Nut Ink. Mini reviews of texts old and new. No fuss. No plot spoilers. No adverts. Occasional competency.

Thursday, March 12, 2015

Songs of Innocence and of Experience: Shewing the Two Contrary States of the Human Soul (1789-1794)

Author: William Blake  |  Page Count: approx 50 

Love seeketh not itself to please, nor for itself hath any care, but for another gives its ease, and builds a Heaven in Hell's despair.” 

The book, as it’s collected here, was originally written in two parts: Songs of Innocence was published in 1789, with Songs of Experience following in full five years later.  The first is closely tied with the conventions of Romanticism; the second is dependent upon the same but for very different reasons.

It’s unknown if Blake always planned to have Experience follow Innocence, or if it was a result of Innocence failing to sufficiently shake the system, heightening his need to push further buttons.  Either way, the two books work in tandem to express an opposition to each other and to cement an idea.

The relationship between the unity and harmony that’s evident in Innocence is contrasted with a breaking away from unity in Experience.  The resultant fall from grace and abandonment of harmony giving rise to the social inequalities and human injustices of the day.  The contrast is evident not just in the poems’ titles but also in the imagery depicted within them and the illustrations that accompany each one.*  A reader wanting to attempt an understanding of the work needs to appreciate all of those aspects, and be aware that it'll require repeated readings before you're versed enough in the antithetical devices to give a proper critique.

The poet remarks on the things that used to connect us, saying they've become the very tools that others use in order to control us.  In that respect, you can’t fail to notice the political stance he took in regards to work practices of the era, highlighted by his use of children, themselves often cited in literature as an enduring epitome of innocence.   Indeed, the concerns of the first book seem initially childlike, the presentation simplified, but within it are darker moments telling what could happen should the state be abandoned.  Likewise, the second book has moments of beauty reminding us of what we've lost.

You could argue that Innocence is nothing but idealism and self-sustaining naivety; its opposite being Experience, with the woollen blanket pulled back the harsh truth of the world is revealed.  You're free to make that choice.

It seems there are some benefits to being perceived as a madman.  You can give a voice to a way of thinking that others fear to even admit to, lest they attract the attention of the very men responsible for the cruelty that Blake condemns.

4 immortal hands out of 5

*If you want an example, The Ecchoing Green [sic] is positioned third in Innocence, whereas The Clod and the Pebble takes that same spot in Experience.  There are many, many more examples with varying degrees of opacity.  Discovering them for yourself is part of the fun.

Friday, March 6, 2015

Dune (1965)

Author: Frank Herbert  |  Page Count: 562 (605 inc. Appendices)

"What do you despise? By this are you truly known."
-From 'Manual of Muad’Dib' by the Princess Irulan

Frank Herbert's Dune Saga is the story of the planet Arrakis, also known as Dune, upon which is found a rare and valuable resource that every Great House in existence depends upon. Without it, interstellar trade would end. Even the Emperor of the Known Universe would be rendered mostly powerless in all but name. Whosoever controls the retrieval and distribution of that specific resource will be a formidable foe in a never-ending, far-reaching power struggle.

The first book concentrates on the rise of a reluctant messianic figure from not-quite-humble beginnings towards something he never expected to be.

The two things are connected but are each only a small part of what the novel contains. There's a staggering amount of depth beneath the surface, exploring everything from petty feuds and familial concerns to the basic needs of evolution, ecology, society, and the intersection of religion, politics and power.

Don't expect to find what’s great about Dune solely by reading the words on the page. Doing so may lead to disappointment, especially in the early stages when the descriptive language is sometimes stiff and the dialogue unnatural. No, the real treasure only reveals itself if you delve between the lines and identify the nuances and implications of the situations that Frank engineers.

He calls upon the reader to recognise what's required of them, to engage with the layers of meaning. Character responses are tailored to the person making the enquiry, dictated by the speaker's relationship to the recipient and the calculated balancing of full or limited disclosure. How they behave in different situations or in the presence of different people is itself a guide that teaches how we as readers ought to be analysing it. New ways of seeing are gradually revealed to the protagonists and we must adopt the same approach or be left behind.

It eases you into the concept slowly. The structured opening sets the base level and then builds upon it until you're second-guessing every action and wondering at more than just the moral implications of every decision. If you're able to get into that mindset then reality can get swept away; nothing exists except the book and its world. Texts are supposed to do that, but Dune consumes me, utterly.

A word of caution if you have the 40th Anniversary Edition: Frank's son Brian mentions in his afterword that he's aware for some people the book they're holding is their first experience with Dune, and yet he deems it acceptable to put in spoilers for Books II and III. If you want to avoid those, either don't read the afterword at all, or wait until after you've read Children of Dune (1976).

5 plans within plans within plans out of 5

Note: The book was adapted into a feature film and a TV miniseries, neither of which were wholly successful but deserve praise for making the attempt. You can read about the miniseries HERE on one of our sister sites, Nut Box.

Sunday, March 1, 2015

The Sandman Presents: Taller Tales (2003)

Author: Bill Willingham  |  Illustrators: Mark Buckingham / Peter Gross / Paul Pope / Michael Kaluta / Phil Jimenez / Adam Hughes / Linda Medley / Marc Laming / Zander Cannon / Albert Monteys / Daniel Torres / Shawn McManus / Duncan Fegredo / Kevin Nowlan / Jason Little / Niko Henrichon  |  Page Count: 224

A bestial song of Darwinian law in six-part harmony.  A celebration of the never-ending, inescapable gospel of tooth and claw.

Taller Tales gathers into one book a small collection of the many post-Sandman stories.  There's some one-shots, a complete mini-series, and a single issue of the now defunct monthly 'The Dreaming'.  Each of the individual publications may still lurk in specialist comic shops, but why spend more than the cover price when you can have them in an advert-free TPB?  In the order presented:

01. Merv Pumpkinhead, Agent of D.R.E.A.M. (2000)
Merv recounts an unlikely story of derring-do in which he’s the one daring and doing.  I like Merv, but a James Bond parody isn't something that stays in my memory long.  Most of the actual Bond movies are like parodies of themselves, so besides the hero having a pumpkin for a head, there really isn't much difference.

02. The Dreaming, issue 55: The Further Adventures of Danny Nod (2000)
At Lucien's behest an enthusiastic young lad goes in search of books that are either overdue or have simply gone missing from the Great Library's stock.  The youth's dedication to his job is his shield as he enters the Book-Lands.
About half a dozen different artists lillustrate the short, fanciful journey.  The result could've been messy, but it works in the story’s favour for reasons that I can’t reveal.  It doesn't plumb any great depths emotionally or creatively, but it’s hugely enjoyable, nonetheless.

03. The Thessaliad (2002)
A four-issue miniseries featuring Thessaly, the last of the Thessalian witches, first seen in Sandman Vol V: A Game of You (1993).  On the surface she’s a meek, bespectacled and bookish college student with pink bunny slippers and a teddy bear backpack filled with English Lit work, but get closer and you’ll see she’s beautiful and powerful.  Get on her bad side and beautiful will sidestep so that terrible can take centre stage.  She'll fry your ass.

04. Everything You Always Wanted to Know About Dreams... (2001)
Each answer is attributed just a few pages to make its point.  It’s mostly light-hearted stuff, but despite each short being written by the same person (Bill Willingham) there are a number of unique voices in play.
It makes a kind of sense that constructing a dream would be like constructing a movie, and that it should experience the same kind of production problems.

4 challenge stops on the Allegorical Subway out of 5

Saturday, February 21, 2015

Let It Snow (2008)

Authors: Maureen Johnson / John Green / Lauren Myracle  |  Page Count: 368

'It's such a disaster, whenever, in the course of human relationships, someone begins to chisel away at the wall of separation...'

A collection of three novellas, one from each of the authors mentioned above, with a different take on the theme of 'holiday romance'. The holiday, if you hadn't guessed, is Christmas. The individual stories are linked by location and certain events overlap more than once, so it's more like a novel with changing authors as opposed to a traditional anthology collection.

Appropriately, snow covered the ground on the days I read the book. The windows were closed and curtains purposefully pulled to hide it, but I knew it was there and I'd been caught in it a few times while out. It'll sound ridiculous, but I believe that being cold helped me appreciate more the situations the characters found themselves in. I'd hoped for some emotional warmth from the text to counteract the chilly settings, and in all three cases it was delivered; although the levels at which it was apparent did vary from one to the next.

It would be easy to single out a favourite, but the preference would be based on an empathetic response only and that's not a solid basis upon which to lay a criticism. None of the three stories was badly written. Each author had a clear vision that was communicated intelligently but in a slightly different way. One thing that's consistent throughout is the use of a first-person narrative, making the best of what the technique offers and skipping easily around the limitations.

I admit my instinct upon seeing the words 'holiday' and 'romance' together was urging me to snub it in favour of something more manly, but instinct was wrong on this occasion. It isn't chick-fic. It's suitable for all, or at the very least anyone who's ever been in an emotionally-challenging relationship.

If you're attracted to the collection because you're a fan of one specific author, try to resist the temptation to go directly to his/her story first. They’re arranged like they are for a reason and work better when read in that order.

3½ pigs of fate out of 5

Saturday, February 14, 2015

A Midsummer Night's Dream (c.1595-96)

Author: William Shakespeare  |  Page Count: 120

"Love looks not with the eyes, but with the mind,
And therefore is winged Cupid painted blind."

AMND is a confusing first read for a lot of people; it certainly was for me many years ago. It seems as if there are too many characters to keep track of, but there really isn't. A common hurdle is that a large portion of the play focuses on two men and two women. The two men are both in love with the same woman, a woman who loves just one of the men. There's a second woman in love with one of the men that loves the first woman. You follow?

That, believe it or not, isn't the confusing part. The real head-fuck comes when the King of Faerie, Oberon, or more precisely his loyal aide, the pernicious fairy Puck, gets involved. There's a mix-up with a love potion and then everything goes tits-up. If you can see it performed on stage do so, because it really helps.

Leaving that aside, it's a comedy, so there's laughs, right? Oh, yes; most of which spring from the staging of a play within the play. Things are getting puzzling again. Sorry. The short version: there's a level of unnecessary self-censorship and second-guessing that reaches absurdist levels, many unlucky coincidences, a clingy lover or two, much innuendo, and a butt-load of ass jokes.

It's set in Athens but it's believed that Shakespeare wasn't particularly well-travelled, so his exotic locations can feel more like they're just down the road from Stratford-upon-Avon. But that, I guess, just adds to the comedic value.

4 love-shafts out of 5

Friday, February 6, 2015

Judge Dredd: America (2008)

Author: John Wagner  |  Illustrator: Colin MacNeil  |  Page Count: 144

'Somewhere along the way childhood ended. Ami and I were drifting apart. I watched it happening, hating it. Powerless to prevent it.'

America is regarded by many Dredd fans as one of the best Big Meg stories ever written, and with good reason. It’s a mature telling of a small but significant event in the Megacity’s history. If you join the dots over a longer period of time it can even be seen as a precursor to an eventual re-evaluation of the system itself.

From the first page it’s clear that what we’re getting is a deeply personal confession suffused with tragedy and a sharp, painful remorse that even time hasn't dulled. It puts us on the alert and reminds us that notions of hope and change are a dangerous combination when paired.

It dĂ©buted with the launch of Rebellion’s monthly Judge Dredd Megazine (1990), a title that offered their regular writers the freedom needed to explore more hard-hitting, adult themes than the long-running weekly 2000 AD magazine was able to do. In an unexpected reversal of reader expectations the first issue had Dredd be an antagonist, not the hero of his own title.

At its most basic level it’s about two childhood friends who take different paths in life. Bennett Beeny lives peacefully under the controlling gaze of a judicial system that he hates and fears, whereas the strong-willed America Jara, the woman that Beeny loves, chooses the opposite, America takes a stand, putting herself between a merciless green boot and a seemingly hopeless belief.

Placed strategically are brief scenes that on the surface may seem to affect just one or two of the secondary characters, but each instance has a cumulative, emotional impact on the reader. When stacked, they further characterise the world. The glimpse inside of Resyk, for example, chillingly highlights how the human need for warmth has been replaced by a heartless practicality.

The sequels, Fading of the Light (1996) and Cadet (2006), are included in the collection but they aren't in the same league as the main feature. I would even say that while they’re decent stories, overall they have a diluting effect. The writing isn't as good and the digital colouring is abominable. The original story gets full marks, easily, but the others bring the average down a little.

4 kinds of victim out of 5

Sunday, February 1, 2015

The Sandman Presents: Bast: Eternity Game (2003)

Author: Caitlin R. Kiernan  |  Illustrator: Joe Bennett  |  Page Count: 66

Sleep, child.  Sleep and follow me.

Gods aren't flesh and blood.  Gods don’t die.  They simply fade away when no one remembers their name or what they represented.  Bast, the Egyptian cat goddess, isn't willing to go quietly into the neglected nothingness, so she attempts a comeback.  What she craves (sincere belief and a sustained worship in the waking world) is still possible, but in her diminished state reaching out across the realms for a second chance will take every last reserve of power she has.

Who better to latch onto than another female who is herself on the fringes, who doesn't fit comfortably in her environment?  Lucy McCuller’s troubles make her susceptible to Bast’s influences, but Lucy’s problems are bigger than her.  What's more is that ambition, in any form, has a tendency to take on a life of its own.

Eternity Game is a three issue miniseries that as far as I know hasn't been collected in a TPB or included in any of the post-Sandman anthologies, mores the pity.  It’s a brief but extremely satisfying glimpse into the mind of a deity on the verge of extinction.  It hinges on a truth that only those who've lived it can see and appreciate fully: something that would ordinarily be easily forgotten can be elevated in status and etched permanently into memory in the wake of tragedy.  If your intent is to manipulate someone, you can use that same elevation to your advantage.  It’s a horrible thing to do but desperation is a great motivator.

3½ slipping sands out of 5