Nut Ink. Mini reviews of texts old and new. No fuss. No plot spoilers. No adverts. Occasional competency.
Showing posts with label Web Video Tie-in. Show all posts
Showing posts with label Web Video Tie-in. Show all posts

Wednesday, June 25, 2014

The Guild: Knights of Good (2012)

Author: Felicia Day | Page Count: 129
"I recited Ozymandias offstage per your request for character motivation. Look on your works ye mighty, and despair."
The second volume of The Guild trades collects the one-off comics that featured the backstory of the guild members and functions as pretty much a prequel to the first season of the show actually ending right where episode one of the show would begin. Ms. Day's writing chops shine through, but are also enhanced by the guest writers that include many of the actors that portray the characters which gives them an extra bit of authenticity and they really help the characters translate from screen to page. The fleshed out backstories adds layers and insight into the characters.

The art is vivid and varied and the plots are character driven hilarity with a touch of maudlin. The Zaboo one is exceedingly entertaining as it is both hilarious and somewhat manic with some even sort of interactive minigames added to it, as it should be I suppose given the gamer tendencies of the franchise. I don't imagine non-fans will find a lot to enjoy, but for viewers it can add much to the experience.

4 infections of Hand AIDS out of 5

Sunday, April 13, 2014

The Guild: Volume 1 (2010)

Author: Felicia Day | Page Count: 93
I have all the tools to live life to the fullest. 
As soon as I get happy, I'm raring to go!
Am I there yet?
I loved The Guild and yet had no idea it existed in comic form. I snatched it right up. This is a collection of comics 1 through 3 that detail the origins of the guild as we follow Cyd Sherman; a meek and timid girl who uses gaming to escape the pressures of her real life that include underemployment, a douchebag boyfriend and general lack of control. That sounds kind of heavy, but it is first and foremost a comedy like it's web video counterpart. The underlying emotion though helps with a connection to the character since it feels real. Since the whole concept of the Guild is partly autobiographical to author Felicia Day's own experience with gaming compulsion it is not hard to see how she could be so well versed in how it is to be able to translate it onto paper.

The artwork is crisp and vibrant and is also scattered with various artists work from the original comic covers and bonus art in the bonus section of the back. The series characters come out very well onto paper with their special mix of comedy and antisocial sociopathic tendencies. As Cyd delves further into her growing addiction she comes across all her guildmates forming something akin to human interaction that seems to solve some of her social faults, even if her therapist disagrees. Overall, a quality book in story, art and even the physical paper itself. So glossy, mmm, I can see my fingerprints when the light shines on them.

4 accidental acts of arson out of 5