Nut Ink. Mini reviews of texts old and new. No fuss. No plot spoilers. No adverts. Occasional competency.
Showing posts with label G. Show all posts
Showing posts with label G. Show all posts

Thursday, October 22, 2015

Gyo: 2-in-1 Deluxe Edition (2015)

Author: Junji Ito | Illustrator: Junji Ito | Page Count: 400

What the hell is this?

Tadashi loves his girlfriend Kaori, though the reader may find it difficult to feel similarly because her inner-bitch rises to the surface often. One of Kaori's defining features is that she has an acute sense of smell. When the ‘death stench’ first hits Okinawa it’s Kaori that's most affected. What’s causing the stench makes its presence known shortly afterwards, and that’s when things go full Junji Ito. You'll be thanking the olfactory gods that the book isn't a scratch 'n' sniff.

The creatures that live in the sea have evolved in weird ways. Their peculiarities make sense when viewed in their own environment, but on land they're so alien looking that they can be terrifying. Even the ones we're familiar with, such as sharks, would take on a whole new level of terror when making a beeline for some poor sap on a street full of cars.

The full horror of Gyo reveals slowly but the story isn't slow. It gets increasingly bizarre and ridiculous, though, helped along by some black humour and hindered by some school-yard humour. The two things are an odd pairing that for me just didn't fit together comfortably, but the artwork is always spectacular.

The Gyo storyline ends on page 358. It's followed by two shorts. The first is The Sad Tale of the Principal Post, a four-page story that's well-drawn but not very good otherwise. It's followed by what's without a doubt the best thing in the whole book, the thirty-two-page The Enigma Of Amigara Fault. Coincidently. it's one of the first Ito stories I ever read; it hasn't lost any of it's creepy power.

The book collects together both volumes of the Gyo manga into one beautifully bound HB edition. It's the same format and size as Viz's Uzumaki: 3-in-1 Deluxe Edition (2013); I tip all my hats to Viz for that. Uzumaki is the better story, so if you can only afford one book it's perhaps the better choice.

4 gashunks out of 5

Monday, September 14, 2015

Terror of Godzilla (1988)

Author and Illustrator: Kazuhisa Iwata  |  Translators:
Mike Richardson / Randy Stradley  |  Page Count: Approx 30 per issue (176 total)

“...conventional weapons only seem to make him angrier!”

A six-issue miniseries set thirty years after the events of the first Godzilla film (1954). Japan has been free of kaijū trouble since then, but a natural volcanic eruption in the Pacific Ocean changes that. It's time to suit up, JSDF.

The first thing you ought to know is that the English language edition published by Darkhorse is the original manga translated but it's been coloured (the original was B+W). I'd have preferred it left as it was intended, but in all fairness it's not a bad job and the upside is we get it on better paper stock than Japan did. I'm going to take the optimistic stance and say that it could've been much worse, truly.

Artwork is Tezuka-inspired. Issue one is occasionally gruesome, but subsequent issues are less interesting. There’s not much emotion conveyed through facial expressions and it bothered me that the plucky hero, reporter Goro Maki, was drawn with his mouth open most of the time, surrounded by dramatic lines that did little to increase the actual drama of the scene. He gets himself stuck between two G's, the Government and Godzilla, but with help from a Professor of bio-physics named Hayashida he's determined to see the story to the end.

The story itself does everything you’d expect it to do and a few more things besides. The creature—referred to as male—puts the fear of G into the people of Japan. He and his man-boobs get at least a half dozen two-page spreads, often dialogue-free, that are impressive, effectively showing the scale of the problem.

America and Russia get involved in a secondary capacity, having commentary on atomics pinned to their inflated chests. During one such scene it succinctly puts into perspective the attitude that men of war have toward nuclear weapons and the bombing of cities into just three small panels. It shows how justification for such action is balanced against proximity to home soil (i.e. how far from home). A human error can be even more terrifying than Mother Nature's.

The quality takes a dive with the addition of a clichéd, hysterical female calmed by male rationality, in turn followed by male heroics and female sensitivity. Oh, dear. And finally, to punctuate the gender inequalities further, it ends with a daring act of male chivalry! You’ll see it coming from a mile away. The same story was handled much more competently in the film version, The Return of Godzilla (1984). The post-explosive ending is definitely memorable, though.

2½ instances of THOOM! out of 5

Note: You can find spoiler-free, mini-reviews of some of the many Godzilla films (and some other other kaijū eiga films) on our sister site, In a Nutshell.

Friday, August 7, 2015

George's Marvellous Medicine (1981)

Author: Roald Dahl  |  Illustrator: Quentin Blake  |  Page Count: 96

'She had pale brown teeth and a small puckered-up mouth like a dog's bottom.'

I can barely remember what I did yesterday afternoon, but I can recall easily the first time I read about George Kranky's Marvellous Medicine. I was aged ten. It was a long time ago. Four separate classes in the school I attended (and loved) were gathered together in one room for an important presentation. I never did find out what was so important because soon after arrival I shuffled my way to the back left corner of a sea of cross-legged children on the floor, hid myself within the maelstrom as best I could, opened up the book and started to read. None of the teachers noticed and after a few minutes I forgot they even existed.

It's a short book with a simple plot. George's mother goes to town, leaving the eight-year-old at home with his grandmother. George hates his gran, but being the only one other than her in the house means he's now responsible for administering the old girl's daily dose of medicine. Instead of her regular brown medicine in a boring bottle, George decides to make his own concoction.

The adult part of me was screaming about how irresponsible it all was, especially when he reached the garden shed, but the part of me that still enjoys that kind of freedom was rubbing his hands together wickedly and sniggering way too much.

If you've ever wanted to write for children then there’s no better teacher than Dahl. Marvellous Medicine certainly isn't his best work, but he doesn't waste a single word and once the story really kicks off it doesn't stop, so there's still something to be learned from it.

George's father is a fun character. I'd never really considered his point of view before. Nor that of the chickens. I felt sorry for them. They get a bad enough deal as it is having a tiny brain, not being able to fly and being tasty when cooked.

Young children will have a blast picturing all the weird ingredients, while adults will recognise how significant events change everyone who partakes or witnesses them, even the people that don't take the medicine.

3 spoonfuls of alternative sugar out of 5

Thursday, June 18, 2015

God Emperor of Dune (1981)

Author: Frank Herbert  |  Page Count: 454

'To those who dare ask why I behave as I do, I say: With my memories, I can do nothing else. I am not a coward and once I was human.'
-The Stolen Journals of Leto II

Book IV ventures further down unpredictable avenues, more so even than the reversal of reader expectations that was Book II. Whereas the previous volumes each had identifiable influences, actions reminiscent of classic tales (Muad'dib as Aeneas, etc), God Emperor isn't so easily relatable. It stands apart, exploring the mind of a man become a god—changed in more than just the figurative sense.

Leto II's current condition grants him an insight into the human condition that had never existed before. It also paradoxically distances him from fully empathising with the people he's closest to. Empathy is a process dependent on memory. Being Atreides means Leto has access to an almost infinite store of memories from countless lives but they're each shaped by the era in which they were formed. His only experience of a society held in the grip of a God Emperor for millennia is from the side of the ruler, not the ruled. His outlook is invaluable but one-sided.

Arrakis is changed, too. No longer just a place to train the faithful, it's the predicted centre of the universe. The Bene Gesserit, Guild, and Ixians are diminished but still around, slaves to the planet's resources, biding their time.

It's impossible to know for sure but I suspect the voice of the author is split between at least two of the main characters. With his knowledge of atavistic characteristics and myth structures Leto is, of course, one of them. Using the poetic or prosaic as the situation demands; teaching on an active level, not through repetition; forcing the listener (and reader) to apply what they know as fact and extrapolate into the equation what they think they know in order to fully understand the lesson is an idealised version of an author/teacher.

As usual, the introduction to each chapter is a commentary on more than just the individual parts, extending instead to the whole. You should also have recognised by now how Frank orchestrates situations for the sequels to follow up on. God Emperor delivers on that. It has a proper ending so you can stop the series afterwards if you want to, but there's still more to the story of Arrakis.

5 reassuring dimensions out of 5

Saturday, November 22, 2014

The Garden of Words (2014)

Author: Makoto Shinkai  |  Illustrator: Midori Motohashi  |  Page Count: 194

"It's not like we had a promise or anything.  But still..."

Every one of Shinkai’s anime works to date is an emotional tour de force that connects to something malleable inside of me.  Each part is carefully orchestrated to elicit that kind of response in a mass audience, but he somehow makes it feel deeply personal.  In the case of TGoW, when presented as a manga it loses not just the fluidity and the precise, measured silences, but something more significant, something soul-stirring that’s almost indefinable.  It’s still an enjoyable read but to really appreciate the subtleties throughout I’d recommend viewing the anime too, before or after, depending on your preference.

It's the story of Takao, a Kyushu high school student with a dream and the drive to realise it.  On rainy mornings he shelters in a wooden gazebo, and works on his skills.  It’s there that he has a chance encounter with an individual who changes his life forever.  (It makes me wonder what lengths the universe goes to to make the simplicity of a ‘chance’ encounter happen.)  Over time their self-confidence grows and they begin to flourish like flowers after a sun-shower.

There’s a Tanka poem deeply embedded in the narrative.  If you can spare the time, some research into the form and history of the style will enrich the work.

There's a danger I'll unwittingly turn this review into a series of wispy musings on self-indulgent concerns, so I'll end it after saying one thing more: with regards the Tanka device, I believe there’s a poem for everyone but not everyone has found theirs yet, or is brave enough to attempt to write it themselves.

3 cautious steps out of 5

Note: You can find spoiler-free, mini-reviews of some of Makoto Shinkai’s films, including The Garden of Words, at our sister site, In a Nutshell.

Friday, October 3, 2014

The Girl with All the Gifts (2014)

Author: M.R. Carey  |  Page Count: 460

'[S]ome things become true simply by being spoken. When she said to the little girl "I'm here for you", the architecture of her mind, her definition of herself, shifted and reconfigured around that statement.'

The only thing I knew about the book before picking it up was that the author M.R. Carey was a pen name of Mike Carey, and seeing as how I'm a huge fan of the author's work in comics I bought it. I didn't even read the blurb on the back, not that it would have helped any. In truth, if I'd known what genre the novel fell into, then I'd probably have placed it back on the shelf. But then I'd have missed out on solid worldbuilding and characters that had more to say than it seemed at first.

The post-apocalyptic setting isn't very original and many of the events will be recognisable to fans of that kind of cinema, but woven within the familiar encounters are some thoroughly engaging stand-off and bonding moments.

The narrative voice is present tense, split between that of a young girl, Melanie, and a small number of very different adults. Melanie's education is limited, for reasons I won't divulge, but she's intelligent with well-developed cognitive abilities, so her responses and judgements aren't typically childish. Furthermore, there's both a sympathetic, fragile tenderness and a contrasting savage darkness lingering at the edge of each of them. What that means for the reader is that even mundane events take on a special kind of observational critique.

In many ways it's a road movie (okay, road book) in which the road is fraught with danger and overrun with visible reminders of why each character is wired the way they are. It forces us to ask if they would be much different if the circumstances weren't so grave. Also, for a child trust and love are connected, two halves of the same treasure, is that something we outgrow as adults, or does it just become greyer, more complex? Those questions, and more, linger after each encounter and are the meat of what kept me page-turning into the small hours.

3½ partially normalised social contexts out of 5

Sunday, August 17, 2014

A Guru Is Born (2012)

Author:  Takeshi Kitano  |  Translator:  Dawn T. Laabs  |  Page Count: 189

It’s easier said than done. It takes real strength to live freely, and if you’re still working at it, then you’re not really free.”

Beneath a cover that appears to promise some kind of awful beach novel is a story about religion and its usefulness, or lack of.  The deeper aspects of Japanese religion would be lost on most Westerners but the novel isn't really about that, although being able to use it as a contrast would certainly be useful.  It focuses on one of the many religious sects that pop up across the country like weeds in a neglected but fertile field.  The ones that mix old and new, creating something not quite as unique as they like to pretend they are.  Kitano is both a traditionalist and a rule breaker, so that particular mix is perfect fodder for him to explore.

At a gathering of one such group is Kazuo Takayama, a young guy hunting for a cause to believe in.  He dares to believe that the lack of satisfaction he feels about life will ease if he's able to devote his efforts to something altogether larger than himself.  He's awed by the figurehead of the group, the silent Guru, a miracle-worker of great importance.  In Kazuo’s inexperienced mind the serendipitous nature of such a meeting can’t be mere coincidence.

Even in translation the language is whittled down to just the essentials without losing the beauty of allusion.  Within the larger whole are numerous tiny passages that can only be described as the product of a haiku culture.  They aren't structured as haikus but they work upon the reader in a similar way.

Unlike the majority of the Western world, Japanese stories don’t require an easy resolution.  It’s something I've gotten used to in film, they’re usually only 90 – 120 minutes of my life, but in literature, where much more time is invested, usually over a number of days, it’s still a bit of a shock when it happens.

2½ end results out of 5

Note: Guru was originally published in Japan in 1990.  It was adapted into a film by Toshihiro Tenma, titled Kyôso tanjô (1993); known as Many Happy Returns in English, although at time of writing it seems to be unavailable for purchase.

Wednesday, June 25, 2014

The Guild: Knights of Good (2012)

Author: Felicia Day | Page Count: 129
"I recited Ozymandias offstage per your request for character motivation. Look on your works ye mighty, and despair."
The second volume of The Guild trades collects the one-off comics that featured the backstory of the guild members and functions as pretty much a prequel to the first season of the show actually ending right where episode one of the show would begin. Ms. Day's writing chops shine through, but are also enhanced by the guest writers that include many of the actors that portray the characters which gives them an extra bit of authenticity and they really help the characters translate from screen to page. The fleshed out backstories adds layers and insight into the characters.

The art is vivid and varied and the plots are character driven hilarity with a touch of maudlin. The Zaboo one is exceedingly entertaining as it is both hilarious and somewhat manic with some even sort of interactive minigames added to it, as it should be I suppose given the gamer tendencies of the franchise. I don't imagine non-fans will find a lot to enjoy, but for viewers it can add much to the experience.

4 infections of Hand AIDS out of 5

Wednesday, June 18, 2014

Ghost in the Shell: Vol 2: Man-Machine Interface (2001)

Author: Masamune Shirow | Illustrator: Masamune Shirow | Page Count: 312

"Characters and letters are mirrors on the soul—books are their body. Life can be defined in so many different ways…"

If you've read either of the previous books in the series (Vol 1 (1991) / Vol 1.5: Human-Error Processor (2003)), the first thing you'll notice about M-MI is the difference in art style. The technology needed to fully visualise the future world as Shirow imagined it had finally caught up with his vision. His obsession with depicting the future as detailed and as sexy as possible took him approximately four years and five months to achieve. It's the most perfect blend of traditional manga and digital colouring that I've ever seen. I don't generally like the technique, but it's almost impossible not to be awed by the result.

It’s set in 2035, five years after the events of the first book, but it's not a direct continuation. Section 9 feature occasionally, but mostly it follows the Major, who's now the chief security officer for a huge conglomerate. She protects their business interests while also financing some of her own.

As ridiculous as it may sound, your enjoyment of the book will be partly dependent on your reading speed. If you're a slow reader, the rigid, tech-talk will appear to reduce everything else to a stuttering pace. Conversely, if you can read at a steady and moderate speed, you'll be able to better balance the action that's happening around the information overload. Yes, Ghost in the Shell is about lofty concepts, but it's also about action and about moving from problem to solution in the quickest possible time. Unfortunately, Shirow throws constant interruptions at you in the form of lengthy and atmosphere-breaking footnotes, further impeding the all-important flow.

It's a feast for the eyes, there's no doubt of that, but the plot is much too complicated for its own good, so expect to be overwhelmed and possibly even completely lost on your first read through. For me, the deeper understanding that came with repeated readings was accompanied by a realisation that a sizeable part of the first half could've been cut with no great impact to the resolution.

3½ remotely controlled humanoid terminals out of 5

Wednesday, June 4, 2014

Ghost in the Shell : Stand Alone Complex : Episode 005 : Not Equal (2014)

Author: Yu Kinutani | Page Count: 282

He went too far down the rabbit hole and caught a glimpse of hell…”

I can’t be the only person slightly irked that the manga has been leaving out episodes of the anime. Book 005 gives us one of the missing ones (episode thirteen), but that means the two mediums are now presenting the same stories in a different order. Thankfully, the continuity is intact because a minor reference to a previous adventure that was in the anime has been removed from the manga.

A child that was abducted sixteen years previously by an extremist organisation is recently spotted on a surveillance camera, but she hasn't aged. Logic says that a replacement prosthetic body could explain that easily, but things aren't that simple. A mystery needs to be solved and Section 9 is called in to solve it.

The anime episode was split between exploration and dialogue in the first part and action in the second (of the gung-ho kind for some of the team!). Someone must have thought that needed redressed, so additional action scenes have been added in the first half and, not to be outdone, even more explosive moments squeezed into the already combat-packed finale. It's a little overwhelming.

3 flesh supremacists out of 5

Edit: It’s possible that Episode 005 is the final numbered GitS: SAC manga. The release date given by the press for the next volume has come and gone. I've had two separate orders accepted and subsequently cancelled by sellers. I've contacted a number of suppliers, including Kodansha in the US and the UK, but no one seems to know where the hell Episode 006 is or if it even exists. If anyone knows any different, please let me now. I’ll keep checking and will update if there’s any news. It’s also unknown at this stage whether or not we’ll be getting the Laughing Man mangas translated.

Sunday, April 13, 2014

The Guild: Volume 1 (2010)

Author: Felicia Day | Page Count: 93
I have all the tools to live life to the fullest. 
As soon as I get happy, I'm raring to go!
Am I there yet?
I loved The Guild and yet had no idea it existed in comic form. I snatched it right up. This is a collection of comics 1 through 3 that detail the origins of the guild as we follow Cyd Sherman; a meek and timid girl who uses gaming to escape the pressures of her real life that include underemployment, a douchebag boyfriend and general lack of control. That sounds kind of heavy, but it is first and foremost a comedy like it's web video counterpart. The underlying emotion though helps with a connection to the character since it feels real. Since the whole concept of the Guild is partly autobiographical to author Felicia Day's own experience with gaming compulsion it is not hard to see how she could be so well versed in how it is to be able to translate it onto paper.

The artwork is crisp and vibrant and is also scattered with various artists work from the original comic covers and bonus art in the bonus section of the back. The series characters come out very well onto paper with their special mix of comedy and antisocial sociopathic tendencies. As Cyd delves further into her growing addiction she comes across all her guildmates forming something akin to human interaction that seems to solve some of her social faults, even if her therapist disagrees. Overall, a quality book in story, art and even the physical paper itself. So glossy, mmm, I can see my fingerprints when the light shines on them.

4 accidental acts of arson out of 5

Wednesday, March 19, 2014

Ghost in the Shell: Vol 1.5: Human-Error Processor (2003)

Author: Masamune Shirow | Illustrator: Masamune Shirow | Page Count: 176

"I took this job partly because I wanted some cool new high-tech toys…"

This slim volume was released after GitS: Vol 2: Man-Machine Interface (2001), but the "lost" stories that it contains were written prior to that, in 1991, '92, '95 and '96, which explains the 1.5 in the title. I didn't enjoy it as much as what came before, but only because it lacks one of the major players, meaning the original team dynamic was disrupted. Instead, it introduces a new regular character in what feels like a move made simply to make up the numbers.

Togusa and the new team member get most of the action. They bicker and bond like most buddy cop pairings. It's a beneficial pairing for Togusa, he gets to stop being the rookie, but the new addition isn't really all that interesting.

The Fuchikomas get quite a bit to do, which pleased me. However, when illuminated with the cold light of truth, about 50% of the book felt like filler and with only 176 pages in total that's a problem. It deserves credit for the other 50%, though. Some parts of the stories that work well were later plundered for the SAC TV Series, and we all know how good that was.

My biggest gripe is that Shirow goes overboard with the marginal explanations: some pages have more text squeezed onto the bottom or up the side than there is dialogue in the panels. You're free to ignore it, of course, but I'm incapable of doing that; my brain won't let me.

3 bumble bees out of 5

Saturday, March 15, 2014

Ghost in the Shell: Vol 1 (1991)

Author: Masamune Shirow | Illustrator: Masamune Shirow | Page Count: 368

"…There was an 'SOS' literally written in blood on the cyberbrain unit…"

The serialised manga that started the Ghost in the Shell phenomenon is both a product of its time (it has those weird noses and relies on comedy/chibi style reactions) and light-years ahead conceptually and philosophically of where most western comic writers were at the time. Shirow uses a similar kind of futuristic world to what he'd created for his previous works as a foundation, but by introducing GitS-specific concepts he effectively crafts something totally unique.

The blurb on the back makes it sound like what you're getting is the same story that was featured in Mamoru Oshii’s anime adaptation (1995). That's not strictly true. You do get that story, but it's only a small part of the entire book and it doesn't appear until late in the day. If all you wanted was the movie in book form, you'll be slightly disappointed. Admittedly, Oshii took the best of what the collection has to offer, but on the plus side you get a lot more content than was in the film, so it's actually better this way.

Note: There's more than one version of the book available, depending on where in the world you live. There's the censored Kodansha edition, the Dark Horse edition, and the Titan Books edition. The version used for review was the UK Dark Horse edition (2004) that had all originally removed pages fully reinstated.

4 ghost-dubs out of 5

Sunday, January 12, 2014

Ghost in the Shell : S.A.C : White Maze (2006)

Author: Junichi Fujisaku  |  Page Count: 220

‘…Kusanagi experienced an uncomfortable sensation, as if insects were swarming over the surface of her consciousness.

The last in a trilogy of Stand Alone Complex tie-in novels.  It’s based on the TV series but there’s some interesting info about cyberbrains that’s reminiscent of Shirow’s original, meaning it manages to be referential and respectful to both.

There’s something malevolent lurking in the new tech.  Its transmission leaves a victim with two puncture wounds in their neck.  Is it a new virus or is it something very old?  And what have the anti-China faction got to do with anything?  The answer lies in the past.

Major Motoko Kusanagi investigates.  As expected, she meets opposition and is forced to rely on her Section 9 training and her wits to survive.
The story focuses primarily on her but when the others do appear they’re faithful to their TV counterparts.  And Fujisaku places them in situations that play to their strengths.  If you love the Tachikomas as much as I do, there are a couple of scenes that’ll make you literally grin with glee.

The translation is functional but not always enjoyable.  The Japanese language may rely heavily on proper nouns but a more liberal and efficient use of pronouns in the translation would've helped it feel less like it was handled by a machine while the real translator slept.  Yes, I'm suggesting small changes could've been made but in this instance it would've been beneficial, not heretical.  It's a fine line for people who care about such things but a compromise can be found.

Fujisaku mentions in the afterword that he planned to work on another SAC novel but it didn’t appear, and the chances that it ever will are diminished even more now that the Arise anime has replaced the SAC series.  Someone ought to tell Production I.G that light novels like this would be the perfect way to continue the SAC franchise as it was.  I’d buy them.

3 QRS Plugs out of 5

Saturday, May 25, 2013

Ghost in the Shell : Stand Alone Complex : Episode 004 : ¥€$ (2013)

Author: Yu Kinutani | Page Count: 256

Not even the shotgun can stop him?!

The previous book was a retelling of episode seven from Season One of the SAC Anime. Episode 004 jumps far ahead and recreates episode fourteen.

It sticks to the same plot, but there are some significant differences in how it gets from beginning to end. Kinutani has sexed it up with more suggestive POV angles and gratuitous panty-shots. That kind of thing has no place in SAC, but the changes made in other areas are interesting. The action scenes have been extended, or in some cases added anew, giving the work more immediacy. There’s some aggressive flashbacks that establish a deeper emotional connection and offer up a more sympathetic view of the antagonist.

Art is great as usual except for the occasional elongated limb that’s very unlike Kinutani. It’s the kind of thing you’d expect from inbetweeners on a bad day.

The Tachikomatic Days episodes return. Yay. We get a double dose that makes up for their absence last time.

3 ghostless dolls out of 5

Edit: Fixed an error (see comments).  Thanks, Borderline.

Monday, April 8, 2013

Ghost in the Shell: Stand Alone Complex: Official Log 1 (2005)

Authors: Various | Editors: Various | Page Count: 148

The Official Log is a book + dvd combo that offers a deeper insight into the expansive Ghost in the Shell world.  Or does it?

The Book:  It gives a history of the franchise, beginning with Masamune Shirow’s original manga (1989) and ending with Season 1 of the S.A.C TV Series.  It even covers the video games, which was a nice addition.
Then there are some character profiles.  Have you ever wanted to know how tall Motoko was?  Now you can.  The excitement never ends.
Next up are plot summaries of each episode -- watch the series instead.
It then delves into background info, design, and the technology featured in each episode, up to ep 19.  A second log was released that milks your wallet for the remaining 7 episodes.  Within that section are concept drawings that show the evolution from Shirow’s unique style to the style settled on for the TV show.  I found that part fascinating.

The DVD: The disc lasts 90 mins.  Content is split into 3 parts.
1. A 37 min overview of the series that offers nothing new.
2. 33 minutes of interviews with staff.  There are some words from Dir. Kenji Kamiyama but mostly it’s drivel from voice actors.  I mean, voice actors?!  They turn up, they read some lines, and they get paid.  What can they tell you about the deeper intricacies of plot development?  Nothing.
3. A 20 minutes look into the work of Production I.G.  This is the only part that didn’t have me nodding off.  It could have the opposite effect on many people.

The packaging is interesting.  The dvd is embedded in a cut-out section of the book (See Here).  It’s exciting until you decide to take it out.  You have to remove the wraparound plastic dust jacket to get near the disc, then carefully pop it out and hope to Jebus you don’t pop out the thing that holds it in place too.  It’s maybe a good thing that it's only worth watching once.

2½ incomplete volumes out of 5

Note: A link to a review of the Stand Alone Complex TV Series is included above but you can also find spoiler-free, mini-reviews of some of the Ghost in the Shell feature films at our sister site, In a Nutshell.

Thursday, October 25, 2012

God Save the Queen (2007)

Author: Mike Carey | Illustrator: John Bolton | Page Count: 96

Every girl’s meant to fantasize about being Alice.
But I think it’s mainly guys that get all hot about rabbit holes.”

God Save the Queen is an adult tale full of visceral imagery and harsh realities that merge the aesthetic of British Punk with the magical but equally fearful nature of the cautionary tale / fairy story.  Those two things on the surface would seem to have nothing in common but Carey makes it work.
You’ll meet characters from other well-known Vertigo titles, namely The Sandman, The Dreaming, and The Books of Magic, but the book exists on the fringes of all three titles so you don’t need to have read any of them prior to reading this.

The story revolves around Linda, a bored, alienated, self-absorbed and self-destructive young adult.  If trouble doesn't find her, she’ll actively seek out and embrace it.  The rebellion of the individual against society and family is concurrent with the catastrophic repercussions that follow when Titania, the Queen of Faerie, receives an unwelcome visitor to her realm.

It’s a joy to see Carey get to write some strong female protagonists because he’s so very good at it.  On the flip side, the depth of many of the lesser characters is sacrificed due to the short page count.

It feels directionless for a time but pay attention to the small things because the strands weave beautifully as it gets nearer the ending.

The book once more teams Carey with artist John Bolton.  Bolton’s art is a good fit for the dark themes on display.  His panelling is traditional but he’ll occasionally break out with a full page piece that teems with life; it’s clear he enjoys the freedom that brings.  His history of horror illustration brings an elegant darkness to the visuals which highlight the grimy and terrible nature of the environments, and the people.

3½ Midsummer ‘Red Horse’ Nightmares out of 5

Saturday, October 13, 2012

Ghost in the Shell 2: Innocence: After the Long Goodbye (2007)

Author: Masaki Yamada | Translators: Yuji Oniki & Carl Gustav Horn
Page Count: 197 

"I'm not all that popular. At the same time, I hardly ever meet someone I like. In that sense, my life is balanced out."

A prequel to the second Ghost in the Shell feature film, Innocence (2004). Unlike most TV and film tie-in novels this one is actually good—damn good. It creates a singular narrative that doesn't rely heavily on the film but remains referential and respectful to it. Knowledge of the characters is obviously necessary to fully appreciate the small intricacies, but the text also manages to stand on its own two feet admirably.

It,s told first person, from the cyborg Batou's perspective  Batou isn't the most intelligent or passionate of individuals, so it may come as a surprise to find that his sensitive side, a secretive part of himself that he reserves for mostly one person in the films, could be so well-developed without compromising the integrity of the character. It gets deep into the mind of the man, the only part of him that's still human, to explore the themes of self that René Descartes popularised. That self-analysis is the novel's greatest strength, and what Ghost in the Shell is perfectly suited to.

If you want an action-packed Section 9 novel you'll be disappointed. After the Long Goodbye is a Batou book from beginning to end. It expands upon the feelings he was left to nurture at the end of the first film, and further develops the philosophical questions that were a large part of the second. It embraces the personal in an impersonal world. It's sci-fi with heart that doesn't shy away from the bigger questions. I only wish it had been longer.

With regards the translation, the prose flows beautifully, never feeling clunky or awkward. It's one of the most successful translations from such a difficult language that I've ever encountered.

Included at the end is a transcript of a short talk between author Yamada and Ghost in the Shell 2: Innocence director, Mamoru Oshii. It's fascinating, but, unless you want spoilers, don't read until you've viewed both films.

4 specific brands of dog food out of 5

Sunday, June 10, 2012

Ghost in the Shell : Stand Alone Complex : Episode 003 : Idolater (2012)

Author: Yu Kinutani | Page Count: 208

This is a pain in the ass!  Why not do a ghost hack and find out for sure?

Books 001 and 002 of the manga were episodes one and two of the anime, respectively. I'd expected that to continue and 003 to be a retelling of episode three, but it isn't. Instead it’s a retelling of episode seven. For those of you that watched the anime it's the episode with Marcelo Jarti.

Marcelo Jarti the Jenoma revolutionary leader, drug dealer and one of the most wanted men in the world is in Japan. He’s been visiting periodically for a number of years. Section 9 want to find out why and if he poses a threat, so the Major and her team tail him and discover something very unexpected, forcing them to make a difficult decision.

Yu has been drawing the Major for so long that she and the rest of the team are represented perfectly. The lines are drawn with almost machinelike precision. If being too perfect can be considered a criticism then it qualifies.

I have a few other problems with this one. The story isn't as well suited to the manga form as the previous two volumes. There's a lot of action that gives rise to an excessive use of speed lines that get irritating after a while. It gives Jarti a new scene but overall suffers from not having enough dialogue throughout.

2½ jumping out of windows is fun out of 5

Friday, March 9, 2012

Ghosts Caught on Film 3: Photographs of the Supernatural (2011)

Author:  Gordon Rutter  |  Page Count: 159

With an ever increasing amount of photographic evidence of the paranormal, Gordon Rutter takes command to organize the images in this collection and administer his expert analysis. GCoF3 is a hardcover book consisting of over 60 disputed images of ghost photography.

The photos are organized into 8 chapters including opinions from the author on each piece. From reading each description it's obvious that Rutter is an expert in the field of photography and has gone to great lengths to investigate the stories on each image. The author's level of technical knowledge (i.e. camera & film type, shutter speed, etc) when debunking the content is truly fascinating. He never once labels any photo as definitive proof of ghosts, only calling them "intriguing mysteries". And though there are a mass of interesting shots, a number of them I found hardly supernatural.

At times it felt as if I was staring at a Where's Waldo book, never locating the intended subject. While followers of ghost photography will find this entry intriguing be warned that some images are more curiosity than paranormal.

4 cases of pareidolia out of 5

Nutted by Borderline