"I believe you do not hate me. I believe you have perhaps met someone worse than me. Would that be right?”
Volume 2 of The League is superior in every way to the preceding volume. Again, it’s a traditional boys-own adventure with a literary slant, but this time it’s got more sci-fi elements. The plot is less fantastical, the interpersonal character relationships are better fleshed out, and Kevin O'Neill seems to be having more fun with the art. If you take the time to explore it you'll discover there's a lot of subtle things going on in the background.
You’ll get a deeper appreciation of what Moore was trying to do if you’ve read the source material that he’s used as a weave, or at the very least have an idea of what it’s about from any filmed versions. The biggest influence on this volume is something close to my heart, so I enjoyed it immensely.
The story moves ever further away from the traditional comic format. Nothing is black and white. The 'heroes' are as flawed and as selfish as the villains, and you'll be wondering why you sympathise with them at all at times.
There's a lengthy prose section at the back of the book called 'The New Traveller's Almanac' that expands upon the League and its bizarre world, and introduces elements that will reappear in subsequent volumes.
The book collects together The League of Extraordinary Gentlemen Volume 2 issues 1-6.
4 million to one chances out of 5