Stars.  She has a reason for wanting to get there but is reluctant to explain.  The trip won't be all plain sailing because The Iconoclast (human religious zealots) are still on her tail, and their enemies, the Tenebrae (mutant terrorist cell), will also need to be confronted before the journey's end.

Author Dan Abnett’s dialogue is still stiff and unnatural but his pacing and his plotting are both much improved.  But I still can’t accept the ridiculous conceit that was built up around Durham, no matter how much polish is put on the surface.

There’s more emphasis on the HR Giger influence in Mark Harrison’s art this time, and mercifully less reliance on the irritating lens flares.  There are even some pages that make it hard to tell where the paint ends and the digital manipulation begins; he seems to have gotten more skilled with the software.  If he could curtail his need to fill the frame with noisy backgrounds, and the overcrowded, forced depth of field, I would be able to enjoy the work a lot more.

I didn't buy the remainder of the Durham Red collections after this one, for obvious reasons.

1½ homecoming queens out of 5

Thursday, April 4, 2013

Durham Red: The Scarlet Cantos (2006)

Author: Dan Abnett | Illustrator: Mark Harrison | Page Count: 96

“History does not repeat itself, but sometimes it rhymes.”

Mark Harrison’s version of Strontium Bitch Durham Red is far removed from co-creator Carlos Ezquerra’s vision.  Working from a Dan Abnett script that distanced itself not only artistically but chronologically from the source, the two men changed almost everything that Strontium Dog fans had come to love.

Harrison used the story to showcase his love for digital colouring effects, giving him the dubious honour of destroying a long running series with excessive simulated lens flare years before JJ Abrahams got his hands on Star Trek.
Harrison is a damn fine artist, visit his 2000 AD gallery page for proof, but I dislike his colouring methods on Durham Red.  To his credit, though, he was light years ahead of what Marvel and DC were issuing at the time.

In my experience, Dan Abnett seems to be more at home with hard sci-fi than he is with comic book scripting.  His characterisation in TSC is almost nil.  Everyone is two dimensional; their motivations get mentioned occasionally in caption boxes lest we forget who they are, or why they even exist.  I didn't care who lived or who died.  There’s a large body count but it could've been wood chips on the floor in place of bodies for all the emotion it stirred.  It's not Dan's best work.

The single issue story that’s included at the end, the one that would traditionally be filler, is vastly superior to what came before it.  I enjoyed it.  It gives Durham some depth without shitting all over her origins.

The book collects together The Scarlet Cantos parts 1 – 11, and the Mask of the Red Death one shot, both first printed in 1998.

1½ snecks out of 5

Friday, March 29, 2013

Button Man: The Killing Game (2003)

Author: John Wagner | Illustrator: Arthur Ranson | Page Count: 88

“Twenty thousand pounds – is that a fair price for a man’s life?”

This first Button Man story appeared in the pages of 2000 AD in 1992.  If I go into even the briefest synopsis it could rob the story of its power, so I’ll be writing a review that tells you almost nothing about the thing I’m reviewing.  It’s the equivalent of a politician’s answer to a direct question.

From beginning to end it’s an intelligently written, beautifully illustrated bleak British Noir.  Making a reader sympathise with a killer is no easy task; John Wagner drips just enough info to allow us to decide if we want to do just that.

It revolves around Harry Exton, a former mercenary.  We don’t learn much about Harry’s past but his actions hint at one that’s filled with violence.  Whatever it was, it’s given him an edge: he’s good with a gun and can kill without remorse.  That trait makes him a desirable commodity for certain people.  It seems the pastoral English countryside has a darker side.

I adore Arthur Ranson’s art style.  It’s unlike traditional comic work.  It’s as if he’s taken an actual photograph and recreated it using only the parts that are necessary.  He distils the image into something dramatically striking through his use of a limited and muted colour palette.  Think of a 1970’s British Cop Show, and imagine it put through a Photoshop filter.
Most of the story takes place at night meaning Ranson’s palette is dark, and his locations shadowy, like a Noir should be.

There’s been talk of a film adaptation for years.  It’s perfect for a film.  It even has its own transitions that would work onscreen.  It would take a real idiot to screw it up.  The problem with making a film now is a number of similar stories have been brought to screen since its publication, so it’ll no longer seem fresh.
I'm also worried that if it happens in the current climate they’ll likely want to turn it into Bourne or Bond to capitalise on the action junkie audience, and that’ll diminish it.  Maybe it's best if it never gets made.

4 telephone voices out of 5