Nut Ink. Mini reviews of texts old and new. No fuss. No plot spoilers. No adverts. Occasional competency.

Wednesday, July 18, 2012

Lucifer: Vol 1: Devil in the Gateway (2001)

Author: Mike Carey | Illustrators: Scott Hampton / Chris Weston / James Hodgkins / Warren Pleece / Dean Ormston  | Page Count: 160

"Every time I try to improvise I find my moves were right there in the script all along."

Book 1 of 11 in the Lucifer series.  It’ll help your introduction into Lucifer’s world if you've read The Sandman: Vol IV: Season of Mists (1992); it’s not essential but it’s recommended.  This series follows on from events that began there.
The Dream King tried to find a balance but The Morningstar wants to upset the balance because he knows the balance is a lie.  He wants to tear it away and leave a naked truth.  As one door closes…

Vol One isn't just a casual introduction, it presents characters that’ll become important in later issues.  You may think their story has ended with the final panel but it more often than not hasn't.  Carey has the ability to leave a reader with the impression that those people exist outside of the story; when you close the book they don’t disappear, they continue to exist in new more personal stories that we aren’t privy to.

He writes for adults.  That doesn't mean he deals in Hollywood sex and violence, it means he creates characters with flaws, prone to introspection, with selfish tendencies that influence their actions, like all of us.  He places the fallen angel in their world.  Lucifer has a goal that he'll do almost anything to achieve but he needs help.  He uses his talents to influence people.  He may toss them aside afterwards but he’ll always allow them free will.  Give the Devil his dues: it's not him that makes you walk the path to hell.  It should be remembered that manipulation is just another part of the game.  If Lucifer achieves his goal, all of creation will be thrown into chaos.

The book collects together The Sandman Presents: Lucifer issues 1 – 3, and Lucifer issues 1 – 4

5 walking Miltonian anti-heroes out of 5

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