Nut Ink. Mini reviews of texts old and new. No fuss. No plot spoilers. No adverts. Occasional competency.
Showing posts with label Comic Miniseries. Show all posts
Showing posts with label Comic Miniseries. Show all posts

Wednesday, October 14, 2015

Revolutionary War (2014)

Authors: Andy Lanning / Alan Cowsill / Kieron Gillen / Rob Williams / Glenn Dakin / Brent Eric Anderson / Tom Palmer / Richard Elson  ||  Illustrators: Richard Elson / Dietrich O. Smith / Will Sliney / Nick Roche / Brent Eric Anderson / Tom Palmer / Ronan Cliquet / Gary Erskine / Richard Elson  ||  Page Count: 192

"I'm so tired. I've made mistakes. I wish they mattered."

A revival for a number of original Marvel UK characters after a staggering twenty year absence from the shelves! They first appeared in a bi-weekly anthology called Overkill that dared to go up against 2000 AD. It was a valiant attempt, but they were forced to call it a day after just 52 issues. (I have the original series from way back then. Someday I'll maybe venture into the eldritch wardrobe, unearth them from their resting place of two decades and do a retrospective.)

Seeing them return for an eight-issue miniseries gave me warm fuzzies, but there's a sour downside, a surreptitious reason for their timely return. It isn't just a loving way to mark an anniversary, it was a toe-dip in the water to see if it would be possible to introduce them into the larger Marvel Universe; i.e. The American market. They brought the Overkill heroes back hoping to throw them into a pool of withered storytelling that's overflowing with spandex and fan-wank. That crushing realisation comes in the first few pages and it puts a dampener on the revisit. Damn you, Marvel, for doing what you have every right to do.

The crux of the story: the Mys-Tech Organisation that years before was a thorn in the side of every one of the characters is attempting an aggressive comeback. For Dark Angel that's a deeply upsetting prospect. The debt she inherited as a result of the Faustian deal between Mys-Tech and Mephisto was one written in perpetuity. If the Corporation return they'll upset the dubious balance that she struggles to maintain and the world could become a playground for techno-mage ambition. (That would be worse that the current government?)

The first and last chapters provide a catch-up and resolution to the overall series, respectively. The six bookended chapters wisely narrow their focus primarily to one hero/duo/team. Dark Angel was one of the strongest pillars of the original comic, so it's right that she should feature prominently, but juggling the small in the large is a difficult task for any writer, meaning some of the other interesting characters get criminally overlooked. One or two are absent completely.

If you're a fan of the Overkill comic, be prepared for your reintroduction to be as messy and hurried as many of the other recent Marvel 'events'. If you're new to the whole thing, then it's possible you'll be underwhelmed and slightly confused.

The book contains all eight parts of the Revolutionary War miniseries: RW: Alpha; RW: Dark Angel; RW: Knights of Pendragon; RW: Death's Head II; RW: Supersoldiers; RW: Motormouth; RW: Warheads; and RW: Omega. That's also the order they're designed to be read if you have them as single issue one-shots.

2½ metres below the Museum of Pagan Antiquities out of 5

Monday, September 14, 2015

Terror of Godzilla (1988)

Author and Illustrator: Kazuhisa Iwata  |  Translators:
Mike Richardson / Randy Stradley  |  Page Count: Approx 30 per issue (176 total)

“...conventional weapons only seem to make him angrier!”

A six-issue miniseries set thirty years after the events of the first Godzilla film (1954). Japan has been free of kaijū trouble since then, but a natural volcanic eruption in the Pacific Ocean changes that. It's time to suit up, JSDF.

The first thing you ought to know is that the English language edition published by Darkhorse is the original manga translated but it's been coloured (the original was B+W). I'd have preferred it left as it was intended, but in all fairness it's not a bad job and the upside is we get it on better paper stock than Japan did. I'm going to take the optimistic stance and say that it could've been much worse, truly.

Artwork is Tezuka-inspired. Issue one is occasionally gruesome, but subsequent issues are less interesting. There’s not much emotion conveyed through facial expressions and it bothered me that the plucky hero, reporter Goro Maki, was drawn with his mouth open most of the time, surrounded by dramatic lines that did little to increase the actual drama of the scene. He gets himself stuck between two G's, the Government and Godzilla, but with help from a Professor of bio-physics named Hayashida he's determined to see the story to the end.

The story itself does everything you’d expect it to do and a few more things besides. The creature—referred to as male—puts the fear of G into the people of Japan. He and his man-boobs get at least a half dozen two-page spreads, often dialogue-free, that are impressive, effectively showing the scale of the problem.

America and Russia get involved in a secondary capacity, having commentary on atomics pinned to their inflated chests. During one such scene it succinctly puts into perspective the attitude that men of war have toward nuclear weapons and the bombing of cities into just three small panels. It shows how justification for such action is balanced against proximity to home soil (i.e. how far from home). A human error can be even more terrifying than Mother Nature's.

The quality takes a dive with the addition of a clichéd, hysterical female calmed by male rationality, in turn followed by male heroics and female sensitivity. Oh, dear. And finally, to punctuate the gender inequalities further, it ends with a daring act of male chivalry! You’ll see it coming from a mile away. The same story was handled much more competently in the film version, The Return of Godzilla (1984). The post-explosive ending is definitely memorable, though.

2½ instances of THOOM! out of 5

Note: You can find spoiler-free, mini-reviews of some of the many Godzilla films (and some other other kaijū eiga films) on our sister site, In a Nutshell.

Saturday, August 1, 2015

WitchCraft: La Terreur (1998)

Author: James Robinson  |  Illustrator: Michael Zulli  |  Page Count: 72 (24 x 3)

“…nothing is for nothing.”

La Terreur translates to The Terror, referencing a period in France’s past (also known as The Reign of Terror) in which a bloody revolution took place as people tried to turn the political climate from a Monarchy into a Republic. Wikipedia has more details if you want to brush up on the cultural and political happenings around which the story is set (HERE).

It’s the second series of three, being a sequel to WitchCraft (1994), but you don’t need to have read the previous books because the only returning characters are The Hecate, three witches previously seen in the Sandman universe, and it doesn't continue the same story. It’s a new adventure with them taking less of an active role. Instead, they're more of a catalyst. It's also a lot less enjoyable.

The main protagonist is Isadore Hibbert, aged seventeen. Circumstances leave Isadore with a problem and a limited time in which to deal with it. If she isn't able to increase her intellectual, spiritual and magical growth before it's too late then there'll be additional blood spilled on the cobbles. She’s a likable lass, but her story lacks flourish or any kind of identifiable uniqueness; it feels rushed, and any depth that might have been is a casualty of the short page count.

Zulli’s sketchy lines suit the mood and he gets creative with panel borders once or twice. The finery of the nobles gives him an opportunity to add some colour.

2½ unfettered times out of 5

NOTE: The picture at the top of this post is an amalgamation of Michael Kaluta's cover art of all three issues. You can see a much larger version by clicking HERE, or if you prefer to see each individual cover: ONE // TWO // THREE.

Monday, June 1, 2015

The Sandman Presents: Petrefax (2000)

Author: Mike Carey  |  Illustrator: Steve Leialoha  |  Page Count: 88 (22 x 4)

"I had fallen in love with a dead woman.
I asked myself if this was irony or merely an occupational hazard..."

A four issue miniseries that follows Petrefax, the apprentice undertaker from the necropolis Litharge, who first appeared in The Sandman: Vol VIII: Worlds' End (1994).  He's now a journeyman, seeking life experience in the wider, weirder world.  His travels take him to the bustling Malegrise, a place that brings to mind England of centuries gone by; the biggest difference being that 18th Century England wasn't home to sorcerers and demons (as far as we know).

I'm glad it was Carey that was given the job of writing the miniseries.  It suits his talents perfectly.  He was sole author of the ongoing Lucifer series at the same time Petrefax was published, but there's no evidence that he was stretching himself too thin.  In fact, the reverse seems to be the case.  He must've been on a creative high, because both works are excellent.

It's not just the undertaker's tale.  It's also the story of the people he meets, among them a spirited, overconfident, beautiful woman and a vulgar, powerful Lord.  Each one adds something unique to an adventure filled with death, love, jealousy, problem-solving, stupidity, surreptitious behaviour and much more.

Text boxes take the form of an ongoing letter penned by Petrefax and addressed to his master, Klaproth, the man, you may remember, to whom he was apprenticed in Litharge.  It’s both a commentary on events from the journeyman’s own point of view and an insight into his thought process.  As such, it's safe to assume one of two things: that for Petrefax the story has already ended and we’re reading about it afterwards, or that the meeting of present happenings (image) and future reflection (words) passed onto the reader is simply a literary device giving us a fuller picture with the added benefit of hindsight, something that was denied the protagonists at the time.

4 funerary arts out of 5

Monday, March 16, 2015

Silent Hill — Past Life (2010)

Author: Tom Waltz  | Artist: Menton3  |  Page Count: 88

"Postmaster? But…you’re a negro."
"Ha! I am that, ain't no lie. Funny thing about Silent Hill…it don’t worry much ‘bout what’s on the outside of folks."

The four issue Past Life miniseries is a prequel of sorts to Silent Hill Downpour, but its intrinsic value is somewhat questionable. One of the game’s writers (Tom Waltz, who also penned Anne’s Story) sets this particular tale in a time close to the origins of the town, and while this is something I have often wished would occur, its focus only treads lightly on the periphery of its digital descendent.

Past Life’s story structure is unquestionably the most basic I've borne witness to in the franchise. Jebediah Foster and his wife Esther have come to Silent Hill to begin afresh, cut all ties with their pasts. I'm not claiming that some of the games aren't predictable, but even when they are they’re still a good deal more subtle in pacing and execution and there is enough doubt present in the set-up and unravelling of the thread to make them compelling. That’s not so, here.

To Anne’s Story’s credit, it at least brought something to the table significantly relevant to the incarnation of Silent Hill that houses Downpour’s narrative. Even if its events can be inferred, they’re still presented well in terms of art and dialogue flowing from legitimate ancillary characters. Rather than simplistically spotlighting Jebediah, a better use of resources could have been a miniseries about Howard Blackwood, the town’s postmaster, who appears here, in the game itself, and later in Book of Memories on the Vita. Regrettably, one fact worth knowing is revealed for fans of the game. To save those respectable folks time and money, I will gladly share that information HERE.

If there’s anything overly positive worth noting it’s that Menton J. Matthews III’s artwork is systematically inconsistent, veering between sloppiness and startling precision. In this framework, I do see that as a strength, especially the nearly scrawled lettering and mystic-flavored HUD that surrounds certain panel-esque areas. A worn, zealot-inscribed Jarvis for a witch-powered Iron Man.

If you’re looking for a diaphanous jaunt into Silent Hill you can admittedly do worse when it comes to comics. In perspective, the level of connection to Downpour could easily be considered finespun and appropriately vague if Jebediah’s story was handled with nuance. It isn't and I feel justified in criticizing it for falling short in both of its intended purposes.

2 Unsuccessful Henshins out of 5

Nutted by NEG.

Note: You can find spoiler-free, mini-reviews of some of the Silent Hill games, including Downpour, at our sister site, Nut Load.

Sunday, February 1, 2015

The Sandman Presents: Bast: Eternity Game (2003)

Author: Caitlin R. Kiernan  |  Illustrator: Joe Bennett  |  Page Count: 66

Sleep, child.  Sleep and follow me.

Gods aren't flesh and blood.  Gods don’t die.  They simply fade away when no one remembers their name or what they represented.  Bast, the Egyptian cat goddess, isn't willing to go quietly into the neglected nothingness, so she attempts a comeback.  What she craves (sincere belief and a sustained worship in the waking world) is still possible, but in her diminished state reaching out across the realms for a second chance will take every last reserve of power she has.

Who better to latch onto than another female who is herself on the fringes, who doesn't fit comfortably in her environment?  Lucy McCuller’s troubles make her susceptible to Bast’s influences, but Lucy’s problems are bigger than her.  What's more is that ambition, in any form, has a tendency to take on a life of its own.

Eternity Game is a three issue miniseries that as far as I know hasn't been collected in a TPB or included in any of the post-Sandman anthologies, mores the pity.  It’s a brief but extremely satisfying glimpse into the mind of a deity on the verge of extinction.  It hinges on a truth that only those who've lived it can see and appreciate fully: something that would ordinarily be easily forgotten can be elevated in status and etched permanently into memory in the wake of tragedy.  If your intent is to manipulate someone, you can use that same elevation to your advantage.  It’s a horrible thing to do but desperation is a great motivator.

3½ slipping sands out of 5

Tuesday, January 20, 2015

Silent Hill Downpour -- Anne's Story (2014)

Author: Tom Waltz | Artist: Tristan Jones | Page Count: 80

"I'm just sayin', if you don't change the record you gonna hear the same damn songs over and over again... change takes guts, though."

In Silent Hill Downpour, fans were presented with an NPC who was seemingly up to bat in the town at the exact same time as the game’s playable protagonist, Murphy Pendleton. While all of the games have had notable and plot-relevant ancillary characters none of them appeared to have experienced things in exactly the same manner as those directly under your control. They showed up where they needed to but it didn't feel like they were on a continuous journey of truth and discovery, akin to your own.

Anne Cunningham, however, very much was. In a perfect world, she would have gotten her own complete scenario in the game itself. In this one, she gets a four-issue mini-series penned by one of its original writers, Tom Waltz. Things could be much worse, and I am pleased with the outcome.

Admittedly, revelatory isn't a word that can be used to describe this endeavor. There’s literally nothing here about Anne that a thoughtful player hasn't already inferred from what’s presented in the game proper. Further, the artwork is inconsistent when it comes to her appearance. In some “panels,” it’s spot on. In others, it’s too soft and vague to resemble her in-game model. I suppose one could argue it’s done to mirror internal turmoil, and I do appreciate the way other characters’ faces are purposefully changed in certain situations. There’s also a few series references casually peppered into the art for attentive readers to find.

In a vacuum, it would be strange (and damning) to say that the things revealed about and said by the side-characters are the most interesting nuggets found herein. In context, however, it’s the highest praise I can give because they are the means by which we’re shown how this exact version of the town exists for Murphy AND Anne.

On top of that, this taught me something I wouldn't have known otherwise and officially canonized my preferred ending. If you’re only a casual fan of the series or haven’t played the game, please, save your time and money. There are (appropriately) recreated scenes, but Murphy’s narrative is not rehashed in anything close to full. I can only truly recommend this to those who explicitly mention Downpour when reciting their series favorites.

3 Weeping Bats Living in Reseda out of 5

Nutted by NEG (last seen re-entering the hardware store).

Note: You can find spoiler-free, mini-reviews of some of the Silent Hill games, including Downpour, at our sister site, Nut Load.