Nut Ink. Mini reviews of texts old and new. No fuss. No plot spoilers. No adverts. Occasional competency.
Showing posts with label The Sandman Presents. Show all posts
Showing posts with label The Sandman Presents. Show all posts

Thursday, October 1, 2015

Dead Boy Detectives: Vol 2: Ghost Snow (2015)

Author: Toby Litt  |  Illustrators: Mark Buckingham / Gary Erskine  |  Page Count: 160

'I saw my best friend, Rosa, taken by an evil ghost. I was eight.
No one believed me.'

Vol 1: Schoolboy Terrors (2014) left some pretty fantastical threads in need of gathering at its climax. Volume 2 picks them all up and weaves them into a tapestry that has the present represented on one side and the past on the other; Charles’ past, to be specific. I said last time that the boys love a mystery; that’s still true, but for Charles the feeling has gotten more complicated because it’s his family that is the mystery and he’s a piece of the puzzle. He fears what he’ll discover if he starts the digging process, and he fears what he’ll become if he doesn't. The truth can hurt even when you’re dead.

One of the most significant of the aforementioned threads was the one that connected to the Neitherlands. Events there run concurrently with events back on Earth as Charles and Edwin make some new friends. The new characters have a significant role to play, and even though they're dropped into a story that's already under way, they're well-rounded (i.e. well-written) enough to hold their own, even the two feuding philosopher kittens.

I enjoyed Ghost Snow a little more than I did Schoolboy Terrors, but it was largely due to having a solid background already in place, and I suspect that when I go back and re-read them both in one sitting then the collective score will be at least equal the one given below, or perhaps even higher.

Sadly, it concludes the short run of the revived series. Like many of the Sandman offshoots it didn't outstay its welcome, it left me wanting more. (Shut up, wallet!)

The book collects together Dead Boy Detectives issues 7-12 (The End... for now?).

4 faithful poppets out of 5

Tuesday, September 1, 2015

Dead Boy Detectives: Vol 1: Schoolboy Terrors (2014)

Author: Toby Litt | Illustrators: Mark Buckingham / Gary Erskine | Page Count: 160

'...He always treats us like royalty, it's just... sometimes it's the red carpet... and sometimes it's the guillotine.'

Of all The Sandman secondary characters that could've been revived for an ongoing series the Dead Boy Detectives wasn't high on my list of wants, but Toby Litt has changed that. The previous incarnation (2001) is acknowledged and respected but Litt has taken a different approach to the storytelling. He doesn't reinvent what's already in existence, he rejuvenates it, making everything feel more vital and a lot more entertaining.

The two boys, Charles Rowland and Edwin Paine, were born decades apart but they share a passion for solving mysteries. Where there’s a mystery it follows that there’s almost always danger; doubly so if the occult is involved. When the two friends decide to help a young girl they find themselves in the deep end of personal history, surrounded by terrors unique to them. It's a place where being already dead is no guarantee of safety.

Something I don’t think I've mentioned before is the work of Todd Klein, the finest letterer in the business. If you're new to comics you might think that it’s just text and any fool can do it, but no, not like Todd. His text boxes, bubbles, etc, complement Litt's dialogue by being written in different fonts and presented via different mediums, each one chosen specifically to accentuate the traits and unique personalities of the character from which they originate. Edwin was born in the 1900s, so you'd expect his vernacular to reflect that, but so too does his lettering. Likewise, Charles is a child of the 1990s, his analytical approach to things is more hard-boiled and so his lettering reflects that.

If you pay attention not just to what you read but to how it's written then you'll discover many more examples. Hopefully it'll open the way for you to appreciate the other unsung heroes in comics, such as inkers and colourists, too.

The book collects together Dead Boy Detectives issues 1-6; and stories from Witching Hour issue 1; Ghosts issue 1; and Time Warp issue 1.

3½ French exchanges out of 5

Saturday, August 1, 2015

WitchCraft: La Terreur (1998)

Author: James Robinson  |  Illustrator: Michael Zulli  |  Page Count: 72 (24 x 3)

“…nothing is for nothing.”

La Terreur translates to The Terror, referencing a period in France’s past (also known as The Reign of Terror) in which a bloody revolution took place as people tried to turn the political climate from a Monarchy into a Republic. Wikipedia has more details if you want to brush up on the cultural and political happenings around which the story is set (HERE).

It’s the second series of three, being a sequel to WitchCraft (1994), but you don’t need to have read the previous books because the only returning characters are The Hecate, three witches previously seen in the Sandman universe, and it doesn't continue the same story. It’s a new adventure with them taking less of an active role. Instead, they're more of a catalyst. It's also a lot less enjoyable.

The main protagonist is Isadore Hibbert, aged seventeen. Circumstances leave Isadore with a problem and a limited time in which to deal with it. If she isn't able to increase her intellectual, spiritual and magical growth before it's too late then there'll be additional blood spilled on the cobbles. She’s a likable lass, but her story lacks flourish or any kind of identifiable uniqueness; it feels rushed, and any depth that might have been is a casualty of the short page count.

Zulli’s sketchy lines suit the mood and he gets creative with panel borders once or twice. The finery of the nobles gives him an opportunity to add some colour.

2½ unfettered times out of 5

NOTE: The picture at the top of this post is an amalgamation of Michael Kaluta's cover art of all three issues. You can see a much larger version by clicking HERE, or if you prefer to see each individual cover: ONE // TWO // THREE.

Wednesday, July 1, 2015

WitchCraft (1996)

Author: James Robinson  |  Illustrators: Peter Snejbjerg / Michael Zulli / Steve Yeowell  |  Page Count: 135

"The fires of madness burn at a gentle heat, stoked by grandiose delusion."

The Hecate, also known as Maid, Mother and Crone, are three aspects of the same ancient Greek deity. Likewise, the three parts of the book represent three different eras, each one more aged than the last, structurally mimicking a part of the content. The individual chapters tell their own story while also being a part of the same, larger story. Each has its own prologue wherein we’re privy to the Hecate’s thoughts and hopes for what eventually follows.

It begins with a brutal act of violence against a young priestess whom the Hecate show favour to. Her aspect and that of her tormentor are reincarnated over and over throughout the ages so that she can meet him again and again, until she’s able to sate the Hecate’s need for bloody revenge. The witches aren't going anywhere. Their longevity means they can play the waiting game for as long as it takes.

The different eras are suitably well-realised, with the language taking cues from the years in which the drama is set. Even though time advances as normal for the main story there are instances where the reader is pulled back to an earlier time within the smaller framework, showing us the reincarnated priestess’ upbringing and education. One such example is Faith Armitage aged seventeen, a product of her teachings, is contrasted with Faith Armitage, orphan aged seven, a malleable child with a mind waiting to be filled. There's not enough time to go deep into the nature vs nurture debate, but it's there to some degree.

Author James Robinson (sometimes credited as James Dale Robinson) shows us the lecherous nature of mankind that, if left unchecked, could become an all too familiar occurrence. In this case it's a fictional deity that steps up to the line, but even then it's only because they felt they were wronged or robbed of something valuable. Not putting a stop to something is not the same as sanctioning it, but sometimes just looking the other way can itself be perceived as an unjust act.

The book collects together the entire first miniseries, WitchCraft issues 1-3.

3½ rotations of the wheel of fate out of 5

Monday, June 1, 2015

The Sandman Presents: Petrefax (2000)

Author: Mike Carey  |  Illustrator: Steve Leialoha  |  Page Count: 88 (22 x 4)

"I had fallen in love with a dead woman.
I asked myself if this was irony or merely an occupational hazard..."

A four issue miniseries that follows Petrefax, the apprentice undertaker from the necropolis Litharge, who first appeared in The Sandman: Vol VIII: Worlds' End (1994).  He's now a journeyman, seeking life experience in the wider, weirder world.  His travels take him to the bustling Malegrise, a place that brings to mind England of centuries gone by; the biggest difference being that 18th Century England wasn't home to sorcerers and demons (as far as we know).

I'm glad it was Carey that was given the job of writing the miniseries.  It suits his talents perfectly.  He was sole author of the ongoing Lucifer series at the same time Petrefax was published, but there's no evidence that he was stretching himself too thin.  In fact, the reverse seems to be the case.  He must've been on a creative high, because both works are excellent.

It's not just the undertaker's tale.  It's also the story of the people he meets, among them a spirited, overconfident, beautiful woman and a vulgar, powerful Lord.  Each one adds something unique to an adventure filled with death, love, jealousy, problem-solving, stupidity, surreptitious behaviour and much more.

Text boxes take the form of an ongoing letter penned by Petrefax and addressed to his master, Klaproth, the man, you may remember, to whom he was apprenticed in Litharge.  It’s both a commentary on events from the journeyman’s own point of view and an insight into his thought process.  As such, it's safe to assume one of two things: that for Petrefax the story has already ended and we’re reading about it afterwards, or that the meeting of present happenings (image) and future reflection (words) passed onto the reader is simply a literary device giving us a fuller picture with the added benefit of hindsight, something that was denied the protagonists at the time.

4 funerary arts out of 5

Friday, May 1, 2015

The Dreaming: Beyond the Shores of Night (1998)

Authors: Terry LaBan / Peter Hogan / Alisa Kwitney | Illustrators: Peter Snejbjerg / Steve Parkhouse / Michael Zulli  |  Page Count: 208

The likeliest hypothesis we’ve come up with is that we're dead.  Everything else seems too far-fetched.”

The first regular offshoot of The Sandman.  It lasted an impressive 60 issues, most of which have unfortunately never been reprinted.  Besides the one you’re reading about, the only other available TPB is Through the Gates of Horn and Ivory (1999), and there’s a single issue included in The Sandman Presents: Taller Tales (2003).  The rest are only obtainable by seeking out the original single issue publications and that’ll likely cost a lot more than they were originally worth.  I wish I could say that I have them already, but I don't.

Beyond the Shores of Night contains three stories all set in or around elements of the Dreaming.  Does it have any Sandman characters?  Yes.  It’s much too difficult to skirt around which ones exactly because they’re prominent in all three, so I'm just going to go ahead and say.  It’s what most people want to know, anyhow.  If you’re not one of those people, then please don’t read any further.

01. The Goldie Factor:
A three-part tale about Abel’s pet gargoyle, Goldie, whose origins have hitherto been shrouded in mystery.  All we'd been told previously is that, in an uncharacteristic gesture of niceness, Cain gave her to Abel while she was still an egg.  Even the little winged creature doesn't know where she came from.  But all that is about the change.  It’s not the most exciting adventure and some of it's clearly filler to get it across three issues, but the ending is memorable and it’s good to see the sad-faced gargoyle get something meaningful to do.

02. The Lost Boy:
A four-part story featuring a returning Sandman secondary character that I don’t have to name.  Yay.  Unfortunately the person speaks with an accent and is written to reflect that, meaning it’s as irritating to read as Abel’s dialogue was in the previous work.  Again, the story is longer than it ought to have been.

03. His Brother’s Keeper:
A one issue tale that’s much closer to the kind of storytelling found in the original Sandman series.  Perhaps the previous two stories were an attempt to get away from it—it is a separate title after all—but it doesn't change the fact that His Brother’s Keeper is by far the best of the three.  It begins as an unscheduled meeting in the House of Mystery and develops into something much darker.

Overall, it could be a lot better than it is, but revisiting the Dreaming, even in a lesser way, is still an enjoyable way to spend some waking time.

The book collects together The Dreaming, issues 1 - 8.

3 personal hells out of 5

Wednesday, April 1, 2015

The Sandman Presents: Thessaly - Witch for Hire (2005)

Author: Bill Willingham | Illustrator: Shawn McManus | Page Count:  96

"I refuse to be destroyed by something I've never heard of."

WFH picks up the story of the last of the Thessalian witches two years after the end of The Thessaliad (2002), a four issue miniseries that you can also find collected together in the Taller Tales (2003) TPB.  If you haven’t read it there’s some catch-up text at the beginning to get you up to speed.  If you have read it you’ll maybe remember the big unanswered question surrounding the supporting character.  Bill Willingham remembers it and expands upon it.

Fetch is back, like a bad smell carried by an ill-wind, with a complement of ideas above his station (his station being that he’s dead—that's not a spoiler for The Thessaliad).  He’s still lusting after the aeons-old witch, but his courtship methods are far from traditional.  Nevertheless, he persists, undeterred by the fact that what they both want from the ‘relationship’ differs greatly.

The ending could just as easily be seen as another beginning leading into a regular series, but that didn't happen.  Maybe the readership had grown tired of the Sandman spin-offs, or the writers had?  I don't know, but if the Dead Boy Detectives can make a comeback then there’s hope for Thessaly.

The book collects together all issues (1-4) of the second miniseries, The Sandman Presents: Thessaly - Witch for Hire.

3½ client confidentialities out of 5

Sunday, March 1, 2015

The Sandman Presents: Taller Tales (2003)

Author: Bill Willingham  |  Illustrators: Mark Buckingham / Peter Gross / Paul Pope / Michael Kaluta / Phil Jimenez / Adam Hughes / Linda Medley / Marc Laming / Zander Cannon / Albert Monteys / Daniel Torres / Shawn McManus / Duncan Fegredo / Kevin Nowlan / Jason Little / Niko Henrichon  |  Page Count: 224

A bestial song of Darwinian law in six-part harmony.  A celebration of the never-ending, inescapable gospel of tooth and claw.

Taller Tales gathers into one book a small collection of the many post-Sandman stories.  There's some one-shots, a complete mini-series, and a single issue of the now defunct monthly 'The Dreaming'.  Each of the individual publications may still lurk in specialist comic shops, but why spend more than the cover price when you can have them in an advert-free TPB?  In the order presented:

01. Merv Pumpkinhead, Agent of D.R.E.A.M. (2000)
Merv recounts an unlikely story of derring-do in which he’s the one daring and doing.  I like Merv, but a James Bond parody isn't something that stays in my memory long.  Most of the actual Bond movies are like parodies of themselves, so besides the hero having a pumpkin for a head, there really isn't much difference.

02. The Dreaming, issue 55: The Further Adventures of Danny Nod (2000)
At Lucien's behest an enthusiastic young lad goes in search of books that are either overdue or have simply gone missing from the Great Library's stock.  The youth's dedication to his job is his shield as he enters the Book-Lands.
About half a dozen different artists lillustrate the short, fanciful journey.  The result could've been messy, but it works in the story’s favour for reasons that I can’t reveal.  It doesn't plumb any great depths emotionally or creatively, but it’s hugely enjoyable, nonetheless.

03. The Thessaliad (2002)
A four-issue miniseries featuring Thessaly, the last of the Thessalian witches, first seen in Sandman Vol V: A Game of You (1993).  On the surface she’s a meek, bespectacled and bookish college student with pink bunny slippers and a teddy bear backpack filled with English Lit work, but get closer and you’ll see she’s beautiful and powerful.  Get on her bad side and beautiful will sidestep so that terrible can take centre stage.  She'll fry your ass.

04. Everything You Always Wanted to Know About Dreams... (2001)
Each answer is attributed just a few pages to make its point.  It’s mostly light-hearted stuff, but despite each short being written by the same person (Bill Willingham) there are a number of unique voices in play.
It makes a kind of sense that constructing a dream would be like constructing a movie, and that it should experience the same kind of production problems.

4 challenge stops on the Allegorical Subway out of 5

Sunday, February 1, 2015

The Sandman Presents: Bast: Eternity Game (2003)

Author: Caitlin R. Kiernan  |  Illustrator: Joe Bennett  |  Page Count: 66

Sleep, child.  Sleep and follow me.

Gods aren't flesh and blood.  Gods don’t die.  They simply fade away when no one remembers their name or what they represented.  Bast, the Egyptian cat goddess, isn't willing to go quietly into the neglected nothingness, so she attempts a comeback.  What she craves (sincere belief and a sustained worship in the waking world) is still possible, but in her diminished state reaching out across the realms for a second chance will take every last reserve of power she has.

Who better to latch onto than another female who is herself on the fringes, who doesn't fit comfortably in her environment?  Lucy McCuller’s troubles make her susceptible to Bast’s influences, but Lucy’s problems are bigger than her.  What's more is that ambition, in any form, has a tendency to take on a life of its own.

Eternity Game is a three issue miniseries that as far as I know hasn't been collected in a TPB or included in any of the post-Sandman anthologies, mores the pity.  It’s a brief but extremely satisfying glimpse into the mind of a deity on the verge of extinction.  It hinges on a truth that only those who've lived it can see and appreciate fully: something that would ordinarily be easily forgotten can be elevated in status and etched permanently into memory in the wake of tragedy.  If your intent is to manipulate someone, you can use that same elevation to your advantage.  It’s a horrible thing to do but desperation is a great motivator.

3½ slipping sands out of 5

Thursday, January 1, 2015

The Sandman Presents: The Furies (2002)

Author: Mike Carey  |  Illustrator: John Bolton  |  Page Count: 96

"...the immortality resides in the role, not in the being that enacts it."

Events in The Furies take place a few years after the end of Neil Gaiman’s Sandman saga (1989-96).  It continues the story of one of the secondary characters, Lyta Hall, so if you've not read all 75 issues (collected as ten volumes) then you’ll be missing a huge chunk of backstory.  In truth, it would be best to not read The Furies if you lack that Sandman knowledge, because it’s largely reliant on it.

Carey’s words build an atmosphere that’s thick and oppressive.  Bolton’s painted art compliments it.  He’s a superb artist, so it’s hard to say for sure but there may be some actual photography blended into the backgrounds.  Either way, it manages to be more emotionally affecting than the text; it’s as if there’s actual pain and a unique kind of anguish captured in the brush strokes.

The text is structured similar to a Greek myth but within that there’s a recurring theme of attempting to understand what’s required to play a role.  We’re asked to wonder if the proper surroundings would make it any more real.  Imagine being witness to a Shakespeare play performed in the actual Globe Theatre.  There’s no doubt that the historical setting would add an extra element to your appreciation and a special kind of resonance to the happenings.

Carey’s best works manage to provide both a satisfying ending to the story and somehow leave a reader with deep thoughts rolling round in their head, thoughts that inspire further, relevant readings; he achieves that with The Furies.

3½ pomegranate seeds out of 5

Wednesday, July 18, 2012

Lucifer: Vol 1: Devil in the Gateway (2001)

Author: Mike Carey | Illustrators: Scott Hampton / Chris Weston / James Hodgkins / Warren Pleece / Dean Ormston  | Page Count: 160

"Every time I try to improvise I find my moves were right there in the script all along."

Book 1 of 11 in the Lucifer series.  It’ll help your introduction into Lucifer’s world if you've read The Sandman: Vol IV: Season of Mists (1992); it’s not essential but it’s recommended.  This series follows on from events that began there.
The Dream King tried to find a balance but The Morningstar wants to upset the balance because he knows the balance is a lie.  He wants to tear it away and leave a naked truth.  As one door closes…

Vol One isn't just a casual introduction, it presents characters that’ll become important in later issues.  You may think their story has ended with the final panel but it more often than not hasn't.  Carey has the ability to leave a reader with the impression that those people exist outside of the story; when you close the book they don’t disappear, they continue to exist in new more personal stories that we aren’t privy to.

He writes for adults.  That doesn't mean he deals in Hollywood sex and violence, it means he creates characters with flaws, prone to introspection, with selfish tendencies that influence their actions, like all of us.  He places the fallen angel in their world.  Lucifer has a goal that he'll do almost anything to achieve but he needs help.  He uses his talents to influence people.  He may toss them aside afterwards but he’ll always allow them free will.  Give the Devil his dues: it's not him that makes you walk the path to hell.  It should be remembered that manipulation is just another part of the game.  If Lucifer achieves his goal, all of creation will be thrown into chaos.

The book collects together The Sandman Presents: Lucifer issues 1 – 3, and Lucifer issues 1 – 4

5 walking Miltonian anti-heroes out of 5

Friday, April 27, 2012

The Sandman Presents: The Dead Boy Detectives (2001)

Author: Ed Brubaker | Illustrator: Bryan Talbot | Page Count: 96

"At that moment, Edwin Paine remembered exactly why he used to be afraid of the dark."

The DBD miniseries features Charles Rowland and Edwin Paine, characters first introduced in The Sandman: Vol IV: Season of Mists (1992). Some other supporting characters from the Sandman universe pop up and will leave new readers confused because the book offers no explanation of who they are.

It's set in England. The dialogue is supposed to reflect that, but it doesn't quite hit the mark. It's more like an outsider's view of how English people sound. It's easy to overlook because the characters existed before author Ed Brubaker took the reins, so he was tied to them having a different geographical origin than himself.

What's more difficult to ignore is the lack of danger or urgency. The youthful Holmes and Watson-esque relationship on the verge of maturity yet still clinging to the ties of childhood was certainly a sensible approach, but deeper introspection, or perhaps more of a focus on the boys' unique position within the world they inhabit, could've improved the narrative.

Brubaker went on to pen some of the genre greats (including Batman, Daredevil, Captain America and the X-Men!) but Dead Boy Detectives isn't something I'd recommend to anyone who isn't a fanatic Sandman collector. It feels too much like an attempt to mimic Alan Moore's period pieces, without the gravitas. If the series had been continued it could've explored a small pocket of the Sandman universe from a murder mystery perspective; that would've been really interesting.

The book collects together The Sandman Presents: Dead Boy Detectives Issues 1-4.

1 smile, because even dead people read Batman out of 5

Tuesday, April 10, 2012

Death: At Death's Door (2003)

Author: Neil Gaiman / Jill Thompson  |  Illustrator: Jill Thompson
Page Count: 208

" ... the dead are coming back, little brother ... 
... and they all want to sleep over at my house ..."

A flimsy volume that runs concurrent with The Sandman: Vol IV: Season of Mists (1992) and contains more spoilers for that book than actual plot of its own.  If you read ADD first you’ll likely regret it.  It’s the story of what happened to three of his siblings while Dream was busy trying to right his wrongs in Hell.  It contains cutesy manga versions of the Endless, the best of which, and the one that would be hard to fail at, is Delirium.  The kooky, young, muddled-up persona is a perfect fit for the style.  She needs her own series.  And an animation.

Jill Thompson’s lines are excellent and her understanding of the regular/chibi forms at the correct times can’t be faulted, but it feels like Sandman fan-fic written by someone who attained the blessing of the creator.  The humour relies on the fish out of water scenario, which is fine for this kind of thing.  What isn't fine is the characterisation, and unless you embrace that side of it you’ll put the book down unfinished.   Besides Delirium, the other main characters are little like their Gaiman-penned versions (except when they’re using his words).  It doesn't really go anywhere structurally and there's no progression of character but it’s a fun aside to the main series.  For a younger reader it may hold the attention more.

2 weird ice-creams out of 5

Thursday, February 23, 2012

Death: The Time of Your Life (1996)

Author: Neil Gaiman | Illustrators: Chris Bachalo / Mark Buckingham |
Page Count: 95

"My face feels prickly and pale and chill, and my hands are cold, and my heart is beating oddly in my chest—banging against my ribcage, unpleasantly hard, as if it needs to be free."

The second miniseries for Death of the Endless is a full colour exploration of life, love, identity and loss.  Unlike the previous collection, The High Cost of Living (1993), it more closely mirrors the Sandman style of storytelling.  Death exists in the background until the story is ready for her to enter; when she appears it’s as a catalyst for change (like her Tarot attribution) and not as a principal player.  Quite often those kinds of stories are what Gaiman does best.

The main characters are Donna “Foxglove” Cavanagh and Hazel McNamara, first seen in Sandman Vol. 2: The Doll’s House (1990).  Foxglove is dealing with life as a pop star, and Hazel is dealing with life as a mother.  Both are struggling with not seeing the other for extended periods of time.  The two women were once close but due to work pressures are now walking different paths.  Foxglove is slowly rolling toward a precipice and her life is teetering on the edge of indecision; she's unsure if she should pull it back or let it fall.  Hazel is at home with her thoughts and her failings.  They're both drifting.

Death has her usual sentimental but focussed on duty attitude.  Gaiman has lived with her in his head for years so he knows how to write for the character.  The story is less adventurous than The High Cost of Living but is more sympathetic and emotional, and certainly more rewarding for the reader.  It’s initially slow to unravel but by the end has blossomed into a celebration of life and love, and the beauty and tragedy that can arise from both.

The book collects together Death: The Time of Your Life issues 1 – 3

4 butterflies and bowls of blood out of 5