Nut Ink. Mini reviews of texts old and new. No fuss. No plot spoilers. No adverts. Occasional competency.
Showing posts with label Vertigo Comics. Show all posts
Showing posts with label Vertigo Comics. Show all posts

Thursday, October 1, 2015

Dead Boy Detectives: Vol 2: Ghost Snow (2015)

Author: Toby Litt  |  Illustrators: Mark Buckingham / Gary Erskine  |  Page Count: 160

'I saw my best friend, Rosa, taken by an evil ghost. I was eight.
No one believed me.'

Vol 1: Schoolboy Terrors (2014) left some pretty fantastical threads in need of gathering at its climax. Volume 2 picks them all up and weaves them into a tapestry that has the present represented on one side and the past on the other; Charles’ past, to be specific. I said last time that the boys love a mystery; that’s still true, but for Charles the feeling has gotten more complicated because it’s his family that is the mystery and he’s a piece of the puzzle. He fears what he’ll discover if he starts the digging process, and he fears what he’ll become if he doesn't. The truth can hurt even when you’re dead.

One of the most significant of the aforementioned threads was the one that connected to the Neitherlands. Events there run concurrently with events back on Earth as Charles and Edwin make some new friends. The new characters have a significant role to play, and even though they're dropped into a story that's already under way, they're well-rounded (i.e. well-written) enough to hold their own, even the two feuding philosopher kittens.

I enjoyed Ghost Snow a little more than I did Schoolboy Terrors, but it was largely due to having a solid background already in place, and I suspect that when I go back and re-read them both in one sitting then the collective score will be at least equal the one given below, or perhaps even higher.

Sadly, it concludes the short run of the revived series. Like many of the Sandman offshoots it didn't outstay its welcome, it left me wanting more. (Shut up, wallet!)

The book collects together Dead Boy Detectives issues 7-12 (The End... for now?).

4 faithful poppets out of 5

Tuesday, September 1, 2015

Dead Boy Detectives: Vol 1: Schoolboy Terrors (2014)

Author: Toby Litt | Illustrators: Mark Buckingham / Gary Erskine | Page Count: 160

'...He always treats us like royalty, it's just... sometimes it's the red carpet... and sometimes it's the guillotine.'

Of all The Sandman secondary characters that could've been revived for an ongoing series the Dead Boy Detectives wasn't high on my list of wants, but Toby Litt has changed that. The previous incarnation (2001) is acknowledged and respected but Litt has taken a different approach to the storytelling. He doesn't reinvent what's already in existence, he rejuvenates it, making everything feel more vital and a lot more entertaining.

The two boys, Charles Rowland and Edwin Paine, were born decades apart but they share a passion for solving mysteries. Where there’s a mystery it follows that there’s almost always danger; doubly so if the occult is involved. When the two friends decide to help a young girl they find themselves in the deep end of personal history, surrounded by terrors unique to them. It's a place where being already dead is no guarantee of safety.

Something I don’t think I've mentioned before is the work of Todd Klein, the finest letterer in the business. If you're new to comics you might think that it’s just text and any fool can do it, but no, not like Todd. His text boxes, bubbles, etc, complement Litt's dialogue by being written in different fonts and presented via different mediums, each one chosen specifically to accentuate the traits and unique personalities of the character from which they originate. Edwin was born in the 1900s, so you'd expect his vernacular to reflect that, but so too does his lettering. Likewise, Charles is a child of the 1990s, his analytical approach to things is more hard-boiled and so his lettering reflects that.

If you pay attention not just to what you read but to how it's written then you'll discover many more examples. Hopefully it'll open the way for you to appreciate the other unsung heroes in comics, such as inkers and colourists, too.

The book collects together Dead Boy Detectives issues 1-6; and stories from Witching Hour issue 1; Ghosts issue 1; and Time Warp issue 1.

3½ French exchanges out of 5

Saturday, August 1, 2015

WitchCraft: La Terreur (1998)

Author: James Robinson  |  Illustrator: Michael Zulli  |  Page Count: 72 (24 x 3)

“…nothing is for nothing.”

La Terreur translates to The Terror, referencing a period in France’s past (also known as The Reign of Terror) in which a bloody revolution took place as people tried to turn the political climate from a Monarchy into a Republic. Wikipedia has more details if you want to brush up on the cultural and political happenings around which the story is set (HERE).

It’s the second series of three, being a sequel to WitchCraft (1994), but you don’t need to have read the previous books because the only returning characters are The Hecate, three witches previously seen in the Sandman universe, and it doesn't continue the same story. It’s a new adventure with them taking less of an active role. Instead, they're more of a catalyst. It's also a lot less enjoyable.

The main protagonist is Isadore Hibbert, aged seventeen. Circumstances leave Isadore with a problem and a limited time in which to deal with it. If she isn't able to increase her intellectual, spiritual and magical growth before it's too late then there'll be additional blood spilled on the cobbles. She’s a likable lass, but her story lacks flourish or any kind of identifiable uniqueness; it feels rushed, and any depth that might have been is a casualty of the short page count.

Zulli’s sketchy lines suit the mood and he gets creative with panel borders once or twice. The finery of the nobles gives him an opportunity to add some colour.

2½ unfettered times out of 5

NOTE: The picture at the top of this post is an amalgamation of Michael Kaluta's cover art of all three issues. You can see a much larger version by clicking HERE, or if you prefer to see each individual cover: ONE // TWO // THREE.

Wednesday, July 1, 2015

WitchCraft (1996)

Author: James Robinson  |  Illustrators: Peter Snejbjerg / Michael Zulli / Steve Yeowell  |  Page Count: 135

"The fires of madness burn at a gentle heat, stoked by grandiose delusion."

The Hecate, also known as Maid, Mother and Crone, are three aspects of the same ancient Greek deity. Likewise, the three parts of the book represent three different eras, each one more aged than the last, structurally mimicking a part of the content. The individual chapters tell their own story while also being a part of the same, larger story. Each has its own prologue wherein we’re privy to the Hecate’s thoughts and hopes for what eventually follows.

It begins with a brutal act of violence against a young priestess whom the Hecate show favour to. Her aspect and that of her tormentor are reincarnated over and over throughout the ages so that she can meet him again and again, until she’s able to sate the Hecate’s need for bloody revenge. The witches aren't going anywhere. Their longevity means they can play the waiting game for as long as it takes.

The different eras are suitably well-realised, with the language taking cues from the years in which the drama is set. Even though time advances as normal for the main story there are instances where the reader is pulled back to an earlier time within the smaller framework, showing us the reincarnated priestess’ upbringing and education. One such example is Faith Armitage aged seventeen, a product of her teachings, is contrasted with Faith Armitage, orphan aged seven, a malleable child with a mind waiting to be filled. There's not enough time to go deep into the nature vs nurture debate, but it's there to some degree.

Author James Robinson (sometimes credited as James Dale Robinson) shows us the lecherous nature of mankind that, if left unchecked, could become an all too familiar occurrence. In this case it's a fictional deity that steps up to the line, but even then it's only because they felt they were wronged or robbed of something valuable. Not putting a stop to something is not the same as sanctioning it, but sometimes just looking the other way can itself be perceived as an unjust act.

The book collects together the entire first miniseries, WitchCraft issues 1-3.

3½ rotations of the wheel of fate out of 5

Monday, June 1, 2015

The Sandman Presents: Petrefax (2000)

Author: Mike Carey  |  Illustrator: Steve Leialoha  |  Page Count: 88 (22 x 4)

"I had fallen in love with a dead woman.
I asked myself if this was irony or merely an occupational hazard..."

A four issue miniseries that follows Petrefax, the apprentice undertaker from the necropolis Litharge, who first appeared in The Sandman: Vol VIII: Worlds' End (1994).  He's now a journeyman, seeking life experience in the wider, weirder world.  His travels take him to the bustling Malegrise, a place that brings to mind England of centuries gone by; the biggest difference being that 18th Century England wasn't home to sorcerers and demons (as far as we know).

I'm glad it was Carey that was given the job of writing the miniseries.  It suits his talents perfectly.  He was sole author of the ongoing Lucifer series at the same time Petrefax was published, but there's no evidence that he was stretching himself too thin.  In fact, the reverse seems to be the case.  He must've been on a creative high, because both works are excellent.

It's not just the undertaker's tale.  It's also the story of the people he meets, among them a spirited, overconfident, beautiful woman and a vulgar, powerful Lord.  Each one adds something unique to an adventure filled with death, love, jealousy, problem-solving, stupidity, surreptitious behaviour and much more.

Text boxes take the form of an ongoing letter penned by Petrefax and addressed to his master, Klaproth, the man, you may remember, to whom he was apprenticed in Litharge.  It’s both a commentary on events from the journeyman’s own point of view and an insight into his thought process.  As such, it's safe to assume one of two things: that for Petrefax the story has already ended and we’re reading about it afterwards, or that the meeting of present happenings (image) and future reflection (words) passed onto the reader is simply a literary device giving us a fuller picture with the added benefit of hindsight, something that was denied the protagonists at the time.

4 funerary arts out of 5

Friday, May 1, 2015

The Dreaming: Beyond the Shores of Night (1998)

Authors: Terry LaBan / Peter Hogan / Alisa Kwitney | Illustrators: Peter Snejbjerg / Steve Parkhouse / Michael Zulli  |  Page Count: 208

The likeliest hypothesis we’ve come up with is that we're dead.  Everything else seems too far-fetched.”

The first regular offshoot of The Sandman.  It lasted an impressive 60 issues, most of which have unfortunately never been reprinted.  Besides the one you’re reading about, the only other available TPB is Through the Gates of Horn and Ivory (1999), and there’s a single issue included in The Sandman Presents: Taller Tales (2003).  The rest are only obtainable by seeking out the original single issue publications and that’ll likely cost a lot more than they were originally worth.  I wish I could say that I have them already, but I don't.

Beyond the Shores of Night contains three stories all set in or around elements of the Dreaming.  Does it have any Sandman characters?  Yes.  It’s much too difficult to skirt around which ones exactly because they’re prominent in all three, so I'm just going to go ahead and say.  It’s what most people want to know, anyhow.  If you’re not one of those people, then please don’t read any further.

01. The Goldie Factor:
A three-part tale about Abel’s pet gargoyle, Goldie, whose origins have hitherto been shrouded in mystery.  All we'd been told previously is that, in an uncharacteristic gesture of niceness, Cain gave her to Abel while she was still an egg.  Even the little winged creature doesn't know where she came from.  But all that is about the change.  It’s not the most exciting adventure and some of it's clearly filler to get it across three issues, but the ending is memorable and it’s good to see the sad-faced gargoyle get something meaningful to do.

02. The Lost Boy:
A four-part story featuring a returning Sandman secondary character that I don’t have to name.  Yay.  Unfortunately the person speaks with an accent and is written to reflect that, meaning it’s as irritating to read as Abel’s dialogue was in the previous work.  Again, the story is longer than it ought to have been.

03. His Brother’s Keeper:
A one issue tale that’s much closer to the kind of storytelling found in the original Sandman series.  Perhaps the previous two stories were an attempt to get away from it—it is a separate title after all—but it doesn't change the fact that His Brother’s Keeper is by far the best of the three.  It begins as an unscheduled meeting in the House of Mystery and develops into something much darker.

Overall, it could be a lot better than it is, but revisiting the Dreaming, even in a lesser way, is still an enjoyable way to spend some waking time.

The book collects together The Dreaming, issues 1 - 8.

3 personal hells out of 5

Wednesday, April 1, 2015

The Sandman Presents: Thessaly - Witch for Hire (2005)

Author: Bill Willingham | Illustrator: Shawn McManus | Page Count:  96

"I refuse to be destroyed by something I've never heard of."

WFH picks up the story of the last of the Thessalian witches two years after the end of The Thessaliad (2002), a four issue miniseries that you can also find collected together in the Taller Tales (2003) TPB.  If you haven’t read it there’s some catch-up text at the beginning to get you up to speed.  If you have read it you’ll maybe remember the big unanswered question surrounding the supporting character.  Bill Willingham remembers it and expands upon it.

Fetch is back, like a bad smell carried by an ill-wind, with a complement of ideas above his station (his station being that he’s dead—that's not a spoiler for The Thessaliad).  He’s still lusting after the aeons-old witch, but his courtship methods are far from traditional.  Nevertheless, he persists, undeterred by the fact that what they both want from the ‘relationship’ differs greatly.

The ending could just as easily be seen as another beginning leading into a regular series, but that didn't happen.  Maybe the readership had grown tired of the Sandman spin-offs, or the writers had?  I don't know, but if the Dead Boy Detectives can make a comeback then there’s hope for Thessaly.

The book collects together all issues (1-4) of the second miniseries, The Sandman Presents: Thessaly - Witch for Hire.

3½ client confidentialities out of 5

Sunday, March 1, 2015

The Sandman Presents: Taller Tales (2003)

Author: Bill Willingham  |  Illustrators: Mark Buckingham / Peter Gross / Paul Pope / Michael Kaluta / Phil Jimenez / Adam Hughes / Linda Medley / Marc Laming / Zander Cannon / Albert Monteys / Daniel Torres / Shawn McManus / Duncan Fegredo / Kevin Nowlan / Jason Little / Niko Henrichon  |  Page Count: 224

A bestial song of Darwinian law in six-part harmony.  A celebration of the never-ending, inescapable gospel of tooth and claw.

Taller Tales gathers into one book a small collection of the many post-Sandman stories.  There's some one-shots, a complete mini-series, and a single issue of the now defunct monthly 'The Dreaming'.  Each of the individual publications may still lurk in specialist comic shops, but why spend more than the cover price when you can have them in an advert-free TPB?  In the order presented:

01. Merv Pumpkinhead, Agent of D.R.E.A.M. (2000)
Merv recounts an unlikely story of derring-do in which he’s the one daring and doing.  I like Merv, but a James Bond parody isn't something that stays in my memory long.  Most of the actual Bond movies are like parodies of themselves, so besides the hero having a pumpkin for a head, there really isn't much difference.

02. The Dreaming, issue 55: The Further Adventures of Danny Nod (2000)
At Lucien's behest an enthusiastic young lad goes in search of books that are either overdue or have simply gone missing from the Great Library's stock.  The youth's dedication to his job is his shield as he enters the Book-Lands.
About half a dozen different artists lillustrate the short, fanciful journey.  The result could've been messy, but it works in the story’s favour for reasons that I can’t reveal.  It doesn't plumb any great depths emotionally or creatively, but it’s hugely enjoyable, nonetheless.

03. The Thessaliad (2002)
A four-issue miniseries featuring Thessaly, the last of the Thessalian witches, first seen in Sandman Vol V: A Game of You (1993).  On the surface she’s a meek, bespectacled and bookish college student with pink bunny slippers and a teddy bear backpack filled with English Lit work, but get closer and you’ll see she’s beautiful and powerful.  Get on her bad side and beautiful will sidestep so that terrible can take centre stage.  She'll fry your ass.

04. Everything You Always Wanted to Know About Dreams... (2001)
Each answer is attributed just a few pages to make its point.  It’s mostly light-hearted stuff, but despite each short being written by the same person (Bill Willingham) there are a number of unique voices in play.
It makes a kind of sense that constructing a dream would be like constructing a movie, and that it should experience the same kind of production problems.

4 challenge stops on the Allegorical Subway out of 5

Sunday, February 1, 2015

The Sandman Presents: Bast: Eternity Game (2003)

Author: Caitlin R. Kiernan  |  Illustrator: Joe Bennett  |  Page Count: 66

Sleep, child.  Sleep and follow me.

Gods aren't flesh and blood.  Gods don’t die.  They simply fade away when no one remembers their name or what they represented.  Bast, the Egyptian cat goddess, isn't willing to go quietly into the neglected nothingness, so she attempts a comeback.  What she craves (sincere belief and a sustained worship in the waking world) is still possible, but in her diminished state reaching out across the realms for a second chance will take every last reserve of power she has.

Who better to latch onto than another female who is herself on the fringes, who doesn't fit comfortably in her environment?  Lucy McCuller’s troubles make her susceptible to Bast’s influences, but Lucy’s problems are bigger than her.  What's more is that ambition, in any form, has a tendency to take on a life of its own.

Eternity Game is a three issue miniseries that as far as I know hasn't been collected in a TPB or included in any of the post-Sandman anthologies, mores the pity.  It’s a brief but extremely satisfying glimpse into the mind of a deity on the verge of extinction.  It hinges on a truth that only those who've lived it can see and appreciate fully: something that would ordinarily be easily forgotten can be elevated in status and etched permanently into memory in the wake of tragedy.  If your intent is to manipulate someone, you can use that same elevation to your advantage.  It’s a horrible thing to do but desperation is a great motivator.

3½ slipping sands out of 5

Thursday, January 1, 2015

The Sandman Presents: The Furies (2002)

Author: Mike Carey  |  Illustrator: John Bolton  |  Page Count: 96

"...the immortality resides in the role, not in the being that enacts it."

Events in The Furies take place a few years after the end of Neil Gaiman’s Sandman saga (1989-96).  It continues the story of one of the secondary characters, Lyta Hall, so if you've not read all 75 issues (collected as ten volumes) then you’ll be missing a huge chunk of backstory.  In truth, it would be best to not read The Furies if you lack that Sandman knowledge, because it’s largely reliant on it.

Carey’s words build an atmosphere that’s thick and oppressive.  Bolton’s painted art compliments it.  He’s a superb artist, so it’s hard to say for sure but there may be some actual photography blended into the backgrounds.  Either way, it manages to be more emotionally affecting than the text; it’s as if there’s actual pain and a unique kind of anguish captured in the brush strokes.

The text is structured similar to a Greek myth but within that there’s a recurring theme of attempting to understand what’s required to play a role.  We’re asked to wonder if the proper surroundings would make it any more real.  Imagine being witness to a Shakespeare play performed in the actual Globe Theatre.  There’s no doubt that the historical setting would add an extra element to your appreciation and a special kind of resonance to the happenings.

Carey’s best works manage to provide both a satisfying ending to the story and somehow leave a reader with deep thoughts rolling round in their head, thoughts that inspire further, relevant readings; he achieves that with The Furies.

3½ pomegranate seeds out of 5

Tuesday, February 4, 2014

The Unwritten: Vol. 1: Tommy Taylor and the Bogus Identity (2010)

Author: Mike Carey | Illustrator: Peter Gross | Page Count: 144

“…you auditioned to play yourself and didn't get the part.”

The Tommy Taylor™ books are a cultural phenomenon.  Tommy™ is a boy wizard with a small group of friends, whose adventures have spanned 13 books.  They routinely save their world from the kind of villains that populate children's literature.  The author of the books is Wilson Taylor.  It's a well known fact that Wilson based the lead character on his own son, Tom Taylor.  Consequently, Tom has grown up in the public eye.  He's not a writer, and had no direct input in the books, but people love him regardless.  He attends conventions and answers questions from fans; some of whom can't separate reality from fiction.

If you're thinking Harry Potter crossed with Christopher Robin then you're on the right track.  But that's merely a stepping stone into a much larger ocean of unpredictability.  Carey has used that simple premise to craft something that brings together all the tools of storytelling available to the modern writer, from the earliest times when tales were told at the fireside to travellers, to the modern era of public signings, film adaptations and the distribution of information via internet communities.

He uses his skills to build a world that is itself fictional but tied invariably to reality at every turn.  If you're interested in the machinations of storytelling as much as in a story's ability to entertain a reader, you'll find much to adore in the work.  I was hooked from chapter two.

If words have power and belief has power, then belief in the power of words must be an even more potent force.  Carey proves it.

The book collects together The Unwritten, issues 1 - 5.

4 map pins out of 5

Thursday, October 25, 2012

God Save the Queen (2007)

Author: Mike Carey | Illustrator: John Bolton | Page Count: 96

Every girl’s meant to fantasize about being Alice.
But I think it’s mainly guys that get all hot about rabbit holes.”

God Save the Queen is an adult tale full of visceral imagery and harsh realities that merge the aesthetic of British Punk with the magical but equally fearful nature of the cautionary tale / fairy story.  Those two things on the surface would seem to have nothing in common but Carey makes it work.
You’ll meet characters from other well-known Vertigo titles, namely The Sandman, The Dreaming, and The Books of Magic, but the book exists on the fringes of all three titles so you don’t need to have read any of them prior to reading this.

The story revolves around Linda, a bored, alienated, self-absorbed and self-destructive young adult.  If trouble doesn't find her, she’ll actively seek out and embrace it.  The rebellion of the individual against society and family is concurrent with the catastrophic repercussions that follow when Titania, the Queen of Faerie, receives an unwelcome visitor to her realm.

It’s a joy to see Carey get to write some strong female protagonists because he’s so very good at it.  On the flip side, the depth of many of the lesser characters is sacrificed due to the short page count.

It feels directionless for a time but pay attention to the small things because the strands weave beautifully as it gets nearer the ending.

The book once more teams Carey with artist John Bolton.  Bolton’s art is a good fit for the dark themes on display.  His panelling is traditional but he’ll occasionally break out with a full page piece that teems with life; it’s clear he enjoys the freedom that brings.  His history of horror illustration brings an elegant darkness to the visuals which highlight the grimy and terrible nature of the environments, and the people.

3½ Midsummer ‘Red Horse’ Nightmares out of 5

Sunday, August 19, 2012

Neil Gaiman's Midnight Days (1999)

Author: Neil Gaiman | Illustrators: Stephen R. Bissette / John Totleben / Dave McKean / Teddy Kristiansen / Sergio Aragones / Mike Mignola / Richard Piers Rayner / Mike Hoffman / Kim DeMulder | Page Count: 176

'In her dreams her fingers had become tiny snakes.
When she awoke she could not feel her hands; but she could hear her fingers, slithering over the sheets and away from her in the darkness.'

Midnight Days collects together some of Gaiman’s earliest works for DC.  It’s not of his usual high standard, and it’s certainly not the place to start if you’ve not read any of his works before.
He admits in the introduction that he was still finding his feet.
It’s not all bad news.  There are parts of it worthy of praise.  A short piece featuring the wonderful John Constantine is creepy and unnerving, and without a doubt the highlight of the whole endeavour.  Plus, it has art by Dave McKean.

The collection contains six stories in all, one of which came from an unused Swamp Thing script; it was illustrated specifically for the book.  It’s interesting.
Each story has its own full page introduction detailing the creation, or the inspiration behind it.  I enjoyed those, sometimes more than the story itself.

Perhaps the biggest draw, from a completist point of view, is the lengthy noirish Sandman Midnight Theatre, which has the first and only meeting between The Golden Age Sandman (Wesley Dodds) and Gaiman’s Sandman of the Endless.

After being hard to find for many years, it has recently been reprinted as a ‘Deluxe Edition’ (August 2012) with an embossed hardcover, which means they can charge more for the same product.  It’s much too expensive for the small amount of content given; even the most ardent fan will feel a little empty in the pocket.
If it gets a softcover edition, or if you see it on sale, it could be worth picking up.

The book collects together Swamp Thing Annual 5, Sandman Midnight Theatre, Hellblazer issue 27, and Welcome Back to the House of Mystery issue 1.

3 leaves on the hotel carpet out of 5

Saturday, August 11, 2012

Lucifer: Vol 11: Evensong (2007)

Author: Mike Carey | Illustrators: Peter Gross / Ryan Kelly / Dean Ormston / John J. Muth / Zander Cannon / Aaron Alexovich | Page Count: 216

If mercy’s your aim, be relentless in your mercy.  Be absolute. 
Be yourself, until you bleed.

The final volume.  It’s time for Lucifer to put his affairs in order before taking what he feels is the best course of action.  Carey wraps up the series with some single issue stories that pick up the pieces and suggest potential futures of many of the main characters and a few of the more memorable secondary ones.

The women of the series made the toughest choices and underwent the greatest change.  Their growth is explored beautifully.  In a perfect world that story would never end.  It’s a bitter-sweet experience; particularly for my favourite character.
It surprised me to find that I will miss the Lucifer cast just as much (and in some cases even more) than I miss the Sandman cast.

More than any other volume, Evensong feels like it’s firmly in the Sandman universe.  The structure of certain events and the interactions of the players are on a par with it.  Carey states in his afterword that Lucifer was never his character, he was just lucky enough to be able to journey with him, to guide him through adventures and growth.  While that is certainly true, in my mind Lucifer was an underdeveloped catalyst until Carey wrote him firmly into Sandman lore.  He deserves credit for taking a piece of clay and crafting an exquisite piece of art.

The book collects together Lucifer issues 70 - 75, and Lucifer: Nirvana one-shot.

5 farewell gifts out of 5

Friday, August 10, 2012

Lucifer: Vol 10: Morningstar (2006)

Author: Mike Carey | Illustrators: Peter Gross / Ryan Kelly / Colleen Doran / Michael Kaluta | Page Count: 192

Fight.  Win, or be defeated.  Die.  Make your own arrangements.
I'm not your keeper.”

Book 10 of 11 in the Lucifer series.  After a deeply emotional opening, picking up a thread that you may have thought done and dusted from one of the earlier books, the apocalyptic conclusion to the shit-storm that has built around the Lightbringer for the past few books gets quickly underway.  What follows is conflict on a grand scale.  It’s chaos unleashed in a place unprepared for it.  Again.

While some fight for victory, some for honour, and some for the joy of fighting, Lucifer knows that to craft the New he must first destroy the Old, and not just in the physical sense.  The victor may win the battle but it’s not just Above and Below any longer; the whole of Creation itself is at stake.  So what if the collateral damage is a few billion souls?  His rules are the only rules that matter.

It could’ve turned into preachy theologizing but Carey avoids that, cleverly balancing the personal with the practical, the individual aspect with the mob mentality.  It makes sense that it ends this way.  Lucifer was never God’s opposite; he was the thing that God could never be, grounded as he was by his own stagnant rules.  Lucifer fights against predestination.  He fights for freedom; not the human militant concept of freedom, but the freedom of the individual will.

This penultimate volume is the focal end of the series.  Vol 11 is the coda.  That gives Carey the opportunity to concentrate on the story at hand and leave the loose end gathering for another time.

The book collects together Lucifer issues 62 – 69.

4½ family feuds out of 5

Monday, August 6, 2012

Lucifer: Vol 9: Crux (2006)

Author: Mike Carey | Illustrators: Peter Gross / Ryan Kelly / Marc Hempel / Ronald Wimberly | Page Count: 168

I walked on into chaos, and the earth beat like a heart beneath my feet.”

Book 9 of 11 in the Lucifer series.  The dictionary defines a CRUX as “…a vital or decisive stage, point, etc. / a baffling problem or difficulty.”  The book embodies both of those things.

The first story kicks off with the politics of Hell once again in disarray.  The current Duke of Gly plays a pivotal role in what direction it’ll take.  I didn't think Marc Hempel’s art on this piece a good match for Mike Carey’s words.  His cartoon styling lessens the severity of the situation.  I liked his version of Gaudium but I’d like Gaudium even if he was drawn by a 5 year old in a blindfold.

After that single issue the regular team of Gross and Kelly take over for the titular tale.  Carey’s ability to drop little things into the plot, things that through causality will escalate into giant things if left unchecked, makes this volume more than exciting.  While it’s true that characters should be left to grow at their own pace, sometimes they need a little push.

A short interlude follows, full of contrasts and hard choices for a series regular.  It runs concurrent with the Crux storyline.  Guest artist Ronald Wimberly takes pen duties.  His style is perfect for depicting what unfolds.  I loved every purposeful line of it.  From that point on, Crux kicks ass all the way to the very end.  Lucifer is back to being essential reading again.

The book collects together Lucifer issues 55 – 61.

4½ happenings in Vegas out of 5

Sunday, August 5, 2012

Lucifer: Vol 8: The Wolf Beneath the Tree (2005)

Author: Mike Carey | Illustrators: Peter Gross / Ryan Kelly / P. Craig Russell / Ted Naifeh | Page Count: 160

To read aloud from the book makes the book an element in the story it tells.”

Book 8 of 11 in the Lucifer series. This one opens with the 50th issue, pencilled by P. Craig Russell. He did The Sandman 50th issue so it makes sense he’d also do this one. Russell’s art is of his usual high standard, full of open splendour or intimate moments when needed. It’s titled Lilith. If you've been following the series from the beginning you’ll be able to guess how that ties in with events thus far, and what it means for one or more of the supporting characters. What you may not know is how large a part it played in other events. It’s an eye-opener.

A gathering puts the Lightbringer face to face with the embodiment of the thing he despises the most; if you've been paying attention to what you've been reading up to now you’ll notice it’s the thing that he’s spent the previous seven books trying to escape. Carey lets the character’s arrogance come to the fore as a defence mechanism. Strength gained from vulnerability is a theme we've seen before but is handled differently this time. I enjoyed that part.

The consequence of Lucifer's actions has caused all sorts of vile things to surface from their lairs. Similarly, Fenris, the Asgardian wolf of Norse mythology, feels the time is right for him to bring on Ragnarok, as was foretold. If that happens it could put a giant Yggdrasil sized splinter in Lucifer’s plans.

Make sure you have book 9 because there is another cliff-hanger ending.

The book collects together Lucifer issues 45, and 50 – 54.

3 guests at the table out of 5

Monday, July 30, 2012

Lucifer: Vol 7: Exodus (2005)

Author: Mike Carey | Illustrators: Peter Gross / Ryan Kelly | Page Count: 168

I served our Father faithfully,
and my reward was to be chastised for not being you.”

Book 7 of 11 in the Lucifer series.  The Morningstar is forced to take preventative measures to ensure the safety of his property.  After the effort expelled to create and then to keep it, to leave it open to God’s whim now would be folly.  This forces him into a position with the Heavenly Host that’d he’d rather avoid but sometimes circumstance forces even the hand of the angels.

Elsewhere, the secondary characters are given more to do, in a more thought-out and interesting storyline than last time.  And while this leaves Lucifer absent a lot of the time it really didn't matter because the parallel storylines kept my attention diverted.

There's a lot of humour in Exodus.  It was unexpected but not unwelcome after the drawn-out nature of the previous book.  The fugly little fallen Cherub Gaudium gets a chance to shine.  He and his sister could sustain an off-shoot of their own, about the domestic problems of two incompetent siblings.  I’d buy it.

There's a beautifully penned dark fairytale about a troubled boy and an eager, pensive demon.  It works both in the context of the Lucifer universe and would work equally well if it were removed from it.  It reminded me why I fell in love with comics.  Their ability to be both heart-warming visually and filled with deeper metaphor textually is a great strength.

The final few pages are a cliff-hanger that had me grasping for the next volume off the shelf immediately.

The book collects together Lucifer issues 42 - 44, and 46 – 49

4 great needs to blaspheme out of 5

Sunday, July 29, 2012

Lucifer: Vol 6: Mansions of the Silence (2004)

Author: Mike Carey | Illustrators: Peter Gross / Ryan Kelly / Dean Ormston / David Hahn | Page Count: 144

"You are the King of contrivance and manipulation, my Samael.  But in that, as in all things, you learned from your Father."

Book 6 of 11 in the Lucifer series.  Seeing as how it’s on the cover, I can say without crossing into spoiler territory that Lucifer has got himself a medium sized ship.  Why or where he intends it to sail will be revealed if you read the book.

Sadly, the story is formulaic.  After an intro that leaves you wondering what happened between the last book and this one, something that Carey has been careful to address up until now, the premise gets underway.  In the tradition of Jason and the Argonauts, all manner of mythical creatures that exist merely to interfere and harm are encountered during the long and arduous voyage.  The crew bicker and fight amongst themselves and against the nasties.  That’s really all there is to it.  I wanted them to succeed but wished they’d hurry the hell up and get to their destination.   It felt like someone other than Carey was at the helm and was afraid to mess too much with the relationships, so instead they made everyone boring and ineffectual.

It's the mid-way point of the series and it functions as such.  It closes the first half and opens the second.  It’s essential you read it for a number of reasons that will eventually become clear but don’t expect it to peak your excitement meter like previous volumes have.

The book collects together Lucifer issues 36 - 41

2½ pools of thought out of 5

Wednesday, July 25, 2012

Lucifer: Vol 5: Inferno (2004)

Author: Mike Carey | Illustrators: Peter Gross / Ryan Kelly / Dean Ormston / Craig Hamilton | Page Count: 166

It was an irony very much to his taste, that he could no longer live without her.”

Book 5 of 11 in the Lucifer series.  The four-part storyline that opens this volume closes a deal made in Vol 2: Children and Monsters (2001); Lucifer and Amanadiel meet at the arranged place and time to resolve their differences.  Some secondary characters find the event fortuitous, believing it the perfect opportunity to gain favour with one side or the other.  It gives writer Mike Carey a chance to further develop threads from previous books and once more stress that Lucifer can rely just as well on his wits as on his powers; for power is useless without the knowledge of when to best use it.

A large part of Inferno feels like an interlude—a  time of rest and recuperation before Lucifer can fulfil the promise he made himself in the previous book.  Before he can set that in motion he must seek out something specific, but to secure it he has to offer yet another promise that'll likely bring him trouble further down the line.  It’s business as usual for the fallen angel.

Carey’s multifaceted narratives work best when they have a large cast to entwine themselves in; this volume is lessened by those deep interrelations being removed as everyone is separated by duty.  The closings, the side-events and the setting up of a new arc are all dependent on your enjoyment of the previous books, and as such this feels disjointed and stitched together haphazardly.  The stories are strong in characterisation but structurally messy when collected together in a trade; the format highlights its own artificial nature.  In single issues they’d have worked much better.

One of the stand-alone works is a story of joy, dependent upon someone going to someplace dark within himself.  It was quite beautiful.

The book collects together Lucifer issues 29 – 35

3½ rules bent out of 5