Nut Ink. Mini reviews of texts old and new. No fuss. No plot spoilers. No adverts. Occasional competency.
Showing posts with label 2000 AD. Show all posts
Showing posts with label 2000 AD. Show all posts

Tuesday, April 14, 2015

Dredd: Urban Warfare (2015)

Authors: Arthur Wyatt / Matt Smith  |  Illustrators: Henry Flint / Paul Davidson  |  Page Count: 96

'From the gleaming tower, he watches the sector burn.'

I rated Underbelly (2014) less than average on a comic book Dredd scale, but I was still planning on buying the second tie-in, a two-parter titled Uprise (2014), simply to show support for the franchise and keep hope alive for a second film. However, by the time I was ready to pony up the cash, details of Urban Warfare had already appeared online. Seeing as how it collects both the previously mentioned works and adds a third story, telling of Ma-Ma’s origins, it seemed the more logical choice to go for. Plus, it’s a hardcover. The three stories are:

01. Top of the World, Ma-Ma (2012)
A violent prologue to the Dredd movie (2012) that shows us a little of Ma-Ma's past, most of which was mentioned briefly in the film's script. It foreshadows certain events, too, which was a nice touch. It really is just a prologue, so don't expect anything more than that and it'll deliver the goods.

02. Underbelly (2014)
I read it again, but even with adjusted expectations my feelings towards it are unchanged. You can read the previous post HERE. The page size is returned to what it should've been, not the US comic size, and for that I'm grateful.

03. Uprise (2014)
Yes!  The best of the bunch. The story is less of a rehash of the film and more like something that would fit snugly into the comic. I realise they're two different aspects and should remain as such, but there's nothing wrong with attempting to meet the Megazine's standards.
There's a declaration of ownership from a sector within the Big Meg, a direct defiance of the system that Dredd represents. It's a threat that needs put to rest fast, lest it spread virus-like to other areas, so Dredd rolls in and busts heads.
It uses the 'riot happening alongside clue-uncovering' scenario, but it's done well and it doesn't wimp out. It also places itself firmly after the film by referencing something from it. It feels like an ongoing story, not just an adapted one.

I'm disappointed they chose to reuse the cover art of Underbelly. There’s no shortage of artists waiting in line, willing to draw Dredd. They could've at least used one of the lesser-known variant covers that were featured on the Uprise single issues. Grud knows variants aren't of use for anything else.

3 pacification units out of 5

Friday, February 6, 2015

Judge Dredd: America (2008)

Author: John Wagner  |  Illustrator: Colin MacNeil  |  Page Count: 144

'Somewhere along the way childhood ended. Ami and I were drifting apart. I watched it happening, hating it. Powerless to prevent it.'

America is regarded by many Dredd fans as one of the best Big Meg stories ever written, and with good reason. It’s a mature telling of a small but significant event in the Megacity’s history. If you join the dots over a longer period of time it can even be seen as a precursor to an eventual re-evaluation of the system itself.

From the first page it’s clear that what we’re getting is a deeply personal confession suffused with tragedy and a sharp, painful remorse that even time hasn't dulled. It puts us on the alert and reminds us that notions of hope and change are a dangerous combination when paired.

It débuted with the launch of Rebellion’s monthly Judge Dredd Megazine (1990), a title that offered their regular writers the freedom needed to explore more hard-hitting, adult themes than the long-running weekly 2000 AD magazine was able to do. In an unexpected reversal of reader expectations the first issue had Dredd be an antagonist, not the hero of his own title.

At its most basic level it’s about two childhood friends who take different paths in life. Bennett Beeny lives peacefully under the controlling gaze of a judicial system that he hates and fears, whereas the strong-willed America Jara, the woman that Beeny loves, chooses the opposite, America takes a stand, putting herself between a merciless green boot and a seemingly hopeless belief.

Placed strategically are brief scenes that on the surface may seem to affect just one or two of the secondary characters, but each instance has a cumulative, emotional impact on the reader. When stacked, they further characterise the world. The glimpse inside of Resyk, for example, chillingly highlights how the human need for warmth has been replaced by a heartless practicality.

The sequels, Fading of the Light (1996) and Cadet (2006), are included in the collection but they aren't in the same league as the main feature. I would even say that while they’re decent stories, overall they have a diluting effect. The writing isn't as good and the digital colouring is abominable. The original story gets full marks, easily, but the others bring the average down a little.

4 kinds of victim out of 5

Thursday, August 21, 2014

Dredd: The Illustrated Movie Script and Visuals (2014)

Author: Alex Garland | Illustrator: Jock | Page Count: 240

“You were shit out of luck when you ran into the Ma-Ma clan.”

If there’d been a poll asking what people would like to see in a book titled 'Illustrated Movie Script and Visuals,' everything that’s already included would be on my list.  As someone who enjoys Dredd comics, screenplays and can happily waste an hour studying concept art, it seems almost tailor-made.

On the left hand pages is Garland’s script, laid out in the usual format.  It’s also where you’ll find trivia, concept art depicting various stages of evolution and full colour production stills, not all of which were used in the final version (unused hall of justice, judge badges, etc), with brief passages of text describing what each one is and how it fits into the overall structure.  It’s the ‘Visuals’ half of the book.

The right hand pages display the ‘Illustrated Movie Script’ half.  Jock’s sketches give life to the scene as written on the left.  The monochrome art is somewhere between traditional storyboards (minus the giant arrows) and a regular panelled comic.  It's filled in places with black and white screen tones (repeating dot patterns often seen in manga).  Dialogue is included.  It’s the best of both worlds.

Had it been created after the film I’d have said there’s a vibrancy and urgency to the lines that capture and communicate the gritty, uncompromising and violent aspect well.  But it was made first, so it’s fair to say that the film captured those aspects of Jock’s sketches.  Had a non-comic artist been responsible, someone without a history of Dredd, the film might not have felt so authentic.

I found it more enjoyable to read the comic part in one sitting, and go back afterwards to concentrate on the left hand pages.  Doing that spilt the book into two distinct halves but the alternative was disruptive to the flow of the story.

People who bought Dredd: The Screenplay (2012) as an ebook might be a little sore double-dipping but if any of the additional content mentioned above is to your liking, there’s likely enough to warrant a repurchase.

5 Munce Box Meals out of 5

Tuesday, August 12, 2014

Judge Anderson: PSI Files Volume 4 (2014)

Author: Alan Grant  |  Illustrators: Steve Sampson / Arthur Ranson  |  Page Count: 304

'Resyk was way past its limit – an’ the corpses just kept pilin' up.'

Anything goes (usually illegally) in Mega-City One, but esoteric concerns have always been better suited to Anderson's corner than that of the typical street judges. There's a lot of that kind of thing in Vol 4 and she's at the centre of it.

The first part finishes Steve Sampson's excellent run on art duties. He returns the reins to series regular Arthur Ranson for a multi-part epic that manages to be set present day (for the Meg) and simultaneously be tied into an event that happened prior Necropolis. It could've been a mess but it isn't, it works and it references a lot of history while doing so. It's also bloody and gruesome in places.

Being a senior PSI means Anderson's often relied upon to make the big decisions, but for her sometimes the personal ones are the biggest of all and there's nothing more personal than the world that's formed when you retreat into the confines of your own mind. With imagination having no boundaries, the vastness can be terrifying; more so when your deadliest enemy has also spent some time there.

If she's to be saved then the decision-making will need to fall to someone else, followed by consequences carefully weighed and action taken. It's fortunate she has a good working relationship with the current Chief Judge.

Something that not unique to 2000 AD and the Megazine, but certainly isn't commonplace in comics, is the acknowledgement that characters get older. They have a finite period of usefulness. For Judges that means it's only a matter of time before they’re either dead or forced to take the Long Walk into the Cursed Earth. Anderson isn't at that stage yet, but it's on the horizon.

As usual there are brief 'bonus stories' at the back of the book taken from various 2000 AD / Dredd specials, collectively featuring scripts by Mark Millar and Tony Luke with illustrations by Dermot Power and Russell Fox.

4 fields of death out of 5

Monday, July 28, 2014

Judge Dredd: Necropolis (1998)

Author: John Wagner  |  Illustrator: Carlos Ezquerra  |  Page Count: 192

“If you bring them back, th-thousands will die!”
“I disagree. You’re setting your sights too low. All will die. Total annihilation – it’s the best way!”

In light of some poor decisions by the Justice Department, Chief Judge Silver makes another one that leaves the Big Meg vulnerable. Elsewhere, a door is being opened to a place where judgement of the guilty and the innocent returns the same sentence…the Sisters of Death are ready to move.

Ah, Necropolis. There have been bigger and some would say better Dredd epics since then but it remains my favourite for a number of reasons. It’s not Dredd specific. The story, by original creators Wagner and Ezquerra, is much too big for just one man to carry. PSI Division plays an important role, which means Judge Anderson's talents are needed. It splits the reactions and resolutions in a number of different ways. That could've made it feel fragmented but John Wagner was too focussed to allow that to happen. The build up toward it was extensive (see below) and the aftermath shaped many aspects of the world and the works that followed. In short, it was a huge game changer.

It’s from an era when 2000 AD was commissioning fully painted artwork for many of its ongoing stories. There are time-saving colour blocks but it doesn't feel like a cop out; the colours used are often representative of deeper allusions (e.g. the colours of malady). Ezquerra’s art style will forever be associated with Dredd; those weird black dashes that he uses to outline certain characters became a part of that. I even began to miss them when they weren't there.

Some backstory is needed if you're to fully understand the scope of what happens during the 26 chapter storyline, why it happens and how the Justice Department themselves were partly responsible. The minimum of which would be knowledge of the Morton Judd / Judda storyline and The Dead Man arc. The latter acts as an essential prelude to Necropolis and helps explain why Joe looks like someone has taken a huge acidic shit on his face.

It might sound like a daunting task tracking it all down but Rebellion made it easy by reprinting all past adventures in chronological order as The Complete Case Files. I don’t know which volumes you’ll need because I've not bought them yet, but if you’re still reading this then you’re well equipped to find the answers.

5 black hearts out of 5

EDIT: According to Wiki, the entire Necropolis story is in The Complete Case Files: Volume 14, along with The Dead Man arc that I mentioned above.

Monday, May 12, 2014

Dredd: Underbelly (2014)

Author: Arthur Wyatt | Illustrator: Henry Flint | Page Count: 36

‘…Mega-City One eats hope alive…’

Underbelly is 2000 AD’s first publication designed specifically for an American audience. That means it’s the size of a typical American comic, which is smaller than either 2000 AD or the Judge Dredd Megazine.  Reducing Dredd in size doesn't mean he need also be reduced in stature, but the one-shot story, a sequel set in Mega-City One a year after the Dredd (2012) film that I absolutely adored, fails to capture the power or the authority that the future lawman commands.  It resembles a typical 2000 AD single-issue Dredd story; the kind that acts as filler between the more exciting multipart epics.  If Rebellion had hoped to use it as a means to encourage more support for a proper film sequel they ought to have commissioned something really special, something unforgettable.

Aesthetically it attempts to capture the look of the film.  The Tower of Justice is the same version and Anderson looks a little like Olivia Thirlby if you squint with one eye and wedge a fork in the other.  Dredd, however, looks nothing like Karl Urban.  All we get to see of the man beneath the suit is the lower half of his face, so it wouldn't have been hard to achieve.  I can only assume that the shift towards a style closer to Carlos Ezquerra's Dredd of old was a conscious decision.  Perhaps it was to make the transition easier for readers of Underbelly to the existing Judge Dredd books that Rebellion repackaged for the American market?

I'm not going to go into a synopsis of the story, because it’s very short and knowing even the smallest detail before reading will rob it of what little depth it has.  I will say, however, that if you missed out on picking it up, either on first print run or as reprint (with different cover art), then don’t feel too disappointed, you can still get it from the official site as a digital DL if you really want it.

2 dead muties out of 5

2000 AD have made an official petition for a film sequel (link below).  History has shown that such petitions DO occasionally work, so if you want it to happen you know what to do, creep!

Thursday, January 16, 2014

Lobo / Judge Dredd: Psycho Bikers Vs. Mutants From Hell! (1995)

Authors: John Wagner / Alan Grant | Artists: Val Semeiks / John Dell
Page Count: 48

"Yer too stupid ta know when yer beat! I admire that in a man!"

I like it when the cover art does most of the work for me. What you see above is a perfect example of what you get between the front and back covers of this one-shot. The only thing that’s slightly misleading is that despite Dredd’s name adorning it, he’s more of a supporting character in the madness that unfolds.

The location makes Dredd's inclusion partly obligatory and partly incidental, as confusing as that sounds. But that’s as confusing as this one gets. It’s a straightforward action comic with some great one-liners courtesy of cover stars Lobo and the Cursed Earth’s most famous bastich, the guy with a dial on his head that goes all the way up to 4, Mean Machine Angel.

Mean and Lobo chew up the page like it was a chocolate stage. I had difficulty picking out a quote to use on this post because they had so many good lines to choose from. If you can begin to imagine how they might fit into a dangerous under-city mutie scenario then you’ll be close to understanding how much big dumb fun there is to be found if you're in the right frame of mind to appreciate it.

3 snot-nosed panty-liners out of 5

Friday, December 6, 2013

Batman / Judge Dredd: Die Laughing (1998)

Authors: John Wagner / Alan Grant | Artists: Glenn Fabry / Jim Murray / Jason Brashill | Page Count: 95

"Let the dead fluidsss flow!"

The fourth and (to date) final entry in the Batman/Dredd crossover reminds the reader why the pairing was a good idea in the first place. It’s almost twice as long as previous books. It uses that extra space to craft a great Dredd story worthy of his own monthly Megazine. It's atypical of a Batman story but there's reasons that I can't go into why that's less of a problem this time. Events spiral far out of control and it all gets a bit insane, but when you consider who the villains of the piece are then that’s all the more fitting.

The fully painted art is absolutely stunning and the attention to detail is lovingly attended to (Alfred’s coffee cup made me chuckle). I’d be happy to wait twice as long for an issue of something if it was able to meet the standards of what’s on offer here. It took considerably longer than that because it reportedly went into production around the time Judgement on Gotham (1991) was released, which perhaps explains why the two books in-between feel a little like filler.
I still prefer Bisley's work on the first book but it would be hard to top that.

Often with crossover events, when the two parties go their separate ways at the end everything returns to normal, but there’s a lingering feeling that for Dredd’s world the memory of what happened won't quickly fade.

Note: There was an Anderson story (Postcards from the Edge) with a brief allusion to Die Laughing. You can find it in Judge Anderson: PSI Files Volume 2 (2012) or, if you prefer, a screenshot of the panels can be seen HERE. It’s not essential. I include it just for fans who want a reminder. It's not a spoiler to the Anderson story, but I'm not at fault if you haven't read it and still choose to click.

4 black hearts out of 5

Thursday, December 5, 2013

Batman / Judge Dredd: The Ultimate Riddle (1995)

Authors: John Wagner / Alan Grant | Artists: Carl Critchlow / Dermot Power | Page Count: 48

“I seek no ‘sweet release’ from this life yet…”

The third Batman/Dredd crossover is slightly better than the previous one, but that’s thanks mostly to Critchlow and Power’s wonderful art, because the actual story is one that comics fans will have read a hundred times before.

There seems to have been an effort made to balance the work more evenly between the two protagonists this time that partially works given the setting, but ironically the setting is one of the weak aspects of the work; it lacks the dangerous unpredictability of Mega-City One or the dark majesty of Gotham.

Dredd’s refusal to give up his primary concerns even when confronted with a more immediate and dangerous one is another of the reasons why it works better than before. Most people in his situation would experience an internal conflict as a result of the external one, but his insistence that the law be adhered to at all times provides a stability upon which is layered some typically cold-hearted 'Dredd style' black comedy.

Batman gets to put into practice the ‘Detective’ part of his nickname, instead of just being an iconic ‘Dark Knight’ silhouette.

Both men are forced to rely on their unique strengths to see them through the hardship, but in very different ways. It helps build the mutual respect/hate relationship that each feels for the other, but it still doesn't come close to matching the tension of the first book.

The changeover in art duties partway through the story isn't as jarring as it could've been. Both artists have a similar kind of style and use a similar colour palette, so the casual reader may not even notice the difference.

3 grudges out of 5

Wednesday, December 4, 2013

Batman / Judge Dredd: Vendetta In Gotham (1993)

Authors: John Wagner / Alan Grant | Artist: Cam Kennedy  | Page Count: 46

“I don’t like unfinished business. And I don’t like vigilantes!”

The second Batman/Judge Dredd crossover isn't as good as Judgement on Gotham (1991). I couldn't shake the feeling that it was commissioned just to keep the pairing alive in the mind of the comic buying public, and to obviously make some easy money for someone.

Writers Wagner and Grant attempt to redress the balance a little by making it feel more like a Batman story, and they succeed. The Judge now feels like an unwelcome guest in Gotham, which, I guess, he actually is.

The villain is also Batman specific this time, but he’s one of the less interesting ones, in my opinion. And the story unfolding concurrently in two different places means the drama is lacking until the big reveal, but even then it's not up to the usual standard of the Batman one-shots.

Art is by veteran Dredd/Rogue Trooper regular Cam Kennedy. The colouring by Digital Chameleon is washed out and lazy; it's not at all complementary to his style. The story doesn't bother with a build-up, and realistically it doesn't have to because the first book did that, so the two men skip faux pleasantries and get right down to the gritty stuff. That enables Cam to have fun with an extended fight scene in which he keeps his angles low much of the time, imbuing the characters with the sense of grandeur that they deserve.

2½ time wasters out of 5

Tuesday, December 3, 2013

Batman / Judge Dredd: Judgement on Gotham (1991)

Authors: John Wagner / Alan Grant | Artist: Simon Bisley | Page Count: 61

“I can't stop! I'm goin' into an uncontrollable butt frenzy!"

As a young Faustus, picking this off a shelf in '91 was the most excited I've ever been for a ridiculous comic crossover event. Joe Dredd and Batman! Comic boner. The personality clash could be like two worlds colliding. While it's not quite that good, it's still pretty awesome and revisiting it again despite being 20+ years older gave me a similar kind of joy.

Batman has faced some very twisted minds in his own world, but he's never encountered anything like Judge Death before, so when the Superfiend D-Jumps from Mega-City One to Gotham it's going to take more than just a guy in a winged mammal suit to save the city from being Judddggged.

You'll need to be a fan of both characters to get the most from it. Wagner and Grant had more experience writing for Joe, and it shows. They don't do Batman an injustice, they capture his personality well and don't compromise his integrity in any way, but when weighed out it's mostly Dredd's story.

Each of the worlds has their own social problems. Dredd policies his with a stern take-no-bullshit attitude, and Batman does his best to keep the darkness from overtaking his in the usual pained, vigilante way. There's no buddy cop team up here. The two men don't even like each other, but that's usually what happens when two over-inflated egos are forced to occupy the same space.

There's a lot of humour throughout. Simon Bisley's fully-painted, blood-splattered style is able to be both aggressive and hilarious. He was the perfect choice to illustrate and highlight the severity of the story.

The easiest way to get a hold of this one is in the recent Batman / Judge Dredd Collection (2013), but it's been reduced in size, making it closer to a typical American comic.  To soften the blow, the collection also includes all 3 sequels, Vendetta In Gotham (1993), The Ultimate Riddle (1995), Die Laughing (1998) and the hard to find Lobo / Judge Dredd: Psycho Bikers Vs. Mutants From Hell! (1995).

4 swansongs out of 5

*Click the pic above for a wallpaper of the wraparound Biz cover.*

Thursday, August 1, 2013

Judge Anderson: PSI Files Volume 3 (2013)

Authors: Alan Grant / Peter Milligan / Dan Abnett / Andy Lanning |  Illustrators: Arthur Ranson / Steve Sampson / Charles Gillespie / Angel Unzueta / Ian Gibson / Trevor Hairsine / Eddy Cant / Mick Austin / Anthony Williams | Page Count: 304

"...My blood's so red, and the ground is so far, far away..."

Alan Grant drags Anderson even deeper into the realms of philosophy and religion in this volume.  Her hitherto discoveries about her past, coupled with a recent changed perception of what ‘Justice’ is, have opened her consciousness to previously unexplored concerns affecting Mega City One.  She begins to experience visions that lead her into the unknown.  The iconography used will be familiar to everyone but the associations are Anderson specific.

There’s quite a lot of Dredd in this one.  It’s interesting to see Old Stony in Anderson’s world.  It distances him a little from the typically masculine arena he usually embodies.  Grant knows that Joe needs to present the appearance of a non-conformist with a controlling influence but there’s also an almost parental guiding attitude present.  He won’t accept failure from Anderson but he’s more than happy to step aside to let her prove herself, or team-up if the Law permits.

The two main artists are Arthur Ranson and Steve Sampson.  I've mentioned my love for Ranson in previous reviews so I’ll skip over that this time.  Steve Sampson has a radically different style.  His use of thick, bright colours contrasts with Ranson’s more subdued, realistic palette but it works beautifully.  Sampson’s portrayal highlights a different side of Cassandra.  She has a glow about her, as if her emotions are shining out from within like a beacon or a redeeming light.  His panelling is equally vibrant when necessary; the more space he allows himself the more impressive his final product.  He's my 2nd favourite Anderson artist.

As usual there's some random one-shots from annuals and yearbooks to close the book that neither match up to the main stories in terms of quality or continuity.

I’d encountered most of this volume before on first printing but it was shortly after the last multi-part work that Grant put Anderson on hiatus, and (for unrelated reasons) I stopped buying the magazines, so Vol 4 will be mostly new to me.  I can’t wait for it to appear.

4 Books of Man out of 5

Wednesday, July 10, 2013

Sláine: The Lord of Misrule (2011)

Author: Pat Mills | Illustrators: Clint Langley / Greg Staples / Jim Murray
Page Count: 128

'He wasn't wearing the horns... the horns were wearing him...'

Sláine, now a time-travelling instrument of the Earth Goddess, gets dropped into historical events circa 1140 AD.  It’s more akin to a death / rebirth cycle than time travel but that’s semantics, the important thing is he’s tasked with destroying the Blood God so that the false religion he preaches can be torn down and the old religion put back where it belongs.  Christians will be upset.

You’re going to have to accept the time travel aspect if you’re to get any enjoyment out of it.  Why can’t one person be born again and again to better represent the many aspects of the Horned God?   I don’t think it’s as anachronistic as some folks accused it of at the time.  In fact, I think it’s aged better than some of the other Sláine stories.

Along the way our anti-hero gets to bury his axe in some Norman head, because it wouldn't do to go some place new and not slaughter a few dozen zealots.

A lengthy prelude (The Name of the Sword) begins the work.  It chronicles Sláine’s slipping into the boots of the Goddess’ champion of the time, with painted art by Greg Staples.  It’s a necessary set-up to get to the good stuff - the good stuff being the titular Lord of Misrule story.

Clint Langley takes over for the main feature.  He lets his brush go wild inside and outside panels with some two-page spreads that show how dynamic Sláine can be when he’s given room to really spasm out.  Langley hadn't started dabbling in his photography / digital art in '95 so it was regular pen and inks.  However, the 2011 collected edition was recoloured.  Please stop recolouring stuff!

The story ends abruptly, which is something that happened a lot in 2000AD because the anthology format usually meant a conclusion had to be given in the limited page count of one issue.  There’s an epilogue to try and make up for it.  It feels like a bonus rather than an unnecessary stretching out.

The book collects together The Name of the Sword (Progs 950 - 956), Lord of Misrule (Progs 958 - 963 + 995 - 998), and The Bowels of Hell (Prog 1000).

3½ two finger salutes out of 5

Wednesday, June 12, 2013

Judge Anderson: PSI Files Volume 2 (2012)

Authors: Alan Grant / John Wagner  |  Illustrators: Arthur Ranson / David Roach / Kevin Walker / Mark Wilkinson / Charles Gillespie / Xuasus / Ian Gibson / Enric Romero / Mike Collins / Steve Sampson / Tony Luke  |  Page Count: 304

‘Nine years old and already they’re learning they’re a breed apart.
They belong to the Law.  They don’t take part in life.  They watch it.  When they grow up, they’ll judge it.’

Volume 2 continues the reprint of the Judge Cassandra Anderson stories in (mostly) chronological order, and unlike Volume 1 (2009) the majority of this one’s in colour.  Cassandra can kick ass if she wants to but her stories deal with subjects more emotional, cerebral and far-reaching than Dredd’s.  Old Stony Face pops up occasionally but it’s either as fan-service or simply as a device to keep alive a connection to the judicial system.  Everyone’s favourite asshole, Judge Goon, also pops his ugly head up when least wanted.

Up until now we've primarily viewed Anderson as the thing that didn't fit into the world, she was at cross-purposes with her calling and an affront to the times.  The book shifts more to her perspective and shows that it’s the world that’s gone to hell, and she is perhaps the only free thinker in a sea of oppression.

A large part of this volume is about religion.  Living life by a code written in a book that’s part truth and part lie (which part is which?) is something Cassandra has been doing all her life, so it’s a natural fit to bring religion into it, and doing so helped further place her as a tiny speck in the enormity of the world; the mote in God’s eye.  She often finds herself feeling sympathetic to people with any kind of faith because her own is wavering, and ironically the more truth she uncovers the more her faith collapses, or is subjugated by a large green boot.

The best story here is the magnificent Shamballa.  It’s one of Grant’s most successful studies of self, and an absolute perfect fit to the talents of artist Arthur Ranson.  Shamballa is the finest Anderson story I've ever read.  It's also the only one taken from the pages of 2000 AD.  The remainder comes from the Judge Dredd Megazine (with some bonus one shots gathered together at the end, culled from the Judge Dredd annuals (1985 – 88)).

The Megazine launched in 1990, and quickly established itself as a platform for more adult stories than 2000 AD.  The format wasn't afraid to take chances both in narrative and in the art department.  There are 11 different artists on display here, and each of them offer a unique view of what Anderson is.

Partway through the book is the Childhood’s End storyline that I've reviewed already (HERE).  After that things take a different route, literally.  The narrative manages to be both self-analytical and more open-ended.  It’s like a road trip that takes regular stops at Cassandra town.  Each part is self-contained and also part of the arc that takes her into the unknown.

5 death symbols out of 5

Thursday, May 23, 2013

The Ballad of Halo Jones (2013)

Author: Alan Moore | Illustrator: Ian Gibson | Page Count: 208

“I go out and buy a gun, second-hand.  I tell myself it’s for self-defence, but that’s not true.  It’s because I’m bored. […]  I take the gun and go sit by the window.”

Halo Jones is an average eighteen-year-old.  She likes clothes, shopping and parties.  Halo likes to live.  The problem is that living in the year 4949 isn’t easy, especially in the Hoop, a cramped and dangerous ghetto created to house the unemployed.  Its people have never even seen a tree.  Halo wants to escape, to see the outside.  Quite often when someone experiences those kinds of feelings it’s themselves they’re trying to escape from, but that’s just not possible, is it?

The Ballad is split over three Books separated by time and degrees of depth and poignancy. Without having an insight into Moore’s mind I can only guess at the pitch he gave to the comic’s publishers, and his reasoning for structuring the three parts like he did.  Whatever it was, I'm sure glad they fell for it.

Book I is a safe entry point.  Whilst reading you’ll maybe wonder why Halo is so well loved.  The drama revolves around a shopping trip.  Huh?  It feels like a soap opera taking place inside the mind of a fickle and diaphanous head, but that easy-life conceit was necessary to establish a parallel with the organic structure that follows.  After repeated readings you’ll get the answer to your question.

Book II ups the game, the danger level and the emotional content.  Bridging narratives are traditionally difficult, but Moore overcomes the difficulties.

By the time you get to Book III you’ll be fully invested in Halo’s story, feeling the pinch and pains of her situation.  It delivers the kind of experience Moore's famous for.  The journey to and through that third and final part is the reason HJ has endured for so long, and will continue to do so for years to come.

Ian Gibson's art is a perfect fit to Halo’s personality and world.  The flamboyant costume designs are like fashion sketches, constructed from graceful curves and angles.  As the story deepens his clean lines follow suit, becoming gritty and less airy, but even when forceful they're never ugly.

The new edition has a page size taller than the original 2000AD format, but there’s no distortion of the image.  That means there’s a large empty space top and bottom.  It also retains the beautiful black and white art.  The reprint by Quality Comics that coloured and skewed the perspective to fit the more traditional American-size comic book format is now just a bad, bad memory.

4 Hoop-life Heroines out of 5

Sunday, May 12, 2013

Judge Anderson: PSI Files Volume 1 (2009)

Authors: Alan Grant / John Wagner
Illustrators: Brett Ewins / Cliff Robinson / Robin Smith / Barry Kitson / Jeff Anderson / Will Simpson / Mark Farmer / Mick Austin / David Roach / Arthur Ranson / Carlos Ezquerra / Kim Raymond |  Page Count: 384

‘I’m hurting inside ... in the secret places only the PSIs know.’

When something is considered too weird for the regular Judges of Mega-City One to deal with they’ll often step aside and call in PSI Division. The PSI Judges have abilities that enable them to literally get inside the minds of criminals.

The best of them, Judge Cassandra Anderson, is a psychic and a telepath, with some limited precognition powers. Being receptive to the thoughts of others makes her a little eccentric. She’s accountable to the law the same as everyone but sometimes PSI Judges are granted special dispensations; she has been known to take advantage of such things.

Since Rebellion acquired 2000AD they’ve been re-releasing some long out of print material in very attractive editions with a large page count that would make any shelf envious. This first volume collects together Anderson’s earliest adventures in chronological order.

She has an outspoken nature from the beginning, but it’s not until tragedy hits her that she begins to really take shape as a unique character, so stick with it. There are a few missteps along the way but mostly the stories are entertaining and help distance her daily routine from that of Dredd’s. The early adventures that she shared with him, the ones that introduced her to the world, aren't in this volume, you’ll need to get the separate Judge Dredd Case Files for those. What it does have is the ‘Engram’ storyline that contains one of the most important revelations about the character; one that changed her forever in a deeply unsettling way.

It’s black and white art, which hopefully won't put anyone off. That’s how the original stories were published and that’s how they should remain. I’d have been very disappointed if they’d coloured it.

4 horrific truths out of 5

Wednesday, April 10, 2013

Durham Red: Vermin Stars (2003)

Author: Dan Abnett | Illustrator: Mark Harrison | Page Count: 96

“The universe is insane.  We’re falling into step with it.”

Volume II of the new and unimproved Durham Red continued the story from the previous book, The Scarlet Cantos (2006).  Durham and her small but devoted crew set course for a mysterious region of space known as the Vermin Stars.  She has a reason for wanting to get there but is reluctant to explain.  The trip won't be all plain sailing because The Iconoclast (human religious zealots) are still on her tail, and their enemies, the Tenebrae (mutant terrorist cell), will also need to be confronted before the journey's end.

Author Dan Abnett’s dialogue is still stiff and unnatural but his pacing and his plotting are both much improved.  But I still can’t accept the ridiculous conceit that was built up around Durham, no matter how much polish is put on the surface.

There’s more emphasis on the HR Giger influence in Mark Harrison’s art this time, and mercifully less reliance on the irritating lens flares.  There are even some pages that make it hard to tell where the paint ends and the digital manipulation begins; he seems to have gotten more skilled with the software.  If he could curtail his need to fill the frame with noisy backgrounds, and the overcrowded, forced depth of field, I would be able to enjoy the work a lot more.

I didn't buy the remainder of the Durham Red collections after this one, for obvious reasons.

1½ homecoming queens out of 5

Tuesday, April 9, 2013

Judge Anderson: Triad (2003)

Author: Alan Grant | Illustrators: Arthur Ranson / David Roach / Mick Austin / Mark Farmer | Page Count: 112

‘Childhood… the only real innocence any of us ever know…’

There are five stories in this one; one long and four short.  The long one is the best of them, and is the one the book’s named after.  It teams author Alan Grant with artist Arthur Ranson, which, for me, is a match made in comic heaven.
Grant’s writing is better when he has room to develop a deeper narrative.  He writes the PSI Judge strong but sensitive, heavy handed when necessary, while remaining responsive to a victim’s emotions.
Ranson’s work is black and white, and I mean black and white – no greys.  His ability to add emotion and fear to a face with the minimum of lines is part of why I love his style.  His version of Anderson is my favourite.

It adds to the arc that was slowly developing in all of the longer works.  It took years to fully flourish, and being aware of it now while rereading gives the whole series extra depth.  I'm guessing Grant knew early on where he would eventually take her but I'm not sure he knew quite how tough he'd make that journey.

The events of Hour of the Wolf (2003) are a prelude to Triad so read it first if you can.  However, like Wolf, the story has an unresolved aspect; it’s another small snippet of a larger whole.

The remaining four stories vary in quality.  Sometimes it feels like Grant puts very little thought into his short work.  They helped keep Anderson in the consciousness of the weekly 2000AD readers but they're mostly throwaway.

3½ bad dreams out of 5

Sunday, April 7, 2013

Judge Anderson: Hour of the Wolf (2003)

Authors: Alan Grant / John Wagner | Illustrators: Barry Kitson / Ian Gibson / David Roach  |  Page Count: 128

‘...always in the background, the pained static generated by the desperate, homeless dreams of 400 million unhappy people.’

There's 2 main parts to this book; there's a few short pieces too but I’ll be focussing on the 2 two multi-part stories that have been collected together, despite being written 2 years apart (1987 and 1989).

The first is the titular Hour of the Wolf, penned by John Wagner and Alan Grant.
PSI Judge Cassandra Anderson begins to experience unsettling visions of a wolf attacking the City.  Naturally she sets out to find the reasons why.
The story unfolds slowly, and while it doesn't really go anywhere satisfying it sets up events for something that’ll resurface further down the line.
I enjoyed it for one very specific reason that I can’t even hint at because it’ll be major spoiler.  All I can say is that it has ties with something that significantly shook Mega-City One in the past.

It highlights the only real problem I have with the Anderson PSI stories in general: they occasionally rely on knowledge of the larger Mega City.  If you've not followed her adventures when she teams with Judge Dredd in his own stories, you’ll be a little lost at times; this is one of those times.  Fortunately, I did know what was going on but I can sympathise with readers that don’t.

The second story, Helios, written solely by Alan Grant, is much better if all you want is a self-contained narrative.  It teams Anderson with her close friend Judge Corey, and pits her against a different kind of threat.
The two stories couldn't be more different.  Put side by side they present a contrast that helps the book just as much as it divides it.

I’d forgotten how much I love black and white comic art.  It’s much more dramatic than coloured work when done correctly.  Each of the artists has their own style but the focus is always the same, which ties it all together.

3 ricochet bullets out of 5

Thursday, April 4, 2013

Durham Red: The Scarlet Cantos (2006)

Author: Dan Abnett | Illustrator: Mark Harrison | Page Count: 96

“History does not repeat itself, but sometimes it rhymes.”

Mark Harrison’s version of Strontium Bitch Durham Red is far removed from co-creator Carlos Ezquerra’s vision.  Working from a Dan Abnett script that distanced itself not only artistically but chronologically from the source, the two men changed almost everything that Strontium Dog fans had come to love.

Harrison used the story to showcase his love for digital colouring effects, giving him the dubious honour of destroying a long running series with excessive simulated lens flare years before JJ Abrahams got his hands on Star Trek.
Harrison is a damn fine artist, visit his 2000 AD gallery page for proof, but I dislike his colouring methods on Durham Red.  To his credit, though, he was light years ahead of what Marvel and DC were issuing at the time.

In my experience, Dan Abnett seems to be more at home with hard sci-fi than he is with comic book scripting.  His characterisation in TSC is almost nil.  Everyone is two dimensional; their motivations get mentioned occasionally in caption boxes lest we forget who they are, or why they even exist.  I didn't care who lived or who died.  There’s a large body count but it could've been wood chips on the floor in place of bodies for all the emotion it stirred.  It's not Dan's best work.

The single issue story that’s included at the end, the one that would traditionally be filler, is vastly superior to what came before it.  I enjoyed it.  It gives Durham some depth without shitting all over her origins.

The book collects together The Scarlet Cantos parts 1 – 11, and the Mask of the Red Death one shot, both first printed in 1998.

1½ snecks out of 5