Nut Ink. Mini reviews of texts old and new. No fuss. No plot spoilers. No adverts. Occasional competency.
Showing posts with label Hamlyn. Show all posts
Showing posts with label Hamlyn. Show all posts

Monday, July 28, 2014

Judge Dredd: Necropolis (1998)

Author: John Wagner  |  Illustrator: Carlos Ezquerra  |  Page Count: 192

If you bring them back, th-thousands will die!
I disagree. You’re setting your sights too low. All will die. Total annihilation – it’s the best way!

In light of some poor decisions by the Justice Department, Chief Judge Silver makes another one that leaves the Big Meg vulnerable. Elsewhere, a door is being opened to a place where judgement of the guilty and the innocent returns the same sentence…the Sisters of Death are ready to move.

Ah, Necropolis. There have been bigger and some would say better Dredd epics since then but it remains my favourite for a number of reasons. It’s not Dredd specific. The story, by original creators Wagner and Ezquerra, is much too big for just one man to carry. PSI Division plays an important role, which means Judge Anderson's talents are needed. It splits the reactions and resolutions in a number of different ways. That could've made it feel fragmented but John Wagner was too focussed to allow that to happen. The build up toward it was extensive (see below) and the aftermath shaped many aspects of the world and the works that followed. In short, it was a huge game changer.

It’s from an era when 2000 AD was commissioning fully painted artwork for many of its ongoing stories. There are time-saving colour blocks but it doesn't feel like a cop out; the colours used are often representative of deeper allusions (e.g. the colours of malady). Ezquerra’s art style will forever be associated with Dredd; those weird black dashes that he uses to outline certain characters became a part of that. I even began to miss them when they weren't there.

Some backstory is needed if you're to fully understand the scope of what happens during the 26 chapter storyline, why it happens and how the Justice Department themselves were partly responsible. The minimum of which would be knowledge of the Morton Judd / Judda storyline and The Dead Man arc. The latter acts as an essential prelude to Necropolis and helps explain why Joe looks like someone has taken a huge acidic shit on his face.

It might sound like a daunting task tracking it all down but Rebellion made it easy by reprinting all past adventures in chronological order as The Complete Case Files. I don’t know which volumes you’ll need because I've not bought them yet, but if you’re still reading this then you’re well equipped to find the answers.

5 black hearts out of 5

EDIT: According to Wiki, the entire Necropolis story is in The Complete Case Files: Volume 14, along with The Dead Man arc that I mentioned above.

Thursday, December 5, 2013

Batman / Judge Dredd: The Ultimate Riddle (1995)

Authors: John Wagner / Alan Grant | Artists: Carl Critchlow / Dermot Power | Page Count: 48

I seek no ‘sweet release’ from this life yet…

The third Batman/Dredd crossover is slightly better than the previous one, but that’s thanks mostly to Critchlow and Power’s wonderful art, because the actual story is one that comics fans will have read a hundred times before.

There seems to have been an effort made to balance the work more evenly between the two protagonists this time that partially works given the setting, but ironically the setting is one of the weak aspects of the work; it lacks the dangerous unpredictability of Mega-City One or the dark majesty of Gotham.

Dredd’s refusal to give up his primary concerns even when confronted with a more immediate and dangerous one is another of the reasons why it works better than before. Most people in his situation would experience an internal conflict as a result of the external one, but his insistence that the law be adhered to at all times provides a stability upon which is layered some typically cold-hearted 'Dredd style' black comedy.

Batman gets to put into practice the ‘Detective’ part of his nickname, instead of just being an iconic ‘Dark Knight’ silhouette.

Both men are forced to rely on their unique strengths to see them through the hardship, but in very different ways. It helps build the mutual respect/hate relationship that each feels for the other, but it still doesn't come close to matching the tension of the first book.

The changeover in art duties partway through the story isn't as jarring as it could've been. Both artists have a similar kind of style and use a similar colour palette, so the casual reader may not even notice the difference.

3 grudges out of 5

Wednesday, December 4, 2013

Batman / Judge Dredd: Vendetta In Gotham (1993)

Authors: John Wagner / Alan Grant | Artist: Cam Kennedy  | Page Count: 46

I don’t like unfinished business. And I don’t like vigilantes!

The second Batman/Judge Dredd crossover isn't as good as Judgement on Gotham (1991). I couldn't shake the feeling that it was commissioned just to keep the pairing alive in the mind of the comic buying public, and to obviously make some easy money for someone.

Writers Wagner and Grant attempt to redress the balance a little by making it feel more like a Batman story, and they succeed. The Judge now feels like an unwelcome guest in Gotham, which, I guess, he actually is.

The villain is also Batman specific this time, but he’s one of the less interesting ones, in my opinion. And the story unfolding concurrently in two different places means the drama is lacking until the big reveal, but even then it's not up to the usual standard of the Batman one-shots.

Art is by veteran Dredd/Rogue Trooper regular Cam Kennedy. The colouring by Digital Chameleon is washed out and lazy; it's not at all complementary to his style. The story doesn't bother with a build-up, and realistically it doesn't have to because the first book did that, so the two men skip faux pleasantries and get right down to the gritty stuff. That enables Cam to have fun with an extended fight scene in which he keeps his angles low much of the time, imbuing the characters with the sense of grandeur that they deserve.

2½ time wasters out of 5

Tuesday, March 26, 2013

Indigo Prime: Killing Time (1992)

Author: John Smith | Illustrator: Chris Weston | Page Count: 63

"...there's red on the train... on the window, the floor, the seats and the ceiling...  Shiny shiny Whitechapel Red..."

You won’t find the Indigo Prime back-story in this collection.  If you want a brief history lesson to prepare you, in case you decide to pick up the book, then click the button below.  If you'd rather not know, then skip to the next paragraph.



Killing Time features Max Winword and Ishmael Cord, both of whom are ‘Seamsters,’ which means they deal with temporal matters.  Other roles existed within the agency that dealt with other problems.
The two Seamsters are sent to the year 1888 to track down Jack the Ripper; that’s not a spoiler, it’s revealed on the first page.  Jack’s misdeeds have consequences outside of just culling the hooker population.

The story resembles the kind of thing you’d get if you blended HG Wells’ machinations, Lewis Carroll’s imagination, and HP Lovecraft’s unease.  If that sounds pretty damn amazing to you, then you’ll get some jollies here.
The dialogue is consistent with the era and the social classes represented.

Chris Weston's art is wonderfully baroque, full of elaborate ornamentation and twisting lines which really help bring the work to life.
Colour is used in an unusual way; it’s not at all naturalistic but it works within the confines of its own twisted reality.

Smith & Weston's Killing Time is a great book that was much overlooked at the time.  2000 AD's current owners Rebellion have recently reprinted it so fingers crossed it gets the attention it deserves.

3½ stitches in time out of 5

Sunday, August 12, 2012

Sláine: The Horned God (1998)

Author: Pat Mills | Illustrator: Simon Bisley | Page Count: 192

'From the south came the Drune Lords and their Skull Sword soldiers … led by the Old Horned God – The Lord Weird Slough Feg.'

Sláine gave Pat Mills the opportunity to write the traditional axe-wielding barbarian but to tinker with the stereotype a little.  He took the muscle-bound Conan type and gave him a sensitive side.  The dwarf, Ukko, narrates the story of Slaine’s ascent to power, his love of the Goddess and his quest to acquire four sacred weapons.  It contrasts the reflective quiet moments in the warrior's life with the bloody and violent necessity of war, providing ample opportunity to bury his trusty axe (Brainbiter) in some thick enemy skulls.

This book is often cited as the quintessential Sláine epic but in truth it’s not the best work Mills has produced; it never really excites as much as it should or as much as Mills was capable of.

I suspect the real reason The Horned God endures is due to Simon Bisley’s magnificent art.  2000 AD gave Bisley his start and its right that he should have given them his finest work to date, on both Sláine and ABC warriors (also written by Mills).  His influences are easy to spot.  He’s heavily inspired by Frank Frazetta and Gustav Klimt, and even throws in some HR Giger from time to time.
It’s fully-painted throughout.  Fully-painted work is so rare these days that it’s a joy to revisit a time when it received the love it deserves.  For me, it's Bisley’s masterpiece.  There are a number of full-page pieces which are simply stunning.

If the quality of the story matched the quality of the art, The Horned God would get a resounding 5 out of 5 but unfortunately it falls a little short of perfection.

3½ reasons to kiss my axe out of 5